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guides:xibalba_expansion_guide [2025/06/21 21:24]
cybertron2 [EA Xibalba Expansion Guide – Dom 6]
guides:xibalba_expansion_guide [2025/06/21 21:26] (current)
cybertron2 [Expansion Theory (you can skip this if you like)]
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 Then we go onto how attack rear works. Essentially, every model is given a backiness value – which is = their row number + a dice roll. That value is used to determine what attack rear targets – albeit the exact specifics are unknown. However if the tile is filled, it’ll be skipped over. The result of this is that sending more groups increases the chance of one landing a true attack rear. At present it is unknown whether this is a result of the surface area above, or sequentially eliminating backiness as described here. Then we go onto how attack rear works. Essentially, every model is given a backiness value – which is = their row number + a dice roll. That value is used to determine what attack rear targets – albeit the exact specifics are unknown. However if the tile is filled, it’ll be skipped over. The result of this is that sending more groups increases the chance of one landing a true attack rear. At present it is unknown whether this is a result of the surface area above, or sequentially eliminating backiness as described here.
  
-Finally - its worth a brief look at the targeting AI. Units in midair will not be targeted. My (limited) understanding says there is a prioritized list system, where the AI first looks for models in units on attack commands (not in fly) and if that fails, then cycles down to fliers and casters. The reason this matters is with your flying units - you can 'hook' most of the independents onto a small group of landed units. The exact mechanism is unknown, but broadly this knowledge can be used to de-prioritize the targeting of the flying units.+Finally - its worth a brief look at the targeting AI again - but in a little more detail this time. Units in midair will not be targeted. My (limited) understanding says there is a prioritized list system, where the AI first looks for models in units on attack commands (not in fly) and if that fails, then cycles down to fliers and casters. The reason this matters is with your flying units - you can 'hook' most of the independents onto a small group of landed units. The exact mechanism is unknown, but broadly this knowledge can be used to de-prioritize the targeting of the flying units.
  
 ====The 3 basic formations==== ====The 3 basic formations====
guides/xibalba_expansion_guide.txt · Last modified: 2025/06/21 21:26 by cybertron2