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Trace:
•
Decay
•
EA Therodos, Telkhine Spectre
•
LA Xibalba, Return of the Zotz
•
Global Enchantments
•
Alchemy Spells
•
Game Mechanics
game-mechanics
This is an old revision of the document!
Province attributes
Terrain types
Population
Income
Ressources
Recruitments
Dominion
Unrest
Supplies
Defense
Corpses
Scales
Province defense
Forts
Temples
Laboratories
Magic Sites
Mercenaries
Scooting and Scrying
Units attributes
Standards
Special abilities
Units classes (Magic being, Mindless,…)
Experience points
Heroic abilities
Afflictions
Recruitments costs
Recruitment restriction
Upkeep
Army management
Battle orders
Battle position
Squads
Map Movement rules
Map Orders (Patrol, Blood hunt, etc…)
Turn resolution sequence
Combat
Battle sequence
Formations
Battlefield movment
Melee combat
Hit location
Shield destruction
Weapon types effects
Fatigue
Repel
Harassement
Multiple attack
Multiple weapons
Missile Combat
Damage type (Cold, Fire, Bleeding, Poison, etc..)
Afflictions
Morale and Rout
Retreats
Sieges
Magic
Access to Magic spells rules
Empowerement
Indirect Magic
Battle magic mechanics (interrupts, penetration, fatigue, gems)
Rituals
Global Enchantments (+dispel mechanic)
Communions
Alchemy
Research
game-mechanics.1579198609.txt.gz
· Last modified: 2020/01/16 18:16 by
pymous
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