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hell-power [2022/01/26 16:01] timotej created |
hell-power [2022/09/13 21:03] (current) fenrir |
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| ======Hell Power====== | ======Hell Power====== | ||
| - | ??Hell Power?? is a {{path> | + | ??Hell Power?? is a {{path> |
| - | * +2 boost to all magic paths they already have | + | * +2 to all [[magic]] paths they already have |
| * +4 [[attack]] | * +4 [[attack]] | ||
| * +4 [[defense]] | * +4 [[defense]] | ||
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| * +4 [[protection]] | * +4 [[protection]] | ||
| - | With the dire drawback that every minute, there is a chance that a [[horror]] will spawn next to the caster. | + | It has its drawbacks, though; aside from accruing 300 [[Fatigue]], |
| The chance for a horror to spawn is 20%, plus 2% per [[horror mark]] on the caster. The horror spawns in a random square in the 5x5 grid around the caster. | The chance for a horror to spawn is 20%, plus 2% per [[horror mark]] on the caster. The horror spawns in a random square in the 5x5 grid around the caster. | ||
| + | Since Hell Power requires 3 [[Blood Slaves]] as a level 3 spell, the caster //must// have at least {{path> | ||
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| + | Of course, using Communion Slaves to cast Hell Power gives //them// the buff and the Horror-magnetism too; on the bright side, this makes them better at tolerating the spells of other Communion Masters in that battle, since the uneven path boost will reduce the Fatigue they get. | ||
| {{template> | {{template> | ||