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hinnom-ea [2021/03/08 13:57]
joste [Table]
hinnom-ea [2024/03/21 20:09] (current)
johnnydown [Lore]
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 +{{  :nations:flags:ea_hinnom.png|}}
 ======  EA Hinnom, Sons of the Fallen  ======  ======  EA Hinnom, Sons of the Fallen  ====== 
  
 ===== Lore ===== ===== Lore =====
  
-Hinnom is a dry wasteland inhabited by giants. At the dawn of time, one the sacred Mount Hermon, six Angels in full celestial splendor descended to aid and instruct the land's giants. The Avvim were a people strong and beautiful of mind and body. They were adept students and their culture flourished under the tutelage of the Grigori, the angelic Watchers. But before long the Angels became enamored witht eh Avvim and taught them things that should not be taught. Tempted by the beauty of the Avvim, they took their daughters as wives and sinned before the Celestial Powers. Their offspring were Nephilim, giants of godlike power, abominable to the world. The Angels were imprisoned in the infernal Realms for their sins, but the Nephilim were partly of this world and could not be banished by the Celestial Powers. The Nephilim made themsalves kings over the Avvim, and they fathered sons who became known as the Rephaim. The Nephilim and their sons had unnatural appetites and consumed food, livestock, beasts, and finally their own offspring. With time, the Nephilim left Hinnom searching for a purpose and left their sons to rule the Avvim. +Hinnom is a dry wasteland inhabited by giants. At the dawn of time, one the sacred Mount Hermon, six Angels in full celestial splendor descended to aid and instruct the land's giants. The Avvim were a people strong and beautiful of mind and body. They were adept students and their culture flourished under the tutelage of the Grigori, the angelic Watchers. But before long the Angels became enamored with the Avvim and taught them things that should not be taught. Tempted by the beauty of the Avvim, they took their daughters as wives and sinned before the Celestial Powers. Their offspring were Nephilim, giants of godlike power, abominable to the world. The Angels were imprisoned in the infernal Realms for their sins, but the Nephilim were partly of this world and could not be banished by the Celestial Powers. The Nephilim made themsalves kings over the Avvim, and they fathered sons who became known as the Rephaim. The Nephilim and their sons had unnatural appetites and consumed food, livestock, beasts, and finally their own offspring. With time, the Nephilim left Hinnom searching for a purpose and left their sons to rule the Avvim. 
  
 "Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts. I have always been intrigued and fascinated by biblical mythology, and had long wanted to include the Nephilim and biblical Genesis myths into the game. However, I was worried that I would not do the sources justice, so  it took a while before I finally got down to finish the nations. The Bible, the Book of Enoch, the Dead Sea scrolls, and the Ras Shamra texts of Ugarit and interpretations of these texts are the nations' main sources.  Hinnom draws more heavily on the biblical and Enochian tradition, while the veneration of the deified dead kings of Ashdod draws inspiration from the Ras Shamra and Canaanite/Ugaritic concepts the dead. The Rephaim/r'p'm of the Ugaritic texts are ghosts or deified dead rather than giants, so Ashdod turned out a bit different than I first intended, with death magic replacing blood. The shift from blood to death gave the nation a different and interesting mood.  I have looked a bit at Sumerian and Babylonian history when designing Hinnom and Ashdod. Gath, on the other hand draws more heavily from Israelite and Philistine concepts. Early Israelite religion and history with a centralized cult at the temple and Israelite tribes, combined with David and Goliath's legends are obvious sources for the late iteration of the nation.  I wanted the nation to be an abomination, slowly becoming more civilized throughout the ages. Hinnom is perhaps more than any other nation in the game an evil nation. I'm not very fond of the concept of evil, but it would be difficult to claim that the cannibalistic giants of Hinnom are anything but." - Illwinter "Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts. I have always been intrigued and fascinated by biblical mythology, and had long wanted to include the Nephilim and biblical Genesis myths into the game. However, I was worried that I would not do the sources justice, so  it took a while before I finally got down to finish the nations. The Bible, the Book of Enoch, the Dead Sea scrolls, and the Ras Shamra texts of Ugarit and interpretations of these texts are the nations' main sources.  Hinnom draws more heavily on the biblical and Enochian tradition, while the veneration of the deified dead kings of Ashdod draws inspiration from the Ras Shamra and Canaanite/Ugaritic concepts the dead. The Rephaim/r'p'm of the Ugaritic texts are ghosts or deified dead rather than giants, so Ashdod turned out a bit different than I first intended, with death magic replacing blood. The shift from blood to death gave the nation a different and interesting mood.  I have looked a bit at Sumerian and Babylonian history when designing Hinnom and Ashdod. Gath, on the other hand draws more heavily from Israelite and Philistine concepts. Early Israelite religion and history with a centralized cult at the temple and Israelite tribes, combined with David and Goliath's legends are obvious sources for the late iteration of the nation.  I wanted the nation to be an abomination, slowly becoming more civilized throughout the ages. Hinnom is perhaps more than any other nation in the game an evil nation. I'm not very fond of the concept of evil, but it would be difficult to claim that the cannibalistic giants of Hinnom are anything but." - Illwinter
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 EA Hinnom has a variety of tough size 3 giant troops, a broad selection of magic paths, affliction healers, recruitable [[thugs-and-supercombatants|Super Combatants]], national blood summons, and national longdead giants. ??Horite Shaman??s, ??Ammi??s, and ??Acha??s are strong and versatile mages in their own right, but the show's real stars are the Rephaim! ??Kohen??im fuel your blood economy, ??Ba'al??im are powerful mages who can sabbath and boost their way up to cast a great variety of powerful spells, ??Rephaite Warrior??s are some of the best sacred giants in the game, featuring 2 attacks each, high prot, amazing stats, and even magic weapons, lastly the ??Melqart??s are Hinnom's recruitable [[thugs-and-supercombatants|Super Combatants]], which Hinnom can buff, fluff, and equip to be among the best [[thugs-and-supercombatants|Super Combatants]] in the entire game.   EA Hinnom has a variety of tough size 3 giant troops, a broad selection of magic paths, affliction healers, recruitable [[thugs-and-supercombatants|Super Combatants]], national blood summons, and national longdead giants. ??Horite Shaman??s, ??Ammi??s, and ??Acha??s are strong and versatile mages in their own right, but the show's real stars are the Rephaim! ??Kohen??im fuel your blood economy, ??Ba'al??im are powerful mages who can sabbath and boost their way up to cast a great variety of powerful spells, ??Rephaite Warrior??s are some of the best sacred giants in the game, featuring 2 attacks each, high prot, amazing stats, and even magic weapons, lastly the ??Melqart??s are Hinnom's recruitable [[thugs-and-supercombatants|Super Combatants]], which Hinnom can buff, fluff, and equip to be among the best [[thugs-and-supercombatants|Super Combatants]] in the entire game.  
  
-While Hinnom has many paths available to it7 paths in total, 6 of which are at level 2 or higher, crosspaths are a rarityonly the Rephaites and the ??Horite Shaman??s have any cross paths, and the Rephaites only ever mix blood with Earth, Astral, or Fire. While depth in a given magic path is rarely an issue for Hinnom, their lack of cross paths can seriously cut down on the spells available to them and the items they can forge; notably, Hinnom misses out on Earth/Fire and Earth/Astral crosspaths for the ??Shield of Gleaming Gold?? and the ??Cyrstal Coin?? as well as ??Gifts from Heaven?? and ??Magma Eruption??. Hinnom's Rephaites also suffer from their great hunger and eath the population they are and raise unrest, ??Melqart??s doing so at the prodigious rate of 80 population and 8 unrest per turn each! With even their basic blood hunter, the ??Kohen?? Eating 20 population and causing 2 unrest each to turn their blood economy will be particularly disruptive to their gold economy and will burn provinces to the ground in short order. Were it not for their Need Not Eat tag so that they can be safely sent to a barren wasteland when not needed elsewhere, Rephaites would soon ruin Hinnom's capital. +While Hinnom has many paths available to it (7 paths in total, 6 of which are at level 2 or higher), crosspaths are a rarityonly the Rephaites and the ??Horite Shaman??s have any cross paths, and the Rephaites generally only mix Blood with Earth, Astral, or Fire. While depth in a given magic path is rarely an issue for Hinnom, their lack of cross paths can seriously cut down on the spells available to them and the items they can forge; notably, Hinnom misses out on Earth/Fire and Earth/Astral crosspaths for the ??Shield of Gleaming Gold?? and the ??Cyrstal Coin?? as well as ??Gifts from Heaven?? and ??Magma Eruption??. Hinnom's Rephaites also suffer from their great hunger, disturbing and even eating the population, ??Melqart??s doing so at the prodigious rate of 80 population and 8 unrest per turn each! With even their basic blood hunter, the ??Kohen?? Eating 20 population and causing 2 unrest each to turntheir blood economy will be particularly disruptive to their gold economy and will burn provinces to the ground in short order. Were it not for their Need Not Eat tag so that they can be safely sent to a barren wasteland when not needed elsewhere, Rephaites would soon ruin Hinnom's capital. 
  
-While Hinnom's ??Rephaite Warrior??s are generally inferior to their successors, the ??Ahiman Anakite??s they are still strong sacreds for much the same reasons and can easily be made into nearly indestructible demi-gods. Hinnom also has the blood economy to make extensive use of its national ??Se'ir??im summon to supplement their capital only giants. Unlike [[Ashdod-MA|Ashdod]], Hinnom does not need to expand with its sacreds and can easily produce expansion parties each turn composed of ??Avvite Charioteer??s, though they will rapidly become obsolete against players. +While Hinnom's ??Rephaite Warrior??s are generally inferior to their successors, the ??Ahiman Anakite??sthey are still strong sacreds for much the same reasons and can easily be made into nearly indestructible demi-gods. Hinnom also has the blood economy to make extensive use of its national ??Se'ir??im summon to supplement their capital only giants. Unlike [[Ashdod-MA|Ashdod]], Hinnom does not need to expand with its sacreds and can easily produce expansion parties each turn composed of ??Avvite Charioteer??s, though they will rapidly become obsolete against players. 
  
 EA Hinnom is a powerful nation in all stages of the game and can be played with a focus on scales or bless, and under either strategy will experience a strong early, middle, and late game.  EA Hinnom is a powerful nation in all stages of the game and can be played with a focus on scales or bless, and under either strategy will experience a strong early, middle, and late game. 
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 Hinnom has a temperature preference for +2 heat and is able to sacrifice blood slaves to spread their dominion. Hinnom also has national longdead Rephaites. These are well-liked because they are larger and more dangerous than generic longdead. These national longdead can be most easily accessed through the Enchantment 1 ritual spell ??Reanimation?? which can be easily cast by any ??Horite Shaman?? Hinnom has a temperature preference for +2 heat and is able to sacrifice blood slaves to spread their dominion. Hinnom also has national longdead Rephaites. These are well-liked because they are larger and more dangerous than generic longdead. These national longdead can be most easily accessed through the Enchantment 1 ritual spell ??Reanimation?? which can be easily cast by any ??Horite Shaman??
  
-^  Special Race Attributes                                                                                                                                                                                                                    ^  Military                                                        ^  Magic Access                                                                                                                                                                                                                                                        ^  Priests                    ^  Buildings                                        ^ +^  Special Race Attributes                                                                                                                                                                                                                    ^  Military                                                        ^  Magic Access                                                                                                                                                                                                                                                                                                                                                            ^  Priests                    ^  Buildings                                        ^ 
-**Giants!**\\ {{:misc:scales:heat.png?30&nolink}} Prefers Heat Scale +2\\ {{:abilities:wasteland_survival.png?30&nolink}} Wasteland Survival\\  [[Blood sacrifice]] \\  {{abilities:adept_sacrificer.png?nolink}} [[Adept sacrificer]]  \\  | Strong Medium Infantry\\ Powerful Offence \\  National Longdead  | {{path>F3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>S3}} (Rare 4)\\ {{path>B3}}\\ {{path>N2}} \\ {{path>A2}}\\ {{path>D1}}\\ **National Late Game Summons**\\ {{path>S5}}, {{path>A4}}, {{path>F4}}, {{path>E4}}, {{path>N4}}, {{path>B5}} (requires {{path>B8}} )  | Weak Priests ({{path>H1}})  | {{:misc:gui:fortress.png?30&nolink}} Giant Forts  |+| {{:misc:scales:heat.png?20&nolink}} Prefers Heat Scale +2\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ **Avvim:** \\ Size 3 \\ 1 Base [[Protection|PROT]] \\ +14 HP vs. Humans \\ +5 STR vs. Humans \\ +1 ATT & DEF vs. Humans \\ +2 MR & MOR vs. Humans \\ **Horim:** \\ ??Caveman?? traits \\ Size 3 \\ 2 Base [[Protection|PROT]] \\ Stronger than Avvim \\ Dumber than Avvim \\ -2 MR vs. Humans \\ **Rephaim:** \\ Size 5 \\ 3-5 Base [[Protection|PROT]] \\ {{:abilities:resist_slash.png?15&nolink}} Sharp Horns \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (7-8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] \\ {{:abilities:gluttony.png?15&nolink}} {{:abilities:population_killer.png?15&nolink}} Hedonism   | Strong Medium Infantry\\ Tramplers \\ Population Killers \\ Healers \\ National Longdead {{path>B3}}\\ {{path>F3}} (33%, Rare 4)\\ {{path>E3}} (33%, Rare 4)\\ {{path>S3}} (33%, Rare 4)\\ {{path>N2}} \\ {{path>A2}} (25%)\\ {{path>D1}}\\ **National Heroes:**\\ {{path>S4}}, {{path>A4}}, {{path>F4}}, {{path>E4}}, {{path>N4}}, {{path>B4}}\\ **National Late Game Summons**\\ {{path>S5}}, {{path>A4}}, {{path>F4}}, {{path>E4}}, {{path>N4}}, {{path>B5}} (requires {{path>B8}})  | Weak Priests ({{path>H1}}) \\ [[Blood sacrifice]] \\ ({{abilities:adept_sacrificer.png?15&nolink}} [[Adept sacrificer|Pros]])  | {{:misc:gui:fortress.png?30&nolink}} Giant Forts  |
  
- +  * Mercenaries are 25% more expensive
-  *Mercenaries are 25% more expensive.+  * Your Melqarts (Rephaite Kings) might //eat// your Rephaite Warriors, if they're in the same province. This happens as a Random Event. Your Rephaite Warriors might //eat// your Avvite Charioteers, too, horses and all.
 ==== Capital Special Sites ==== ==== Capital Special Sites ====
  
-^  Mount hermon                                       ^  Gomorrah                                                                                                                                                                                                                                                             ^ +^  Mount Hermon                                       ^  Gomorrah                                                                                                                                                                                                                                                             ^ 
-| {{:sites:sites_0026.png?nolink}}\\ {{gems>2E2F1S}}  | {{:sites:sites_0062.png?nolink}} \\ Enable recruitment of:\\ ??Melqart??{{:nations:ea:hinnom:melqart.png?25&nolink}}\\ ??Ba'al??{{:nations:ea:hinnom:baal.png?60&nolink}}\\ ??Rephaite Warrior?? {{:nations:ea:hinnom:rephaite_warrior.png?25&nolink}}\\ {{gems>2B}}  |+| {{:sites:sites_0026.png?nolink}}\\ **Provides {{gems>2E}} per turn** \\ **Provides {{gems>2F}} per turn** \\ **Provides {{gems>1S}} per turn** | {{:sites:sites_0062.png?nolink}} \\ **Enables recruitment of:**\\ - **??Melqart??s** {{:nations:ea:hinnom:melqart.png?25&nolink}}\\ - **??Ba'al??s**{{:nations:ea:hinnom:ba-al.png?20&nolink}}\\ - **??Rephaite Warrior??s** {{:nations:ea:hinnom:rephaite_warrior.png?25&nolink}}\\ **Provides {{gems>2B}} per turn** |
  
 ===== National Units ===== ===== National Units =====
 As a Giant nation, your units have greater Strength and HP, but the army has fewer units in a square. As a Giant nation, your units have greater Strength and HP, but the army has fewer units in a square.
 They have above-average moral and MR. They have above-average moral and MR.
-Horites are Nacked Giants with bad MR, but Resit Heat and Cold damage. +Horites are naked Giants with bad MR, but they alternatively Resist Heat and Cold damage. 
  
-Your Size 5 units "got the nasty habit of eating people alive." They will Depopulate forts quickly if left stationery, so keeps them moving or park them to a province you don't care about.+Your Size 5 units "got the nasty habit of eating people alive." They will depopulate provinces quickly if left stationary, so either keep them moving or park them to a province you don't care about.
  
 ==== Commanders ==== ==== Commanders ====
-Commanders are giants, so mages are more expensive but have higher strength and HP, so less likely to die.+Your commanders are giants and half-giants; they're more expensive than most guys, but they're also much more resilient. Tramplers such as Air Elementals and battlefield wipes such as ??Earthquake?? will be less likely to obliterate them, allowing the mages to get their spells out and allowing the troops to avoid early routing.
  
- Img                                                 ^ Unit Name                                                                                                                                                                                                 ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments                                                                                                                                                                                          +Image                                                 ^ Unit Name                                                                                                                                                                                                 Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments                                                                                                                                                                                                                                                                 
-|  {{:nations:ea:hinnom:avvite_scout.png?nolink}}      | **??Avvite Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](50)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                                                                                        | Giant Scout for expensive scouting.\\ Can raid very light pd                                                                                                                                    +|  {{:nations:ea:hinnom:avvite_scout.png?nolink}}      | **??Avvite Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                  | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                                                                                        | While very expensive for scouting, the Avvite scout is a fairly-cheap option for raiding pathetic PD. \\ 32 upkeep (2.67 gold per turn)                                                                                                                                                                                                           
-|  {{:nations:ea:hinnom:qedesim.png?nolink}}           | **??Qedesim??**\\ {{:misc:gui:gold.png?15&nolink}} 65\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                        | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Giant Priest with more HP.\\ If you have a really good bless, they can thug                                                                                                                     +|  {{:nations:ea:hinnom:qedesim.png?nolink|WHERE ARE THEIR NECKS?!}}           | **??Qedesim??**\\ {{:misc:gui:gold.png?15&nolink}} 65\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                        | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | The **Qedesim** is a half-Giant Priest. While not trained for fighting, he's your cheapest vessel for your [[Bless]]. \\ (Dawn Guards are cheaperbut they need leadership, which isn't cheap in Hinnom.) \\ 26 upkeep (2.17 gold per turn)                                                                                                                                                                                            
-|  {{:nations:ea:hinnom:qedesot.png?nolink}}           | **??Qedesot??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                        | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Qedesim but with 10 ld.\\ Can shuffle troops and lead Rephaite Warrior Parties                                                                                                                  +|  {{:nations:ea:hinnom:qedesot.png?nolink}}           | **??Qedesot??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                        | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | The **Qedesots**, mothers of [[ashdod-ma|Ashdod's]] giants, are the weakest of the Avvim.\\ Despite that, they get an upcharge due to their 10 Leadership, which makes them Rephaim-herders. \\ 28 upkeep (2.33 gold per turn).                                                                                                                                                                                          
-|  {{:nations:ea:hinnom:avvite_commander.png?nolink}}  | **??Avvite Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Giant Commanders with 80ld                                                                                                                                                                      +|  {{:nations:ea:hinnom:avvite_commander.png?nolink}}  | **??Avvite Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           80 Leadership, take it or leave it. It might seem like overkill, but it's what you have. \\ 68 upkeep (5.67 gold per turn)                                                                                                                                                                                                                                          
-|  {{:nations:ea:hinnom:horite_shaman.png?nolink}}     | **??Horite Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>E1,D1,N1}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist cold]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                                                                            | Primarily site searcher and forger.\\ Starting your site searchingthey prepare you for climbing Death if you have it on your pretender.\\ They get better If you can boost their Nature or Death magic                                                                                                                                                                                                    +|  {{:nations:ea:hinnom:horite_shaman.png?nolink}}     | **??Horite Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>E1,D1,N1}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist cold]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                                                                            | **Horite Shamans** (or are they Shamen?) have decent spread of paths for combat.\\ They're low, but a {{gems>1N}} can get the Horite in light-thugging shape, while a {{gems>1D}} can make them raise Rephaite bones.\\ There's also site-searchingthey won't find everything, but skimming three paths at once is neat. \\ 72 upkeep (6 gold per turn)                                                             
-|  {{:nations:ea:hinnom:ammi.png?nolink}}              | **??Ammi??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>200%FAES}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](15%)                                                                                                                                                                                                                                                                                                                                                                                                                                                          | Main research mage and reduces bad events.\\ Whatever path they randomthey are all useful.                                                                                                    +|  {{:nations:ea:hinnom:ammi.png?nolink}}              | **??Ammi??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>200%FAES}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)                                                                                                                                                                                                                                                                                                                                                                                                                                                          | The **Ammi** are your most effective researchers for their price.\\ Hoping for an {{path>A2}} might get annoyingbut all four types are useful. \\ 96 upkeep (8 gold per turn).                                                                                                                                                                            
-|  {{:nations:ea:hinnom:acha.png?nolink}}              | **??Acha??**\\ {{:misc:gui:gold.png?15&nolink}} 170\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>N2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:healer.png?15&nolink}} [[Healer]](2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (20)                                                                                                                                                                                                                                                                                                                                                                                                               One of the rare true healers and is a Nature 2 mage to boot.\\ Can cast ??Mass Protection?? for two Nature gems.\\ Keep around your supercombatants to heal up their wounds and to also Fluff them.  +|  {{:nations:ea:hinnom:acha.png?nolink}}              | **??Acha??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>N2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:healer.png?15&nolink}} [[Healer]](2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (20)                                                                                                                                                                                                                                                                                                                                                                                                               The **Acha** are {{path>N2}} mages and healers of afflictions. \\ They can cast ??Mass Protection?? for two Nature [[gems]].\\ Keep them around your supercombatants to heal and fluff them. \\ 128 upkeep (10.67 gold per turn).                                                                      
-|  {{:nations:ea:hinnom:kohen.png?nolink}}             | **??Kohen#2033??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>B1,H1,100%FES}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](6)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]](10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2 Per Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]                                                                                                                          | Raphite Priest mage that you can recruit from any fort.\\ Not the best thug because of their lower stats, but can still thug, especially if there are two to buff each other.\\ Are your best mass blood hunts but their Raphite nature will reduce the possible yield                                                                                                                                                                                                 +|  {{:nations:ea:hinnom:kohen.png?nolink}}             | **??Kohen#2033??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>B1,H1,100%FES}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (6)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                          | **Kohanim** are the only Rephaim and Blood Mages you can recruit off-capital.\\ The other Rephaim are much better as thugs, but they're not as widespread. \\ They're your best blood hunters //en masse//, but their Rephaite nature makes them less than ideal\\ 100 upkeep (8.33 gold per turn).  
-|  {{:nations:ea:hinnom:baal.png?nolink}}              | **??Ba'al??**\\ {{:misc:gui:gold.png?15&nolink}} 455\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>B2,H1,300%FES,10%FESB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]] (8)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] (15)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (30)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5 Per Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]                                                              | The super casters of Hinnom.\\ They do big Fire, Earth, and Astral with Blood crosspaths.                                                                                                                                                                                                  +|  {{:nations:ea:hinnom:ba-al.png?nolink}}             | **??Ba'al??**\\ {{:misc:gui:gold.png?15&nolink}} 455\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>B2,H1,300%FES,10%FESB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (8)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (15)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (50)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5/Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                              | For all of their hedonism and sins, the **Ba'als** are darn good Mages.\\ -> {{path>F3}}'s go wide with damage output. \\ -> {{path>S3}}'s pick off single targets (but can also provide [[Luck]]).\\ -> {{path>E3}}'s provide all sorts of support. \\ All Ba'als can Sabbath into [[Communions]] (at a bit of a cost) and/or Reinvigorate in battle, thanks to their {{path>B2}}. \\ The possible crosspaths that 10% random provides make them even better. \\ 182 upkeep (15.17 gold per turn)                                                                                                                                                                                
-|  {{:nations:ea:hinnom:melqart.png?nolink}}           | **??Melqart??**\\ {{:misc:gui:gold.png?15&nolink}} 485\\ {{:misc:gui:resources.png?15&nolink}} 101\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>B3,H1,200%FES}} {{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{abilities:adept_sacrificer.png?nolink}} [[Adept Sacrificer]](3)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]] (8)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?20&nolink}}[[Gluttony]] (20)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (80)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+8 Per Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  | The warrior version of Ba'als. Recruitable supercombatant chassis.\\ Fast blood hunters but cause a lot of casualties in that province.\\ They are also strong mages in combat and labs.\\  Being Adept Sacrificers, they can expand their dominon like a lv4 priest                                                                                                                                                                                               |+|  {{:nations:ea:hinnom:melqart.png?nolink}}           | **??Melqart??**\\ {{:misc:gui:gold.png?15&nolink}} 485\\ {{:misc:gui:resources.png?15&nolink}} 101\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>B3,H1,200%FES}} {{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{abilities:adept_sacrificer.png?15&nolink}} [[Adept Sacrificer]] (3)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (8)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (20)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (80)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+8/Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]  | The **Melqarts** are warrior-Ba'als, fully-equipped and juiced to the gills. \\ Their Fear aura makes them [[yomi-ea|Dai Oni]] without the weaknesses, though also without Death, Air, or that extra life. \\ Their {{path>B3}} lets them use [[Hell Power]], just in case you want them MORE powerful. \\ Outside of battle, Melqarts are your fastest Blood Hunters and Blood Sacrificers, though also your most destructive. \\ 194 upkeep (16.17 gold per turn)  |
  
  
 ==== Troops ==== ==== Troops ====
  
-^ Sprite                                                    Unit Name                                                                                                                                                                                                          ^  Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                      ^ Comments  +^ Sprite                                                   ^ Unit Name                                                                                                                                                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
-| {{:nations:ea:hinnom:enkidu_slave.png?nolink}}           | **??Enkidu Slave??** \\ {{:misc:gui:gold.png?15&nolink}} 11\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                                                            | {{:abilities:slave.png?15&nolink}} [[Slave]]                                                                                                                                                                                                                                                                                                                                                                                                                             | Are bad at fighting but are gold efficent siege chaff, Great a cracking forts quickly.\\ In battle, keep them in the back, having a lot of HP in reserve can stop your other units from HP routing.           +| {{:nations:ea:hinnom:enkidu_slave.png?nolink}}           | **??Enkidu Slave??** \\ {{:misc:gui:gold.png?15&nolink}} 11\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                                                            | {{:abilities:slave.png?15&nolink}} [[Slave]]                                                                                                                                                                                                                                                                                                                                                                                                                             | Are bad at fighting but are gold efficent siege chaff, Great a cracking forts quickly.\\ In battle, keep them in the back, having a lot of HP in reserve can stop your other units from HP routing.                                                                                                                                                                                                                                                                                                                                                                          
-| {{:nations:ea:hinnom:horite.png?nolink}}                 | **??Horite??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                                   | {{:abilities:resist_cold.png?15&nolink}} [[resist cold]](5)\\ {{:abilities:resist_fire.png?15&nolink}} [[resist fire]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[mountain survival]]                                                                                                                                  | Horite are mere naked men of the wild.\\ During the early to mid game they work out as high strength glass cannon units.\\ Their clubs outdamage the prot of most units.\\ They resist the fatiguing effects of hot and cold, fast map move, and are even more respectable units when fighting in the dark.\\ They fall of by late game because of their low MR.\\  Regular Horites are the most spammable of the three, mix Horite Hunters in your units to reduce enemy Att and Def (especially when facing Elves).\\ Horite Champions are improved Horites in every way.   +| {{:nations:ea:hinnom:horite.png?nolink}}                 | **??Horite??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                                   | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (5)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                  | Horite are mere naked men of the wild.\\ During the early to mid game they work out as high strength glass cannon units.\\ Their clubs outdamage the prot of most units.\\ They resist the fatiguing effects of hot and cold, fast map move, and are even more respectable units when fighting in the dark.\\ They fall of by late game because of their low MR.\\  Regular Horites are the most spammable of the three, mix Horite Hunters in your units to reduce enemy Att and Def (especially when facing Elves).\\ Horite Champions are improved Horites in every way.  
-| {{:nations:ea:hinnom:horite_hunter.png?nolink}}          | **??Horite Hunter??**\\ {{:misc:gui:gold.png?15&nolink}} 23\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 13                                                           | {{:abilities:resist_cold.png?15&nolink}} [[resist cold]](5)\\ {{:abilities:resist_fire.png?15&nolink}} [[resist fire]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[mountain survival]]                                                                                                                                  | :::           +| {{:nations:ea:hinnom:horite_hunter.png?nolink}}          | **??Horite Hunter??**\\ {{:misc:gui:gold.png?15&nolink}} 23\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 13                                                           | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (5)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                   | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          
-| {{:nations:ea:hinnom:horite_champion.png?nolink}}        | **??Horite Champion??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10                                                         | {{:abilities:resist_cold.png?15&nolink}} [[resist cold]](5)\\ {{:abilities:resist_fire.png?15&nolink}} [[resist fire]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[mountain survival]]                                                                                                                                  |:::           +| {{:nations:ea:hinnom:horite_champion.png?nolink}}        | **??Horite Champion??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10                                                         | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (5)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                  | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          
-| {{:nations:ea:hinnom:avvite_light_infantry.png?nolink}}  | **??Avvite Light Infantry??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                  | {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | Expander unit with a javalin          +| {{:nations:ea:hinnom:avvite_light_infantry.png?nolink}}  | **??Avvite Light Infantry??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                  | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | Expander unit with a javelin                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
-| {{:nations:ea:hinnom:avvite_spearman.png?nolink}}        | **??Avvite Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                        | {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | Alternative to Swordman. Light Infantry with more armor.\\  Has a ranged weapon to disrupt enemy formation but may also disruptd your own lines when they throw.\\ Pierce damage is situationally better than slashing against high prot targets.         +| {{:nations:ea:hinnom:avvite_spearman.png?nolink}}        | **??Avvite Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                        | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | Alternative to Swordman. Light Infantry with more armor.\\  Has a ranged weapon to disrupt enemy formation but may also disruptd your own lines when they throw.\\ Pierce damage is situationally better than slashing against high prot targets.                                                                                                                                                                                                                                                                                                                            
-| {{:nations:ea:hinnom:avvite_swordsman.png?nolink}}       | **??Avvite Swordsman??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                       | {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | Cost efficient line units, two in a square will win most matchups against another square of most other line units.\\ You will start to feel the upkeep later in the game as you mass more of them.       +| {{:nations:ea:hinnom:avvite_swordsman.png?nolink}}       | **??Avvite Swordsman??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                       | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | Cost efficient line units, two in a square will win most matchups against another square of most other line units.\\ You will start to feel the upkeep later in the game as you mass more of them.                                                                                                                                                                                                                                                                                                                                                                           
-| {{:nations:ea:hinnom:avvite_heavy_archer.png?nolink}}    | **??Avvite Heavy Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                    | {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | High prot, high damage, longbows.\\ Devastating second line, especially when buffed.            +| {{:nations:ea:hinnom:avvite_heavy_archer.png?nolink}}    | **??Avvite Heavy Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                    | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                   | High prot, high damage, longbows.\\ Devastating second line, especially when buffed.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:ea:hinnom:avvite_horn_blower.png?nolink}}     | **??Avvite Horn Blower??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                                                     | {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]] \\ {{:abilities:standard.png?15&nolink}} [[Standard]](1)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)                                                                                                                                                                                                                                                                            |Boosts troop morale even higher and cost effective siege strenth. \\ Are not fighters, so mix them in with fighters.\\ Slightly slower then other melee troops so less likly to get killed.         +| {{:nations:ea:hinnom:avvite_horn_blower.png?nolink}}     | **??Avvite Horn Blower??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                                                     | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)                                                                                                                                                                                                                                                                            | Boosts troop morale even higher and cost effective siege strenth. \\ Are not fighters, so mix them in with fighters.\\ Slightly slower then other melee troops so less likly to get killed.                                                                                                                                                                                                                                                                                                                                                                                  
-| {{:nations:ea:hinnom:dawn_guard.png?nolink}}             | **??Dawn Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 32 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28                                                             | {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]] \\ {{:abilities:bodyguard.png?15&nolink}} [[bodyguard]](2)                                                                                                                                                                                                                                                                                                                                        | Avvite Swordsman with magic weapons and are bodyguards.\\ Expensive but still a good unit later game where magic weapons bypass spells like ??Fog Warriors??.\\ Bodyguards with Magic weapons are good at their job when Ethereal assassins start coming out.            +| {{:nations:ea:hinnom:dawn_guard.png?nolink}}             | **??Dawn Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 32 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28                                                             | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)                                                                                                                                                                                                                                                                                                                                        | Avvite Swordsman with magic weapons and are bodyguards.\\ Expensive but still a good unit later game where magic weapons bypass spells like ??Fog Warriors??.\\ Bodyguards with Magic weapons are good at their job when Ethereal assassins start coming out.                                                                                                                                                                                                                                                                                                                
-| {{:nations:ea:hinnom:avvite_charioteer.png?nolink}}      | **??Avvite Charioteer??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                      | {{:abilities:trample.png?15&nolink}} [[trample]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[wasteland survival]]                                                                                                                                                                                                                                                                                                                                               |Large hard to kill chariots.\\ At critical mass they can steamroll most indies and army lines during the early and mid game +| {{:nations:ea:hinnom:avvite_charioteer.png?nolink}}      | **??Avvite Charioteer??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                      | {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                               A great expander, able to trample over indies with ease, while javelins also dealing with barbarian indies.\\ They are still expensive and players can counter chariots.\\ fine to get a few for early game expantions.                                                                                                                                                                                                                                                                                                                                                      | 
-| {{:nations:ea:hinnom:rephaite_warrior.png?nolink}}       | **??Rephaite Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 53 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](7)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] (10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2 Per Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  |Expensive but realy good troops, high stats, two high damage attacks with one being magical.\\ You have to be aggressive with them if you mass recruit them, to prevent them from devouring all your tax payers.\\ Very strong in the early game will eventualy fall off when the game transitions to late game with all its giant counters.        |+| {{:nations:ea:hinnom:rephaite_warrior.png?nolink}}       | **??Rephaite Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 53 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (7)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]  | Expensive but strong unit, high stats, two high damage attacks with one being magical.\\ You have to be aggressive with them if you mass recruit them, to prevent them from devouring all your tax payers.\\ Very strong in the early game will eventualy fall off when the game transitions to late game with all its giant counters.                                                                                                                                                                                                                                 |
 ==== Heroes ==== ==== Heroes ====
-All gain the following features:  {{:abilities:sacred.png?15&nolink}} [[Sacred]], {{:abilities:fear.png?15&nolink}} [[Fear]] (5), {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]] (15), {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]], {{:abilities:gluttony.png?20&nolink}}[[Gluttony]] (50)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (120), {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+12 Per Month),   {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] +By midgame you have the chance for the Nephilim, Children of Watchers, fathers of the Rephaites. \\ They are all lager Melqarts with  the following features:  {{:abilities:sacred.png?15&nolink}} [[Sacred]], {{:abilities:fear.png?15&nolink}} [[Fear]] (5), {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]] (15), {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]], {{:abilities:gluttony.png?20&nolink}}[[Gluttony]] (50)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (120), {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+12 Per Month),   {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]\\ 
- Img                                                 ^ Unit Name                                                 ----SpecialAttributes----                                                                                                                                                          ^ Comments +\\ They even more destructive to your population, so Keep them in the Rephaites parking lot.  
-|  {{:nations:ea:hinnom:Son_of_Azazel.png?nolink}}     | **??Son of Azazel??**\\ Minimum hero arrival turn: 20     | {{path>F2S2B4H2}} {{:misc:gui:research.png?15&nolink}} 21                                                                                                                          | Dec       |+ 
 +Sprite                                                 ^ Unit Name                                                 Special Attributes                                                                                                                                                          ^ Comments 
 +|  {{:nations:ea:hinnom:Son_of_Azazel.png?nolink}}     | **??Son of Azazel??**\\ Minimum hero arrival turn: 20     | {{path>F2S2B4H2}} {{:misc:gui:research.png?15&nolink}} 21                                                                                                                          | The best fighter. (+1 ATT/DEF)       |
 |  {{:nations:ea:hinnom:Son_of_Semyaza.png?nolink}}    | **??Son of Semyaza??**\\ Minimum hero arrival turn: 20    | {{path>N4B3H1}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:healer.png?15&nolink}} [[healer]] (3)\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist poison]] (22)  | Dec       | |  {{:nations:ea:hinnom:Son_of_Semyaza.png?nolink}}    | **??Son of Semyaza??**\\ Minimum hero arrival turn: 20    | {{path>N4B3H1}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:healer.png?15&nolink}} [[healer]] (3)\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist poison]] (22)  | Dec       |
-|  {{:nations:ea:hinnom:Son_of_Ezekiel.png?nolink}}    | **??Son of Ezekiel??**\\ Minimum hero arrival turn: 20    | {{path>A4B3H3}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:resist_shock.png?15&nolink}} [[Resist shock]] (22)                                                         Dec       |+|  {{:nations:ea:hinnom:Son_of_Ezekiel.png?nolink}}    | **??Son of Ezekiel??**\\ Minimum hero arrival turn: 20    | {{path>A4B3H1}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:resist_shock.png?15&nolink}} [[Resist shock]] (22)                                                         The most Precise. (+2 PRE)       |
 |  {{:nations:ea:hinnom:Son_of_Shamshiel.png?nolink}}  | **??Son of Shamshiel??**\\ Minimum hero arrival turn: 20  | {{path>F4B3H1}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]] (22)                                                           | Dec       | |  {{:nations:ea:hinnom:Son_of_Shamshiel.png?nolink}}  | **??Son of Shamshiel??**\\ Minimum hero arrival turn: 20  | {{path>F4B3H1}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]] (22)                                                           | Dec       |
-|  {{:nations:ea:hinnom:Son_of_Kokabel.png?nolink}}    | **??Son of Kokabel??**\\ Minimum hero arrival turn: 20    | {{path>S4B3H3}} {{:misc:gui:research.png?15&nolink}} 19                                                                                                                            | Dec       | +|  {{:nations:ea:hinnom:Son_of_Kokabel.png?nolink}}    | **??Son of Kokabel??**\\ Minimum hero arrival turn: 20    | {{path>S4B3H1}} {{:misc:gui:research.png?15&nolink}} 19                                                                                                                            | Dec       | 
-|  {{:nations:ea:hinnom:Son_of_Arakiel.png?nolink}}    | **??Son of Arakiel??**\\ Minimum hero arrival turn: 20    | {{path>E4B3H3}} {{:misc:gui:research.png?15&nolink}} 19                                                                                                                            | Dec       |+|  {{:nations:ea:hinnom:Son_of_Arakiel.png?nolink}}    | **??Son of Arakiel??**\\ Minimum hero arrival turn: 20    | {{path>E4B3H1}} {{:misc:gui:research.png?15&nolink}} 19                                                                                                                            | The strongest. (+3 STR)       |
 ===== Magic ===== ===== Magic =====
  
 ==== National Spells & Summons ==== ==== National Spells & Summons ====
  
-Does Hinnom have 5 national spells, ??Summon Se'irim??, ??Summon Shedim??, ??Release Lord of Civilization??, ??Summon Mazzikim??, and ??Summon Lilot??.+Hinnom has 5 national spells, ??Summon Se'irim??, ??Summon Shedim??, ??Release Lord of Civilization??, ??Summon Mazzikim??, and ??Summon Lilot??.
  
-Enchantment 1'??Reanimation?? is effectively a national spell, as many of the troops it will generate are Rephaite longdead. These longdead are considerably superior in both damage output and durability and can support Hinnom's conventional forces. 50% of them are {{:nations:ea:hinnom:Longdead_Rephaite_2041.png?nolink}} ??Longdead Rephaite#2041??, {{:nations:ea:hinnom:Longdead_Rephaite_2042.png?nolink}} ??Longdead Rephaite#2042??, or {{:nations:ea:hinnom:Longdead_Rephaite_2043.png?nolink}} ??Longdead Rephaite#2043??,+??Reanimation?? is effectively a national spell, as many of the troops it will generate are Rephaite longdead. These longdead are superior in both damage output and durability and can support Hinnom's conventional forces. 50% of them are {{:nations:ea:hinnom:Longdead_Rephaite_2041.png?nolink}} ??Longdead Rephaite#2041??, {{:nations:ea:hinnom:Longdead_Rephaite_2042.png?nolink}} ??Longdead Rephaite#2042??, or {{:nations:ea:hinnom:Longdead_Rephaite_2043.png?nolink}} ??Longdead Rephaite#2043??,
  
   ***??Summon Mazzikim??** {{path>N1}} Conj 3 for {{gems>3N}} ( {{:nations:ea:hinnom:mazzik.png?nolink}} ??Mazzik??x8). trades nature gems for ??Imp??s and can be a useful way to harass opposing mages or to force them to take troops away from the front lines to act as guards. \\   ***??Summon Mazzikim??** {{path>N1}} Conj 3 for {{gems>3N}} ( {{:nations:ea:hinnom:mazzik.png?nolink}} ??Mazzik??x8). trades nature gems for ??Imp??s and can be a useful way to harass opposing mages or to force them to take troops away from the front lines to act as guards. \\
      
-  ***??Summon Lilot??** {{path>N4}} Conj 5 for {{gems>15N}} ( {{:nations:ea:hinnom:Lilot.png?nolink}} ??Lilot??). Discount ??Succubus?? that use Nature gems. Sadly Succubi use [[dream seduction]] instead of normal [[seduction]] and so are less useful than one might hope (target gets an MR check in addition to a Moral to resist)Still, at only 15 gems, they are not unreasonable to summon to harass enemies trying to besiege your forts.\\+  ***??Summon Lilot??** {{path>N4}} Conj 5 for {{gems>15N}} ( {{:nations:ea:hinnom:Lilot.png?nolink}} ??Lilot??). Discount ??Succubus?? that use Nature gems. They use dream [[seduction]] instead of normal seduction so they need to pass an additional MR check vs 16 to seduce, the Morale check is unusually strong in exchangeAt only 15 gems, they are not a bad summon to harass enemies trying to besiege your forts.\\
      
   ***??Summon Se'irim??** {{path>B2}} Blood 3 for {{gems>23B}} ( {{:nations:ea:hinnom:Seir.png?nolink}} ??Se'ir??x2). is a national staple which produces outrageously good sacred demons called ??Se'ir??im and should be cast frequently throughout the game; any ??Kohen?? with a ??blood thorn?? can cast it. \\   ***??Summon Se'irim??** {{path>B2}} Blood 3 for {{gems>23B}} ( {{:nations:ea:hinnom:Seir.png?nolink}} ??Se'ir??x2). is a national staple which produces outrageously good sacred demons called ??Se'ir??im and should be cast frequently throughout the game; any ??Kohen?? with a ??blood thorn?? can cast it. \\
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   ***??Summon Shedim??** {{path>B3A1}} Blood 4 for {{gems>28B}} ( {{:nations:ea:hinnom:shed.png?nolink}} ??Shed??x3). Also produces excellent demons, ??Shed??im, although they are not sacred their storm power and ability to do high, armor negating, shock damage more than makes up for that, their only downside is the difficulty Hinnom has in summoning them, often needing to empower and air random ??Ammi?? and give them boosters.\\   ***??Summon Shedim??** {{path>B3A1}} Blood 4 for {{gems>28B}} ( {{:nations:ea:hinnom:shed.png?nolink}} ??Shed??x3). Also produces excellent demons, ??Shed??im, although they are not sacred their storm power and ability to do high, armor negating, shock damage more than makes up for that, their only downside is the difficulty Hinnom has in summoning them, often needing to empower and air random ??Ammi?? and give them boosters.\\
  
-  ***[[Release Lord of Civilization]]** {{path>B8}} Blood 8 for {{gems>177B}}.  ??Release Lord of Civilization?? Summons one of the 6 outrageously powerful titular Lords of Civilization, or Grigorii, the Fallen Fathers mentioned in Hinnom's epithet. The Grigorii are so powerful that they can not be wished for, a property that even the Doom Horrors lack. ??Release Lord of Civilization?? is also the second most expensive spell in the game after ??Merkavah?? which summons not just one ??Chayot?? but also 4 ??Ophan??s along with it. Little more needs to be said about the Grigorii than that they are well worth their price and earnestly deserving of the no-wish tag. If Hinnom is in a position to Release the Lords of Civilization, then the game is likely already won, and Hinnom just needs to claim the last thrones.\\+  ***[[Release Lord of Civilization]]** {{path>B8}} Blood 8 for {{gems>177B}}.  ??Release Lord of Civilization?? Summons one of the 6 outrageously powerful titular Lords of Civilization, or Grigori, the Fallen Fathers mentioned in Hinnom's epithet. The Grigori are so powerful that they can not be wished for, a property that even the Doom Horrors lack. ??Release Lord of Civilization?? is also the second most expensive spell in the game after ??Merkavah?? which summons not just one ??Chayot?? but also 4 ??Ophan??s along with it. Little more needs to be said about the Grigori than that they are well worth their price and earnestly deserving of the no-wish tag. If Hinnom is in a position to Release the Lords of Civilization, then the game is likely already won, and Hinnom just needs to claim the last thrones.\\
 ==== Magic Access ==== ==== Magic Access ====
  
-Hinnom can access the following paths on their recruitable mages, without counting 10% randoms; +Hinnom can access the following paths on their recruitable mages, without counting heroes, summons, or 10% randoms;
- +
-Fire 3 +
- +
-Air 2 +
- +
-Earth 3 +
- +
-Astral 3 +
- +
-Death 1 +
- +
-Nature 2 +
- +
-Blood 3+
  
 +  * {{:misc:magic:fire.png?nolink}}**Fire** 3
 +  * {{:misc:magic:air.png?nolink}}**Air** 2
 +  * {{:misc:magic:earth.png?nolink}}**Earth** 3 -> **5** with Construction 6 Boosters!
 +  * {{:misc:magic:astral.png?nolink}}**Astral** 3 -> **4** with Construction 6 Boosters!
 +  * {{:misc:magic:death.png?nolink}}**Death** 1
 +  * {{:misc:magic:nature.png?nolink}}**Nature** 2 -> **3** with Construction 4 Boosters!
 +  * {{:misc:magic:blood.png?nolink}}**Blood** 3 -> **4** with Construction 6 Boosters!
  
 +To get {{path>E5}}, give an {{path>E3}} ??Ba'al?? ??Earth Boots?? and a ??Blood Stone?? (crafted with an {{path>E2B3}} ??Melqart??). If you're willing to get to Construction 8, you can then give that same {{path>E2B3}} Melqart a ??Blood Thorn?? and have him craft a ??Pebble Skin Suit??, bringing your Earth access up to {{path>E6}}. You should then cast ??Earth Blood Deep Well??, simply to flex on [[agartha-ea|Agartha]] with your superior Earth access (unless they've already summoned an Earth King or gotten a one-in-forty {{path>E5}} Oracle).
 ====Combat Magic==== ====Combat Magic====
 FIXME What is the best spell you can use in combat. What spells the best support your national lineup, Is their weakness that you need to fix? Any tricks you should be aware you have? FIXME What is the best spell you can use in combat. What spells the best support your national lineup, Is their weakness that you need to fix? Any tricks you should be aware you have?
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 FIXME nation exclusive items FIXME nation exclusive items
  
-===National Dicount Items=== +===National Discount Items=== 
-FIXME items you get national Discounted on (Reduced Price and required Paths). Any Reasons your nation may want to forge it?+{{:items:wall_shaker.png?nolink}} \\ The **Wall Shaker** (Const 4, {{path>A3}}, {{gems>15A}}) topples Walls faster and scares off guys who would outnumber you, in case Horim aren't cutting it. Unfortunately, you don't have {{path>A3}}, unless you go the [[Empowerment]] route ({{gems>45A}}or the [[Pretender]] route.
 =====Strategy===== =====Strategy=====
-FIXME do you have a game plan? Anything you should always be working toward? Any National weaknesses?+====Power Curve==== 
 +//This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.//
  
-====Pretender==== +====Expansion Strategies==== 
-FIXME What kinds of scales dose your nation like? Do they require any to function? Any blesses your sacreds would like? Do you desperately need an awake expander? Examples of Pretenders? +//List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.//
-====Early Game==== +
-FIXME How to expand, potential pitfalls and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure  +
-====Mid Game==== +
-FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for +
-====Late Game==== +
-FIXME How do you close out the game if you are in it, is the high-level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly+
  
-=====Links=====+====Example Pretender Builds==== 
 +//List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// 
 + 
 +=====See More=====
 youtube of someone discussing the nation \\ youtube of someone discussing the nation \\
 guide page on steam??\\ guide page on steam??\\
 forum thread or AAR forum thread or AAR
  
-{{tag>nation stubs}}+{{template>nationindex}} 
 + 
 +{{tag>nation stubs ea-nation}}
hinnom-ea.1615211837.txt.gz · Last modified: 2021/03/08 13:57 by joste