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game-mechanics:province-defence [2022/10/24 17:23]
wintermute92 [Strategy]
game-mechanics:province-defence [2023/05/05 09:47] (current)
arco [Population Types]
Line 42: Line 42:
 [[:ulm-ea | Ulm]]: Bear Tribe, Deer Tribe, Wolf Tribe\\ [[:ulm-ea | Ulm]]: Bear Tribe, Deer Tribe, Wolf Tribe\\
 [[:kailasa-ea | Kailasa]]: Monkeys\\ [[:kailasa-ea | Kailasa]]: Monkeys\\
 +[[:rus-ea | Rus]]: Bear Tribe\\
  
 **Middle Age**\\  **Middle Age**\\ 
Line 47: Line 48:
 [[:ulm-ma | Ulm]]: Knights and Longbowmen\\ [[:ulm-ma | Ulm]]: Knights and Longbowmen\\
 [[:ind-ma | Ind]]: Monkeys\\ [[:ind-ma | Ind]]: Monkeys\\
 +[[:ys-ma | Ys]]: Merrows\\
  
 +==== Composition ====
  
 +As mentioned above, initial PD units are generally drawn from the population type defending in and recruitable from the province. Not all available units will appear in province defense, however, and not all provinces gain defenders equally. Additionally, there are special cases at 1 and 20+ PD.
  
 +=== Commanders ===
  
 +All Province Defense gets a commander at 1 point. This is always the same nation-specific commander, often a 40-80 gold "basic" commander. This commander will act as the leader for all PD types added at levels 1-19, even if this exceeds its unit count or squad count limits. Aside from maximum unit count, other traits (leadership vs squad count, Inspirational, etc.) will apply as normal.
 +
 +Note that some nations lack a suitable "basic" commander and get drastically stronger units instead. For example, Vanheim's first point of PD adds an A1H1 Vanherse. With a strong bless, this can be a meaningful threat to light raids all on its own. (Even when the national commander is not a thug, it can be highly relevant to certain strategies. A magic weapon commander can shut down Ethereal or Invulnerable raiders, and an H1 commander makes it possible to leave sacred units in a province to defend without needing to commit a priest.)
 +
 +At 20 PD, another commander is added. This is //not// a nation-specific unit, so it will generally be the local province's recruitable commander. (Or mage, if nothing else is available.) In forted provinces, it will be a nation-specific unit, generally a stronger 80+ leadership commander or a modest mage. This commander will lead all of the new unit types added at 20+ PD.
 +
 +=== Units ===
 +
 +From 1 to 19 PD, each province has 1-3 types of "local" PD unit, and each rank of PD gives 0-2 of each unit type. In forted provinces, these will become national troops whenever possible. (i.e. land nations get independent PD in underwater forts.)
 +
 +From 20 PD onwards, the local PD pattern will continue, but several new unit types will be added. These are consistent national unit types without regard for the local province type (again excluding water).
 ==== Population Depletion ==== ==== Population Depletion ====
  
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   * All provinces should have at least 1 PD, to protect them from capture by scouts and certain events that target undefended provinces, and to give information on attacking armies.   * All provinces should have at least 1 PD, to protect them from capture by scouts and certain events that target undefended provinces, and to give information on attacking armies.
 +
 +  * Nations with strong Holy PD commanders (elves especially) may with to stop at 1 or <6 to ensure the commander can fight without allies routing.
 +
 +  * Nations with Holy PD commanders and cheap sacreds may leave behind sacred troops for defense in key provinces. PD counts need to be low enough for sacreds to deploy near the commander and get blessed.
  
   * 6 PD can prevent certain bad events from occurring that typically result in losing the province to independent forces, and costs only 21 gold. Similarly 11 PD wards against more types of independent attack events, though it costs 45 gold more than 6.   * 6 PD can prevent certain bad events from occurring that typically result in losing the province to independent forces, and costs only 21 gold. Similarly 11 PD wards against more types of independent attack events, though it costs 45 gold more than 6.
game-mechanics/province-defence.1666632231.txt.gz ยท Last modified: 2022/10/24 17:23 by wintermute92