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gath-la [2023/03/16 14:43]
herpthenderp Pointed out that Lilot + LLP is pretty scary
gath-la [2023/03/16 14:49]
herpthenderp
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   *Conjuration 3 {{path>N1}} for {{gems>3N}}: **??Summon Mazzikim??** ( {{:nations:ea:berytos:mazzik.png?nolink}} ??Mazzik??×8) \\ A ??Mazzik?? is statistically almost identical to the ??Imp?? summoned in battle with ??Summon Imps??. These are effective at jumping into the enemy back lines and messing with enemy mages and troop formations. This spell allows you to get 2.66 ??Imp??-type units per {{gems>N}}, without using mage turns in combat. Furthermore, these flyers can be summoned in large numbers pre-battle and then attack rear en masse. As demons, their strength can be boosted with ??Blood Lust?? allowing them to actually do damage. This could be a powerful disruptive strategy in an early war and this spell can be used as an early-mid game "panic button", cast in volume by ??Iassacharite Sibyl??s to win a key battle. However, {{gems>N}} are valuable for many purposes, so it is important to get value from any ??Mazzik??s summoned.   *Conjuration 3 {{path>N1}} for {{gems>3N}}: **??Summon Mazzikim??** ( {{:nations:ea:berytos:mazzik.png?nolink}} ??Mazzik??×8) \\ A ??Mazzik?? is statistically almost identical to the ??Imp?? summoned in battle with ??Summon Imps??. These are effective at jumping into the enemy back lines and messing with enemy mages and troop formations. This spell allows you to get 2.66 ??Imp??-type units per {{gems>N}}, without using mage turns in combat. Furthermore, these flyers can be summoned in large numbers pre-battle and then attack rear en masse. As demons, their strength can be boosted with ??Blood Lust?? allowing them to actually do damage. This could be a powerful disruptive strategy in an early war and this spell can be used as an early-mid game "panic button", cast in volume by ??Iassacharite Sibyl??s to win a key battle. However, {{gems>N}} are valuable for many purposes, so it is important to get value from any ??Mazzik??s summoned.
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   *Conjuration 5 {{path>N4}} for {{gems>15N}}: **??Summon Lilot??**  ( {{:nations:ea:berytos:Lilot.png?nolink}} ??Lilot??×1)\\ ??Lilot??s are [[seduction | dream seducers]], which is unfortunately the less effective kind of seduction due to the extra MR check involved before the morale check for the seduction itself. ??Lilot??s are also not mages, limiting their options in an assassination battle. However, like any assassin, a ??Lifelong Protection?? or other retinue items can make them a dangerous threat to most enemy commanders.   *Conjuration 5 {{path>N4}} for {{gems>15N}}: **??Summon Lilot??**  ( {{:nations:ea:berytos:Lilot.png?nolink}} ??Lilot??×1)\\ ??Lilot??s are [[seduction | dream seducers]], which is unfortunately the less effective kind of seduction due to the extra MR check involved before the morale check for the seduction itself. ??Lilot??s are also not mages, limiting their options in an assassination battle. However, like any assassin, a ??Lifelong Protection?? or other retinue items can make them a dangerous threat to most enemy commanders.
- +  *Blood 3 {{path>B1}} for {{gems>8B}}: **??Scapegoats??**. {{misc:gui:waste.png?nolink}}Wasteland Only ( {{:nations:ea:hinnom:seir.png?nolink}} ??Se'ir??×2) \\ Se'irim are size 3, sacred, berserking goat demons with 3(!) attacks, each hitting at 17 attack and 24 damage once they go berserk and ??Blood Lust?? has been cast. They are also quite tough, with good hp, MR and OK natural protection once berserk. These troops are vital to your armies, as your main source of high damage along with good attack density. The spell comes early at research level Blood 3 but the Blood 4 spell ??Blood Lust?? greatly increases their value. A wasteland is **required** to cast this spell, so is a vital strategic objective if you do not use a map generator that guarantees one for Gath. An aggressive bless for ??Se'ir#2074??im would include +strength, +attack and blood surge, all of which are minor blesses that can be combined with an imprisoned pretender.
-  *Blood 3 {{path>B1}} for {{gems>8B}}: **??Scapegoats??**. {{misc:gui:waste.png?nolink}}Wasteland Only ( {{:nations:ea:hinnom:seir.png?nolink}} ??Se'ir??×2) \\ Se'irim are size 3, sacred, berserking goat demons with 3(!) attacks, each hitting at 17 attack and 24 damage once they go berserk and ??Blood Lust?? has been cast. They are also not complete glass cannons, with good hp, MR and OK natural protection once berserk. These troops are vital to your armies, as your only source of high damage along with good attack density. The spell comes early at research level Blood 3 but the Blood 4 spell ??Blood Lust?? greatly increases their value. A wasteland is **required** to cast this spell, so is a vital strategic objective if you do not use a map generator that guarantees one for Gath. An aggressive bless for ??Se'ir#2074??im would include +strength, +attack and blood surge, all of which are minor blesses that can be combined with an imprisoned pretender.+
   *Blood 4 {{path>B3A1}} for {{gems>28B}}: **??Summon Shedim??** {{misc:gui:waste.png?nolink}}Wasteland Only ( {{:nations:ea:berytos:shed.png?nolink}} ??Shed??×3) \\ Gath has no native access to {{:misc:magic:air.png?20&nolink}} magic, making the ??Se'ir?? a much more natural choice for summoning than the ??Shed??. If you are able to obtain air mages, Shedim make a strong source of AN damage that can be produced en masse and transported easily due to being able to fly.   *Blood 4 {{path>B3A1}} for {{gems>28B}}: **??Summon Shedim??** {{misc:gui:waste.png?nolink}}Wasteland Only ( {{:nations:ea:berytos:shed.png?nolink}} ??Shed??×3) \\ Gath has no native access to {{:misc:magic:air.png?20&nolink}} magic, making the ??Se'ir?? a much more natural choice for summoning than the ??Shed??. If you are able to obtain air mages, Shedim make a strong source of AN damage that can be produced en masse and transported easily due to being able to fly.
  
 //Abrahamic Angels// //Abrahamic Angels//
  
-Most of the Abrahamic Angels are quite difficult for Gath to summon due to their crosspath requirements.+Most of the Abrahamic Angels are quite difficult for Gath to summon due to their crosspath requirements. They are all sacred, so will benefit from your bless.
  
   * Conjuration 4 {{path>S2}} for {{gems>9S}}: **??Call Malakh??** ( {{:nations:ma:ind:malakh.png?nolink}} ??Malakh??×1)\\ The Malakh's chief qualities are its stealth, mobility and low cost. It can function as a very light thug due to its natural invulnerability and awe, as long as it is given some gear before being sent out. A cheap and accessible way to screen your armies from an early tech level.   * Conjuration 4 {{path>S2}} for {{gems>9S}}: **??Call Malakh??** ( {{:nations:ma:ind:malakh.png?nolink}} ??Malakh??×1)\\ The Malakh's chief qualities are its stealth, mobility and low cost. It can function as a very light thug due to its natural invulnerability and awe, as long as it is given some gear before being sent out. A cheap and accessible way to screen your armies from an early tech level.
gath-la.txt · Last modified: 2023/03/16 14:49 by herpthenderp