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guide:chirno-s-pyth-guide [2020/02/18 16:37]
chirno
guide:chirno-s-pyth-guide [2020/02/18 18:50] (current)
chirno
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 What we will cover here are some very fundamental concepts to begin with, while moving into more detailed concepts with various different sort of explanations for each concept. I will create some videos showing off several of the concepts, which I will link here. Pictures will have to do for some concepts.  What we will cover here are some very fundamental concepts to begin with, while moving into more detailed concepts with various different sort of explanations for each concept. I will create some videos showing off several of the concepts, which I will link here. Pictures will have to do for some concepts. 
  
-We will cover the following topics(if you are interested in a specific topic then there are links in the table of contents): +We will cover the topics listed below and if you are interested in a specific topic then there are links in the table of contents to the side. 
  
 Last but not least, sit back and enjoy the ride. Never, ever forget to THINK, question every concept, make them yours and don't take someone else's "This is OP" as the god-given truth. Last but not least, sit back and enjoy the ride. Never, ever forget to THINK, question every concept, make them yours and don't take someone else's "This is OP" as the god-given truth.
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 =====Topics to be covered===== =====Topics to be covered=====
  
 +__**Kingdom Management**__ :  This is where I will talk about a way of thinking that hopefully helps with controlling your nation and making the correct decisions in order to win the game. It can be applied in general to any nation but throughout the guide I will refer to the concepts defined in this section and how you can apply them for a more successful game. Knowing how to manage your kingdom is the most important thing in this game, because it is the way you win. 
  
-__**Pretender Design**__ : I will review what I consider some of the best pretender designs. Explain in detail why I choose those pretenders and hopefully convince you that they can be worthwhile choices. This will not include too much detail when it comes to the execution of strats but I will try to cover it to a certain degree.+---- 
 +__**Pretender Design**__ : I will review what I consider some of the best pretender designs. Explain in detail why, and when, I choose those pretenders and hopefully convince you that they can be worthwhile choices. This will not include too much detail when it comes to the execution of strategy but I will try to cover it to a certain degree.
 ---- ----
 __**Early Expansion**__ : In this section I will cover what expansions I find to be the best. I will not go into every single kind of expansion but will instead talk exclusively about non-awake expansions. Awake expanders simply make expanding trivial and should therefore not be included in a detailed overview of various expansion options(in my opinion). __**Early Expansion**__ : In this section I will cover what expansions I find to be the best. I will not go into every single kind of expansion but will instead talk exclusively about non-awake expansions. Awake expanders simply make expanding trivial and should therefore not be included in a detailed overview of various expansion options(in my opinion).
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 It will be split into rituals and combat spells talking in detail about the spells I think are worth casting, why they are worth casting and then talking in less detail about spells I do not believe are worth casting and why they are not worth casting... It will be split into rituals and combat spells talking in detail about the spells I think are worth casting, why they are worth casting and then talking in less detail about spells I do not believe are worth casting and why they are not worth casting...
 ---- ----
-__**Macro**__ : This is how I look at your kingdom management. This is overall coordinated army creations, thinking ahead a few turns and having items ready when a thug pops out, thoughts behind site searching, when to stop and when to start recruitments and how much recruitment you have to do. Research economy, gem economy, gold economy, trading, diplomacy... are all aspects of macro in dominions. **NEED TO REVIEW THIS HEAVILY AND ACTUALLY DEFINE MACRO** + 
----- +These are very important aspects when it comes to exploring Pythium as a nation and deserve to be looked at in detail.  
-__**Micro**__ : This is how I look at the execution of your overall strategy. How you script your mages, how you position your armies, how you move your armies, etc... This is by far the most complex aspect and there is no way of writing a definitive guide on how to do this correctly. All I can do is share my thoughts, to help you as a player maybe add said ideas to your set of skills**NEED TO REVIEW THIS HEAVILY AND ACTUALLY DEFINE MICRO** +
-----+
  
 TODO: Add to macro - Item creation, communions, thugging, expanding. TODO: Add to macro - Item creation, communions, thugging, expanding.
 TODO: Add to micro - Army movements, raiding, unit commands. TODO: Add to micro - Army movements, raiding, unit commands.
-These are very important aspects when it comes to exploring Pythium as a nation and deserve to be looked at in detail.  
  
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 The reasoning behind the bless is mostly mage related. It prevents mass aoe spells from killing your mages and communion slaves to a large degree. Will make you immune to several spells such as fire storm, fv(assuming you either go 10-15 pr or cast resist poison with N1 mages), most of the cloud spells, and reducing the effectiveness of air elementals vs your mages. The penetration can be replaced with far caster depending on preference. Unaging can also be removed for higher poison resist and some hp to regen 2 hp on communion slaves instead of 1.  The reasoning behind the bless is mostly mage related. It prevents mass aoe spells from killing your mages and communion slaves to a large degree. Will make you immune to several spells such as fire storm, fv(assuming you either go 10-15 pr or cast resist poison with N1 mages), most of the cloud spells, and reducing the effectiveness of air elementals vs your mages. The penetration can be replaced with far caster depending on preference. Unaging can also be removed for higher poison resist and some hp to regen 2 hp on communion slaves instead of 1. 
  
-I will talk about base expanding strategies with this pretender and these scales in mind.+**I will talk about base expanding strategies with this pretender and these scales in mind.** 
 + 
   *Freak Lord   *Freak Lord
 Very interesting approach in that you can get into relatively good blood. It does sacrifice some aspects but does open up high blood by itself. If you are fine with slowly gathering blood slaves over the course of the game this pretender can break you into heliophagi, vampires, arch devils, and demon lords. Very interesting approach in that you can get into relatively good blood. It does sacrifice some aspects but does open up high blood by itself. If you are fine with slowly gathering blood slaves over the course of the game this pretender can break you into heliophagi, vampires, arch devils, and demon lords.
guide/chirno-s-pyth-guide.1582043871.txt.gz · Last modified: 2020/02/18 16:37 by chirno