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gold [2021/12/12 05:54] cactusowl created |
gold [2022/11/23 17:23] (current) fenrir old revision restored (2022/11/21 17:41) |
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- | Gold is the mundane resource of Dominions. It is used to recruit troops and commanders, to build buildings (forts, temples, labs), and to pay for [[province defense]]. | + | ====== |
+ | {{: | ||
+ | **Gold** | ||
- | Each turn, each of your [[province|provinces]] generates gold based on its population, modified by its [[scales]] and [[unrest]]. [[Fort|Forts]] give a bonus to income in their provinces. | + | Gold is a critical resource in the early game, as it's needed to build infrastructure and recruit troops. Compared to Gems, though, its value starts to dull a bit as nations advance in their magical |
- | Generally, units purchased with gold cost a small amount of upkeep each turn; slaves and [[sacred|sacreds]] cost less. | + | By the way, gold prices for units on this wiki are listed next to this symbol. -> {{: |
- | Gold is a critical resource early game, as it' | + | ===== Income ===== |
+ | Each turn, each of your [[province|provinces]] generates gold **Income** based on its population, modified by all [[scales]] except Luck and Magic and [[unrest]]. [[Fort|Forts]] give a bonus to income in their provinces. | ||
+ | See [[province-attributes# | ||
+ | |||
+ | ===== Upkeep ===== | ||
+ | Generally, units purchased with gold cost a small amount of **Upkeep** each turn. Yearly Upkeep (over the course of twelve turns) is normally **80%** of the unit's price, but it' | ||
+ | |||
+ | ===== Trading ===== | ||
+ | Gold can be sent to other players in a multiplayer game and can therefore be traded for [[gems | magic resources]], scouting info and [[Items]] (particularly those which are inaccessible) or used for racketeering. Gold cannot buy Gems or Blood Slaves |