User Tools

Site Tools


hall-of-fame

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
hall-of-fame [2022/07/12 04:00]
wigglefig
hall-of-fame [2022/12/05 12:57]
wigglefig
Line 3: Line 3:
 ======Hall of Fame=======  ======Hall of Fame======= 
  
-{{  :misc:heroic-precision.png?nolink&500 }}+{{ :misc:hall-of-fame.png?nolink&500 }}
  
-The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame. Each commander in the Hall of Fame receives a Heroic Ability, such as increased strength, which will continuously improve as long as they remain in the Hall of Fame.+The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame (HoF). Each commander in the Hall of Fame receives a Heroic Ability which continuously improves as long as they remain in the Hall of Fame. These heroes are not to be confused with national [[heroes]] which may randomly appear in the capital by chance.
  
 Who is considered the most famous is decided by their number of kills, [[experience]], [[affliction]]s and deaths. All commanders can get into the Hall of Fame, except for [[Pretender]]s, the God Vessels, the Legion of Gods, and monsters with the #[[unique]] tag, such as [[elemental royalty]]. Who is considered the most famous is decided by their number of kills, [[experience]], [[affliction]]s and deaths. All commanders can get into the Hall of Fame, except for [[Pretender]]s, the God Vessels, the Legion of Gods, and monsters with the #[[unique]] tag, such as [[elemental royalty]].
  
-=====Hall of Fame Value=====+=====Mechanics=====
  
-Heroic abilities scale according to the hero's assigned //Hall of Fame Value//, which continuously increases as long as the hero remains in the Hall of Fame. The HoF Value starts at 100, and increases by a variable amount each turn depending on the current value as shown in the table below (all dice non-exploding):+====Qualifying for the Hall of Fame====
  
-^ Current HoF Value  ^ Die Size  ^+To enter the Hall of Fame, a commander must have acquired a minimum (FIXME) HoF score. This score is calculated as follows:(([[user:loggy:hall-of-fame|Loggy's Hall of Fame reverse engineering notes]])) 
 + 
 +<WRAP box round 800px center centeralign> 
 +==== Hall of Fame Score ==== 
 +$\text{HoF Score} = \frac{\text{Total Kills}}{5} + 2×{\text{Melee Kills}} + 8×{\text{Number of Deaths}} + {\text{Experience}} + 2×{\text{Affliction Score}}$ 
 +</WRAP> 
 + 
 +Affliction Score is one point for each affliction (including disease) or lost weapon/bodypart, except feebleminded/mute which only count as one point even if a commander has both. 
 + 
 +This calculation determines the order in which heroes are displayed in the HoF. It is possible for heroes to be ousted from a full HoF if they are already the lowest-ranked hero and a non-hero is able to accrue more score than them. 
 + 
 +====Ability Value==== 
 + 
 +Heroic abilities scale according to the hero's assigned //Ability Value//, which continuously increases as long as the hero remains in the Hall of Fame. The Ability Value starts at 100, and increases by a variable amount each turn depending on the current value as shown in the table below (all dice non-exploding): 
 + 
 +^ Current Ability Value  ^ Die Size  ^
 | 100-199  | 1d20  | | 100-199  | 1d20  |
 | 200-299  | 1d10  | | 200-299  | 1d10  |
 | 300+  | 1d5  | | 300+  | 1d5  |
  
-=====Heroic Abilities===== +====Heroic Abilities==== 
-When a commander enters the Hall of Fame they are given a single heroic ability. There is a 5% chance to be given one of the rare heroic abilities instead of a common. HoF Value is abbreviated to "Value" for the purposes of calculating the strength of these abilities.+When a commander enters the Hall of Fame they are given a single heroic ability. There is a 5% chance to be given one of the rare heroic abilities instead of a common. Ability Value is abbreviated to "Value" for the purposes of calculating the strength of these abilities.
  
 ^  Common  ^^ ^  Common  ^^
Line 34: Line 49:
 | Heroic Endurance         | Gives [[reinvigoration]] (Value/50)                                  | | Heroic Endurance         | Gives [[reinvigoration]] (Value/50)                                  |
 | Heroic Obesity           | Increases [[hit points]] ([Value/40]%), [[strength]] (Value/60) and [[encumbrance]]     | | Heroic Obesity           | Increases [[hit points]] ([Value/40]%), [[strength]] (Value/60) and [[encumbrance]]     |
-Heroic Agility           | Increases [[attack]] (Value/100), [[defence]] (Value/100) and gives [[ambidextrous]] (Value/50)        |+Extraordinary Agility           | Increases [[attack]] (Value/100), [[defence]] (Value/100) and gives [[ambidextrous]] (Value/50)        |
 ^  Rare  ^^ ^  Rare  ^^
 ^ Name           ^ Effect                                                                                                                          ^ ^ Name           ^ Effect                                                                                                                          ^
Line 48: Line 63:
 | Troll Blood                      | Gives [[Regeneration]] (Value/20)                                                                                                         | | Troll Blood                      | Gives [[Regeneration]] (Value/20)                                                                                                         |
  
-{{ :misc:hall-of-fame.png?nolink&500 }} 
  
-=====Further effects from being in the Hall of Fame===== 
  
-FIXME ritual of rebirth, the eyes of god, that double prophet trick+====Further effects from being in the Hall of Fame====
  
-=====Detailed Hall of Fame mechanics===== +FIXME ritual of rebirth, the eyes of god, that double prophet trick
- +
-Each commander's "hall of fame score" is calculated as follows +
- +
-1/5 * Kills + 2 * Melee kills + 8 * number of deaths + Experience + 2 * Affliction score +
- +
-The affliction score is one point for each of: +
- +
-  * blind +
-  * crippled +
-  * dementia OR feebleminded (but not 2 for both) +
-  * mute +
-  * limp +
-  * weakness +
-  * battle fright +
-  * chest wound +
-  * never healing wound +
-  * lost weapon/bodypart +
-  * lost head +
-  * disease +
-  * soul slayed +
-  * each lost eye +
-  * each lost arm +
- +
-FIXME @loggy https://illwiki.com/dom5/user/loggy/hall-of-fame+
  
hall-of-fame.txt · Last modified: 2022/12/07 09:25 by wigglefig