User Tools

Site Tools


guides:xibalba_expansion_guide

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
guides:xibalba_expansion_guide [2025/09/02 00:34]
cybertron2 [The 3 basic formations]
guides:xibalba_expansion_guide [2026/06/07 11:05] (current)
cybertron2 [Introduction]
Line 6: Line 6:
  
 Unlike most nations, the basic troops of Xibalba will fail in ordinary formations. As such, expansion for the bats has a lot of ‘mathy’ features to it, a lot of concepts that would otherwise be ignored, overlooked or just generally too esoteric to bother with, become necessary. The net result of this, is the formation for Xibalba have to be discovered, and ordinary expansion formations will prove ineffective. This article contains my discoveries. A lot of them require 6 groups, and therefore 2 commanders. Unlike most nations, the basic troops of Xibalba will fail in ordinary formations. As such, expansion for the bats has a lot of ‘mathy’ features to it, a lot of concepts that would otherwise be ignored, overlooked or just generally too esoteric to bother with, become necessary. The net result of this, is the formation for Xibalba have to be discovered, and ordinary expansion formations will prove ineffective. This article contains my discoveries. A lot of them require 6 groups, and therefore 2 commanders.
 +
 +**EDIT:** //Since writing this guide - some of the aboveground indies seem to have been stealth patched. The long and short of it is the commanders hang back a little less, cling to the troops in front a little more - and commander sniping is less effective on most non-tribe humans above ground//
  
 ====Expansion Theory (you can skip this if you like)==== ====Expansion Theory (you can skip this if you like)====
guides/xibalba_expansion_guide.txt · Last modified: 2026/06/07 11:05 by cybertron2