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gold [2021/12/12 05:54]
cactusowl created
gold [2022/11/23 17:23] (current)
fenrir old revision restored (2022/11/21 17:41)
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-Gold is the mundane resource of Dominions. It is used to recruit troops and commanders, to build buildings (forts, temples, labs), and to pay for [[province defense]]. +====== Gold ====== 
 +{{:abilities:gold_generator.png?nolink}} 
 +**Gold** is the mundane wealth resource of Dominions, measured in **pounds** and kept in your national **Treasury**. It is used to recruit troops and commanders, to build buildings (forts, temples, labs), and to pay for [[province defense]]. 
  
-Each turneach of your [[province|provinces]] generates gold based on its populationmodified by its [[scales]] and [[unrest]]. [[Fort|Forts]] give a bonus to income in their provinces+Gold is a critical resource in the early gameas it's needed to build infrastructure and recruit troops. Compared to Gems, though, its value starts to dull a bit as nations advance in their magical [[research]]; over time, nations will find more uses for their Gems, but not for their Gold.
  
-Generally, units purchased with gold cost a small amount of upkeep each turn; slaves and [[sacred|sacreds]] cost less.+By the waygold prices for units on this wiki are listed next to this symbol. -> {{:misc:gui:gold.png?nolink}}
  
-Gold is critical resource early gameas it'needed to build infrastructure and recruit troops. As a nation achieves better researchthey'll have more ways to spend their gems, and thus gems often come to eclipse gold as a valuable resource in the late game.+===== Income ===== 
 +Each turn, each of your [[province|provinces]] generates gold **Income** based on its population, modified by all [[scales]] except Luck and Magic and [[unrest]]. [[Fort|Forts]] give bonus to income in their provinces. 
 +See [[province-attributes#income|Province Attributes: Income]] for a more detailed description. 
 + 
 +===== Upkeep ===== 
 +Generally, units purchased with gold cost a small amount of **Upkeep** each turn. Yearly Upkeep (over the course of twelve turns) is normally **80%** of the unit's pricebut it'**40%** for [[Sacred]] units and for [[Slave|Slaves]]and it's **20%** for Sacred Slaves. 
 + 
 +===== Trading ===== 
 +Gold can be sent to other players in a multiplayer game and can therefore be traded for [[gems | magic resources]]scouting info and [[Items]] (particularly those which are inaccessible) or used for racketeering. Gold cannot buy Gems or Blood Slaves in a single player game, however the Mages it can hire may boost your Gem and Blood Slave income. On the other hand, Gems //can// be converted directly into potentially worthwhile amounts Gold, using [[Alchemy Spell|Alchemy Spells]] and a Mage trained for the role, preferably a well-[[items#magic-boosters |boosted]] [[Alchemist]] using the ??Alchemist's Stone??.
gold.1639288459.txt.gz · Last modified: 2021/12/12 05:54 by cactusowl