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hinnom-ea [2022/08/27 22:38]
fenrir polished/re-detailed commander comments, and added upkeeps
hinnom-ea [2024/03/21 20:09] (current)
johnnydown [Lore]
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 ===== Lore ===== ===== Lore =====
  
-Hinnom is a dry wasteland inhabited by giants. At the dawn of time, one the sacred Mount Hermon, six Angels in full celestial splendor descended to aid and instruct the land's giants. The Avvim were a people strong and beautiful of mind and body. They were adept students and their culture flourished under the tutelage of the Grigori, the angelic Watchers. But before long the Angels became enamored witht eh Avvim and taught them things that should not be taught. Tempted by the beauty of the Avvim, they took their daughters as wives and sinned before the Celestial Powers. Their offspring were Nephilim, giants of godlike power, abominable to the world. The Angels were imprisoned in the infernal Realms for their sins, but the Nephilim were partly of this world and could not be banished by the Celestial Powers. The Nephilim made themsalves kings over the Avvim, and they fathered sons who became known as the Rephaim. The Nephilim and their sons had unnatural appetites and consumed food, livestock, beasts, and finally their own offspring. With time, the Nephilim left Hinnom searching for a purpose and left their sons to rule the Avvim. +Hinnom is a dry wasteland inhabited by giants. At the dawn of time, one the sacred Mount Hermon, six Angels in full celestial splendor descended to aid and instruct the land's giants. The Avvim were a people strong and beautiful of mind and body. They were adept students and their culture flourished under the tutelage of the Grigori, the angelic Watchers. But before long the Angels became enamored with the Avvim and taught them things that should not be taught. Tempted by the beauty of the Avvim, they took their daughters as wives and sinned before the Celestial Powers. Their offspring were Nephilim, giants of godlike power, abominable to the world. The Angels were imprisoned in the infernal Realms for their sins, but the Nephilim were partly of this world and could not be banished by the Celestial Powers. The Nephilim made themsalves kings over the Avvim, and they fathered sons who became known as the Rephaim. The Nephilim and their sons had unnatural appetites and consumed food, livestock, beasts, and finally their own offspring. With time, the Nephilim left Hinnom searching for a purpose and left their sons to rule the Avvim. 
  
 "Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts. I have always been intrigued and fascinated by biblical mythology, and had long wanted to include the Nephilim and biblical Genesis myths into the game. However, I was worried that I would not do the sources justice, so  it took a while before I finally got down to finish the nations. The Bible, the Book of Enoch, the Dead Sea scrolls, and the Ras Shamra texts of Ugarit and interpretations of these texts are the nations' main sources.  Hinnom draws more heavily on the biblical and Enochian tradition, while the veneration of the deified dead kings of Ashdod draws inspiration from the Ras Shamra and Canaanite/Ugaritic concepts the dead. The Rephaim/r'p'm of the Ugaritic texts are ghosts or deified dead rather than giants, so Ashdod turned out a bit different than I first intended, with death magic replacing blood. The shift from blood to death gave the nation a different and interesting mood.  I have looked a bit at Sumerian and Babylonian history when designing Hinnom and Ashdod. Gath, on the other hand draws more heavily from Israelite and Philistine concepts. Early Israelite religion and history with a centralized cult at the temple and Israelite tribes, combined with David and Goliath's legends are obvious sources for the late iteration of the nation.  I wanted the nation to be an abomination, slowly becoming more civilized throughout the ages. Hinnom is perhaps more than any other nation in the game an evil nation. I'm not very fond of the concept of evil, but it would be difficult to claim that the cannibalistic giants of Hinnom are anything but." - Illwinter "Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts. I have always been intrigued and fascinated by biblical mythology, and had long wanted to include the Nephilim and biblical Genesis myths into the game. However, I was worried that I would not do the sources justice, so  it took a while before I finally got down to finish the nations. The Bible, the Book of Enoch, the Dead Sea scrolls, and the Ras Shamra texts of Ugarit and interpretations of these texts are the nations' main sources.  Hinnom draws more heavily on the biblical and Enochian tradition, while the veneration of the deified dead kings of Ashdod draws inspiration from the Ras Shamra and Canaanite/Ugaritic concepts the dead. The Rephaim/r'p'm of the Ugaritic texts are ghosts or deified dead rather than giants, so Ashdod turned out a bit different than I first intended, with death magic replacing blood. The shift from blood to death gave the nation a different and interesting mood.  I have looked a bit at Sumerian and Babylonian history when designing Hinnom and Ashdod. Gath, on the other hand draws more heavily from Israelite and Philistine concepts. Early Israelite religion and history with a centralized cult at the temple and Israelite tribes, combined with David and Goliath's legends are obvious sources for the late iteration of the nation.  I wanted the nation to be an abomination, slowly becoming more civilized throughout the ages. Hinnom is perhaps more than any other nation in the game an evil nation. I'm not very fond of the concept of evil, but it would be difficult to claim that the cannibalistic giants of Hinnom are anything but." - Illwinter
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 |  {{:nations:ea:hinnom:avvite_commander.png?nolink}}  | **??Avvite Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | 80 Leadership, take it or leave it. It might seem like overkill, but it's what you have. \\ 68 upkeep (5.67 gold per turn).                                                                                                                                                                                                                                           | |  {{:nations:ea:hinnom:avvite_commander.png?nolink}}  | **??Avvite Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | 80 Leadership, take it or leave it. It might seem like overkill, but it's what you have. \\ 68 upkeep (5.67 gold per turn).                                                                                                                                                                                                                                           |
 |  {{:nations:ea:hinnom:horite_shaman.png?nolink}}     | **??Horite Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>E1,D1,N1}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist cold]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                                                                            | **Horite Shamans** (or are they Shamen?) have a decent spread of paths for combat.\\ They're low, but a {{gems>1N}} can get the Horite in light-thugging shape, while a {{gems>1D}} can make them raise Rephaite bones.\\ There's also site-searching; they won't find everything, but skimming three paths at once is neat. \\ 72 upkeep (6 gold per turn).                                                              | |  {{:nations:ea:hinnom:horite_shaman.png?nolink}}     | **??Horite Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>E1,D1,N1}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist fire]](5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist cold]](5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                                                                            | **Horite Shamans** (or are they Shamen?) have a decent spread of paths for combat.\\ They're low, but a {{gems>1N}} can get the Horite in light-thugging shape, while a {{gems>1D}} can make them raise Rephaite bones.\\ There's also site-searching; they won't find everything, but skimming three paths at once is neat. \\ 72 upkeep (6 gold per turn).                                                              |
-|  {{:nations:ea:hinnom:ammi.png?nolink}}              | **??Ammi??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>200%FAES}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)                                                                                                                                                                                                                                                                                                                                                                                                                                                          | The **Ammi** are your most effective researchers for their price.\\ Hoping for an {{path>A2}} might get annoying, but all four types are useful. \\ 96 upkeep (8 upkeep per turn).                                                                                                                                                                            |+|  {{:nations:ea:hinnom:ammi.png?nolink}}              | **??Ammi??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>200%FAES}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)                                                                                                                                                                                                                                                                                                                                                                                                                                                          | The **Ammi** are your most effective researchers for their price.\\ Hoping for an {{path>A2}} might get annoying, but all four types are useful. \\ 96 upkeep (8 gold per turn).                                                                                                                                                                            |
 |  {{:nations:ea:hinnom:acha.png?nolink}}              | **??Acha??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>N2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:healer.png?15&nolink}} [[Healer]](2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (20)                                                                                                                                                                                                                                                                                                                                                                                                               | The **Acha** are {{path>N2}} mages and healers of afflictions. \\ They can cast ??Mass Protection?? for two Nature [[gems]].\\ Keep them around your supercombatants to heal and fluff them. \\ 128 upkeep (10.67 gold per turn).                                                                      | |  {{:nations:ea:hinnom:acha.png?nolink}}              | **??Acha??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>N2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:healer.png?15&nolink}} [[Healer]](2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply bonus]] (20)                                                                                                                                                                                                                                                                                                                                                                                                               | The **Acha** are {{path>N2}} mages and healers of afflictions. \\ They can cast ??Mass Protection?? for two Nature [[gems]].\\ Keep them around your supercombatants to heal and fluff them. \\ 128 upkeep (10.67 gold per turn).                                                                      |
 |  {{:nations:ea:hinnom:kohen.png?nolink}}             | **??Kohen#2033??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>B1,H1,100%FES}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (6)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                          | **Kohanim** are the only Rephaim and Blood Mages you can recruit off-capital.\\ The other Rephaim are much better as thugs, but they're not as widespread. \\ They're your best blood hunters //en masse//, but their Rephaite nature makes them less than ideal. \\ 100 upkeep (8.33 gold per turn).  | |  {{:nations:ea:hinnom:kohen.png?nolink}}             | **??Kohen#2033??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>B1,H1,100%FES}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (6)\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (20)  \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/Month) \\  {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                          | **Kohanim** are the only Rephaim and Blood Mages you can recruit off-capital.\\ The other Rephaim are much better as thugs, but they're not as widespread. \\ They're your best blood hunters //en masse//, but their Rephaite nature makes them less than ideal. \\ 100 upkeep (8.33 gold per turn).  |
hinnom-ea.1661639923.txt.gz · Last modified: 2022/08/27 22:38 by fenrir