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gems [2021/10/27 21:36]
naaira [Gems in Combat]
gems [2022/12/07 04:34] (current)
fenrir
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 ======Gems====== ======Gems======
  
-{{gems>FAWESDN}} Gems are the magical currency of Dominions, representing distilled magic power of a magical path. They are consumed by forging [[items]], casting [[rituals]], [[empowerment|empowering]] mages to increase their magical paths, and casting certain [[combat magic|combat spells]]. They are obtained mostly through [[magic sites]], making site searching a critical activity for building up a gem economy. Other ways to obtain them include certain [[artifact]]s, some [[globals|global enchantments]], and to a lesser extent certain [[random events]]. [[Blood]] magic uses [[#blood-slaves|blood slaves]] instead of gems which have a number of mechanical differences discussed below.+{{gems>FAWESDN}} Gems are the magical currency of Dominions, representing distilled magic power of a magical path. They are consumed by forging [[items]], casting [[rituals]], [[empowerment|empowering]] mages to increase their magical paths, and casting certain [[combat magic|combat spells]]. They are obtained mostly through [[magic sites]], making site searching a critical activity for building up a gem economy. Other ways to obtain them include certain [[artifacts]], some [[globals|global enchantments]], and to a lesser extent certain [[random events]]. [[Blood]] magic uses [[#blood-slaves|blood slaves]] instead of gems which have a number of mechanical differences discussed below.
  
 As with [[magic item]]s, gems can be freely allocated to any commander in a province with a [[laboratory|lab]], and may be returned to the stockpile in much the same way. In provinces without a lab, they can be passed freely between commanders. Because gems held by a commander that dies cannot be recovered, having another [[stealthy]] commander hold reserve gems to replenish those used in combat magic can be helpful in mitigating damage from mage deaths. As with [[magic item]]s, gems can be freely allocated to any commander in a province with a [[laboratory|lab]], and may be returned to the stockpile in much the same way. In provinces without a lab, they can be passed freely between commanders. Because gems held by a commander that dies cannot be recovered, having another [[stealthy]] commander hold reserve gems to replenish those used in combat magic can be helpful in mitigating damage from mage deaths.
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 Similarly to [[gold]] and magic items, gems may be traded between players. It is hard to assign a gold value to gems, as only earth and fire may be directly converted into gold through spells such as ??Distill Gold?? and ??Alchemical Transmutation??. The gold return from such spells is based both on the magic path of the caster, as well as the [[alchemist]] ability. Similarly to [[gold]] and magic items, gems may be traded between players. It is hard to assign a gold value to gems, as only earth and fire may be directly converted into gold through spells such as ??Distill Gold?? and ??Alchemical Transmutation??. The gold return from such spells is based both on the magic path of the caster, as well as the [[alchemist]] ability.
 +<WRAP box 800px center>==== Blood Slaves ====
  
-===Blood Slaves=== +<WRAP column 22px>{{ :gem:gem_b.png?nolink |}}</WRAP> Blood slaves are in many ways the gems for blood magic, but they have a number of key differences: \\
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-{{gems>B}} Blood slaves are in many ways the gems for blood magic, but they have a number of key differences:+
   * They are primarily obtained through [[blood hunting]]. While magic sites can yield slaves, these sites are considerably rarer than those producing gems.   * They are primarily obtained through [[blood hunting]]. While magic sites can yield slaves, these sites are considerably rarer than those producing gems.
   * Unlike gems, they are present in battles as another unit clustered around the commander which carries them. This does not affect their ability to be put on stealthy commanders, nor do they affect the [[map move]] of the commander carrying them.   * Unlike gems, they are present in battles as another unit clustered around the commander which carries them. This does not affect their ability to be put on stealthy commanders, nor do they affect the [[map move]] of the commander carrying them.
      * This means that they can be killed in battle before they can be used for spells.      * This means that they can be killed in battle before they can be used for spells.
-  * Slaves cannot be used underwater. Blood slaves assigned to a commander which is underwater will immediately drown.+  * Slaves cannot be used underwater. Blood slaves assigned to a commander which enters combat underwater will immediately drown.
   * Slaves on the battlefield can be used by other nearby blood mages (within a range of 8 tiles) that do not have any slaves assigned to them. If it is desired to use conservative gem usage with blood mages, all mages will need to have the option enabled, not just those with slaves assigned to them. Mages cannot use slaves assigned to hostile commanders, no matter the distance.   * Slaves on the battlefield can be used by other nearby blood mages (within a range of 8 tiles) that do not have any slaves assigned to them. If it is desired to use conservative gem usage with blood mages, all mages will need to have the option enabled, not just those with slaves assigned to them. Mages cannot use slaves assigned to hostile commanders, no matter the distance.
 +</WRAP>
 ==== Gems in Combat ==== ==== Gems in Combat ====
  
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gems.1635370613.txt.gz ยท Last modified: 2021/10/27 21:36 by naaira