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frozen [2021/09/14 12:45]
naaira
frozen [2022/12/08 14:23] (current)
cactusowl
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 ====== Freezing ====== ====== Freezing ======
  
-A unit suffering cold damage may freeze. It will then take additional fatigue damage until it thaws. +A unit suffering cold damage may freeze. It will then take additional fatigue damage until it thaws. While it is frozen, it takes 2d6 fatigue damage per turn and incurs a -3 penalty to attack and defense.
-A unit that is freezing takes 2d6 additional fatigue points of fatigue damage each turn until it thaws.+
  
 <WRAP box center 800px centeralign>====Freezing ==== <WRAP box center 800px centeralign>====Freezing ====
 **Damage:** 2d6 fatigue damage reduced by [[elemental resistance|Cold Resistance]] x 2 **Damage:** 2d6 fatigue damage reduced by [[elemental resistance|Cold Resistance]] x 2
 +------
 +**Combat:** -3 attack and defense
 ------ ------
 **Chance of thawing:** 25% + (cold resistance x5) + (heat scale x6) + (cold resistance) </WRAP>  **Chance of thawing:** 25% + (cold resistance x5) + (heat scale x6) + (cold resistance) </WRAP> 
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 Cold vulnerability counts as negative cold resistance. Units with 5 or more cold resistance, units with Cold vulnerability counts as negative cold resistance. Units with 5 or more cold resistance, units with
 heat auras, and ethereal units will never freeze. Cold scales work like heat scales for burning: if it’s cold in the province, the chance of thawing is reduced by the scales. heat auras, and ethereal units will never freeze. Cold scales work like heat scales for burning: if it’s cold in the province, the chance of thawing is reduced by the scales.
 +
 +{{tag>Combat-Mechanics}}
frozen.1631623535.txt.gz · Last modified: 2021/09/14 12:45 by naaira