User Tools

Site Tools


from-life-comes-death

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
from-life-comes-death [2021/04/18 15:42]
joste [2; LA Arco doesn't need help expanding - its elephants can handle that]
from-life-comes-death [2021/04/18 22:42] (current)
joste [Key Mages]
Line 106: Line 106:
  
  
-{{:nations:la:arcoscephale:mystic.png?20&nolink |}}**??Mystic?? (135g):** Your default battle-mage, giving you powerful communions with S,F,E and W. Starts with {{path>S1,100%FWES,50%FWE}}, is guaranteed a FWES random, and has an independent 50% chance of a FWE random. Also a solid researcher, with 12RP. Having a research core full of these is great for immediate combat power.+{{:nations:la:arcoscephale:mystic.png?20&nolink |}}**??Mystic?? (135g):** Your default battle-mage, giving you powerful communions with S, F, Eand W. Starts with {{path>S1,100%FWES,50%FWE}}, is guaranteed a FWES random, and has an independent 50% chance of a FWE random. Also a solid researcher, with 12RP. Having a research core full of these is great for immediate combat power.
  
-Figuring out good communion strategies with these is 80% of the game with Arco. As a short list of suggestions, Iron Warriors + Body Ethereal + Weapons of Sharpness to buff your troops, Summon Elemental spam for super units, or Gifts From Heaven/Soul Slay to stop elites.Remember you can always raid with them when you have Summon Elemental, though you may have better options.+Figuring out good communion strategies with these is 80% of the game with Arco. As a short list of suggestions, ??Iron Warriors?? ??Body Ethereal?? ??Weapons of Sharpness?? to buff your troops, Summon Elemental spam for super units, or ??Gifts from Heaven??/??Soul Slay?? to stop elites. Remember you can always raid with them when you have Summon Elemental, though you may have better options.
  
 {{:nations:la:arcoscephale:orphic_mystic.png?18&nolink |}}**??Orphic Mystic?? (100g):** Your most gold efficient research mage at 11RP, and one of your best raiding options. Orphics are spell-singers, so any spells they cast are half-fatigue (though take longer to cast). They start with {{path>N1D1,50%FWE,50%SDN}}, and have a 50% chance of a FWE random, and a 50% chance of a SDN random. {{:nations:la:arcoscephale:orphic_mystic.png?18&nolink |}}**??Orphic Mystic?? (100g):** Your most gold efficient research mage at 11RP, and one of your best raiding options. Orphics are spell-singers, so any spells they cast are half-fatigue (though take longer to cast). They start with {{path>N1D1,50%FWE,50%SDN}}, and have a 50% chance of a FWE random, and a 50% chance of a SDN random.
  
-The elemental randoms can get you Skulls of Fire, Mossbody and research monkeys, but the real gems are the sorcery randoms. +The elemental randoms can get you ??Skulls of Fire????Mossbody?? and research monkeys, but the real gems are the sorcery randoms. 
-{{path>S}} randoms give you {{path>N}} and {{path>D}} in your communions. With the half-fatigue from spell-singer, this opens up the Nature and Death trees to you. Wooden Warriors, Soul-Vortexed communion slaves with regenerating bodyguards, Howl, Charm. the options here are wide and varied.+{{path>S}} randoms give you {{path>N}} and {{path>D}} in your communions. With the half-fatigue from spell-singer, this opens up the Nature and Death trees to you. ??Wooden Warriors????Soul Vortex??ed communion slaves with regenerating bodyguards, ??Howl????Charm??. the options here are wide and varied.
  
 {{path>D2}} and {{path>N2}} randoms are great raiders. At {{path>D2}} with spellsinger you can spam ??Horde of Skeletons?? without a communion. At {{path>N2}} you get reduced fatigue on Swarm, on top of your spellsinger reduced fatigue. Keep a few of these with any doomstack you have, to break out and raid provinces. A {{path>N1}} Orphic can also do Swarm raiding, of course. Remember to follow swarm raiders with scouts carrying {{gems>N}} gems. {{path>D2}} and {{path>N2}} randoms are great raiders. At {{path>D2}} with spellsinger you can spam ??Horde of Skeletons?? without a communion. At {{path>N2}} you get reduced fatigue on Swarm, on top of your spellsinger reduced fatigue. Keep a few of these with any doomstack you have, to break out and raid provinces. A {{path>N1}} Orphic can also do Swarm raiding, of course. Remember to follow swarm raiders with scouts carrying {{gems>N}} gems.
  
-I have to flag up a special case - if you get any {{path>N2W1}} or {{path>W1S1N1}} randoms, they can cast Foul Vapors without boosters. This is a meta-defining spelland one that enemies might not be expecting you to have. Drop the spell, cast Poison Ward on all your troops with your other Orphic Mystics, and watch as your foes choke to death. +I have to flag up a special case - if you get any {{path>N2W1}} or {{path>W1S1N1}} randoms, they can cast Foul Vapors without boosters. This is a meta-defining spell and one that enemies might not be expecting you to have. Drop the spell, cast ??Poison Ward?? on all your troops with your other Orphic Mystics, and watch as your foes choke to death. 
  
 {{:nations:la:arcoscephale:panageis.png?13&nolink |}}**??Panageis?? (200g):** We are mainly getting these {{path>N1H2,100%ND}} for the Carcass Collector ability to convert {{gems>3N}} gems a turn into {{gems>3D}} gems. As a side benefit, they have Healer 2, which lets us use Mind Hunt freely. They let you convert {{gems>N}} gems into {{gems>D}} gems for an opportunity cost of about 3-4 RP per gem, which is a reasonable price. {{:nations:la:arcoscephale:panageis.png?13&nolink |}}**??Panageis?? (200g):** We are mainly getting these {{path>N1H2,100%ND}} for the Carcass Collector ability to convert {{gems>3N}} gems a turn into {{gems>3D}} gems. As a side benefit, they have Healer 2, which lets us use Mind Hunt freely. They let you convert {{gems>N}} gems into {{gems>D}} gems for an opportunity cost of about 3-4 RP per gem, which is a reasonable price.
  
- +{{:nations:la:arcoscephale:sibyl.png?19&nolink |}}**??Sibyl?? (230g):** These {{path>S2N1H2,100%WSND,10%WSND}} mages are a way to reliably get Nature into our communions, and get {{path>S3}} mages for Mind Hunting. {{path>W}} random Sibyls can also cast ??Foul Vapors?? in a communion, giving you another way to use that strategy. The strategy in this guide doesn’t use them that much, but if you like Mind Hunts, they are key.
-{{:nations:la:arcoscephale:sibyl.png?19&nolink |}}**??Sibyl?? (230g):** These {{path>S2N1H2,100%WSND,10%WSND}} mages are a way to reliably get Nature into our communions, and get {{path>S3}} mages for Mind Hunting. {{path>W}} random Sibyls can also cast Foul Vapors in a communion, giving you another way to use that strategy. The strategy in this guide doesn’t use them that much, but if you like Mind Hunts, they are key. +
- +
- +
- +
  
 ===== Default research path ===== ===== Default research path =====
from-life-comes-death.1618760549.txt.gz · Last modified: 2021/04/18 15:42 by joste