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hinnom-ea [2022/08/27 22:38] fenrir polished/re-detailed commander comments, and added upkeeps |
hinnom-ea [2022/08/29 21:24] fenrir [Commanders] |
| {{:nations:ea:hinnom:avvite_commander.png?nolink}} | **??Avvite Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | 80 Leadership, take it or leave it. It might seem like overkill, but it's what you have. \\ 68 upkeep (5.67 gold per turn). | | | {{:nations:ea:hinnom:avvite_commander.png?nolink}} | **??Avvite Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | 80 Leadership, take it or leave it. It might seem like overkill, but it's what you have. \\ 68 upkeep (5.67 gold per turn). | |
| {{:nations:ea:hinnom:horite_shaman.png?nolink}} | **??Horite Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,D1,N1}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist cold]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | **Horite Shamans** (or are they Shamen?) have a decent spread of paths for combat.\\ They're low, but a {{gems>1N}} can get the Horite in light-thugging shape, while a {{gems>1D}} can make them raise Rephaite bones.\\ There's also site-searching; they won't find everything, but skimming three paths at once is neat. \\ 72 upkeep (6 gold per turn). | | | {{:nations:ea:hinnom:horite_shaman.png?nolink}} | **??Horite Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,D1,N1}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist cold]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | **Horite Shamans** (or are they Shamen?) have a decent spread of paths for combat.\\ They're low, but a {{gems>1N}} can get the Horite in light-thugging shape, while a {{gems>1D}} can make them raise Rephaite bones.\\ There's also site-searching; they won't find everything, but skimming three paths at once is neat. \\ 72 upkeep (6 gold per turn). | |
| {{:nations:ea:hinnom:ammi.png?nolink}} | **??Ammi??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>200%FAES}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) | The **Ammi** are your most effective researchers for their price.\\ Hoping for an {{path>A2}} might get annoying, but all four types are useful. \\ 96 upkeep (8 upkeep per turn). | | | {{:nations:ea:hinnom:ammi.png?nolink}} | **??Ammi??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>200%FAES}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) | The **Ammi** are your most effective researchers for their price.\\ Hoping for an {{path>A2}} might get annoying, but all four types are useful. \\ 96 upkeep (8 gold per turn). | |
| {{:nations:ea:hinnom:acha.png?nolink}} | **??Acha??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:healer.png?15&nolink}} [[Healer]](2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (20) | The **Acha** are {{path>N2}} mages and healers of afflictions. \\ They can cast ??Mass Protection?? for two Nature [[gems]].\\ Keep them around your supercombatants to heal and fluff them. \\ 128 upkeep (10.67 gold per turn). | | | {{:nations:ea:hinnom:acha.png?nolink}} | **??Acha??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:healer.png?15&nolink}} [[Healer]](2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (20) | The **Acha** are {{path>N2}} mages and healers of afflictions. \\ They can cast ??Mass Protection?? for two Nature [[gems]].\\ Keep them around your supercombatants to heal and fluff them. \\ 128 upkeep (10.67 gold per turn). | |
| {{:nations:ea:hinnom:kohen.png?nolink}} | **??Kohen#2033??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1,H1,100%FES}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (6)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/Month) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] | **Kohanim** are the only Rephaim and Blood Mages you can recruit off-capital.\\ The other Rephaim are much better as thugs, but they're not as widespread. \\ They're your best blood hunters //en masse//, but their Rephaite nature makes them less than ideal. \\ 100 upkeep (8.33 gold per turn). | | | {{:nations:ea:hinnom:kohen.png?nolink}} | **??Kohen#2033??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1,H1,100%FES}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (6)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/Month) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] | **Kohanim** are the only Rephaim and Blood Mages you can recruit off-capital.\\ The other Rephaim are much better as thugs, but they're not as widespread. \\ They're your best blood hunters //en masse//, but their Rephaite nature makes them less than ideal. \\ 100 upkeep (8.33 gold per turn). | |