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hell-power [2022/09/13 20:57] fenrir mentioned the horror mark, and brought up advice for using the spell |
hell-power [2026/08/28 01:14] (current) wigglefig adding unlisted +5 reinvigoration benefit to spell description |
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| * +2 [[magic resistance]] | * +2 [[magic resistance]] | ||
| * +4 [[protection]] | * +4 [[protection]] | ||
| + | * +5 [[reinvigoration]] | ||
| It has its drawbacks, though; aside from accruing 300 [[Fatigue]], | It has its drawbacks, though; aside from accruing 300 [[Fatigue]], | ||
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| The chance for a horror to spawn is 20%, plus 2% per [[horror mark]] on the caster. The horror spawns in a random square in the 5x5 grid around the caster. | The chance for a horror to spawn is 20%, plus 2% per [[horror mark]] on the caster. The horror spawns in a random square in the 5x5 grid around the caster. | ||
| - | Since Hell Power requires 3 [[Blood Slaves]] as a level 3 spell, the caster //must// have at least {{path> | + | Since Hell Power requires 3 [[Blood Slaves]] as a level 3 spell, the caster //must// have at least {{path> |
| Of course, using Communion Slaves to cast Hell Power gives //them// the buff and the Horror-magnetism too; on the bright side, this makes them better at tolerating the spells of other Communion Masters in that battle, since the uneven path boost will reduce the Fatigue they get. | Of course, using Communion Slaves to cast Hell Power gives //them// the buff and the Horror-magnetism too; on the bright side, this makes them better at tolerating the spells of other Communion Masters in that battle, since the uneven path boost will reduce the Fatigue they get. | ||
| {{template> | {{template> | ||