dom5:frozen
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Freezing
A unit suffering cold damage may freeze. It will then take additional fatigue damage until it thaws. A unit that is freezing takes 2d6 additional fatigue points of fatigue damage each turn until it thaws.
Freezing
Damage: 2d6 fatigue damage reduced by Cold Resistance x 2
Chance of thawing: 25% + (cold resistance x5) + (heat scale x6) + (cold resistance)
Cold vulnerability counts as negative cold resistance. Units with 5 or more cold resistance, units with heat auras, and ethereal units will never freeze. Cold scales work like heat scales for burning: if it’s cold in the province, the chance of thawing is reduced by the scales.
dom5/frozen.1631623507.txt.gz · Last modified: by naaira
