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horror-mark [2021/01/30 00:14] loggy blood empowerment horror mark chance |
horror-mark [2023/01/24 23:55] (current) mushrootomized [Horror Mark] |
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======Horror Mark======= | ======Horror Mark======= | ||
- | {{abilities: | + | <WRAP column 30px>{{ abilities: |
- | Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark, though besides | + | Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark and will be the target of more frequent |
- | ===Sources of Horror Marks=== | + | There is no way to remove a horror mark entirely. The only exception is units that may return once slain - for them Horror Marks are reduced every turn spent dead, down to 1 mark. |
+ | [[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. | ||
+ | \\ | ||
+ | ==== Sources of Horror Marks ==== | ||
+ | A unit can gain Horror marks in a number of ways: | ||
* Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | * Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | ||
* Chance per turn when holding a tainted [[magic item]] (1) | * Chance per turn when holding a tainted [[magic item]] (1) | ||
- | * Chance per turn when in a province with certain magic sites | + | * Chance per turn when in a province with certain magic sites. |
+ | * Chance per turn when in a province protected by the ??Dome of Corruption?? | ||
* 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | * 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | ||
* Chance when casting certain spells such as ??Send Horror?? | * Chance when casting certain spells such as ??Send Horror?? | ||
* Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark) | * Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark) | ||
- | === Mechanics | + | ==== Horror Mark decay ==== |
- | When hosting a turn, there are three different destinctions used by the game when deciding | + | There is no way to remove |
+ | ===== Horror Attacks ===== | ||
- | Based on large scale analysis without [[Astral Corruption]] or the [[Cataclysm]] active(([[user:loggy:horrormark|Research on various | + | {{:independents:lesser_horror.png? |
- | {{pagefigures:horrorassassinations.png? | + | The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[:user: |
- | The chance | + | * Get the count of Horror Marks on the affected commander. If this number |
+ | * The " | ||
+ | * If the unit is holding a cursed [[magic-item|item]], | ||
+ | * The final attractiveness is calculated as: | ||
- | Additionally, | + | <WRAP centeralign> |
- | ^ Horror Type ^ Number ^ | + | * Generate a random number between 0 and 999. If the random number is less than the calculated attractiveness value, the commander is attacked by a lesser horror. |
- | | ??Horror | + | <WRAP box round> |
- | | ??Float Cat Horror?? | 1d3 | | + | ==== Global |
- | | ??Soultorn?? | 2d6 | | + | The Global |
- | | ??Spine Membrane Horror?? | 1d3 | | + | {{ : |
- | | ??Belly Maw Horror?? | 2d3 | | + | <WRAP group> |
- | | ??Brass Claw Horror?? | 2d3 | | + | <WRAP column quarter centeralign> |
+ | **Global | ||
+ | 1 \\ | ||
+ | 10 \\ | ||
+ | 5 \\ | ||
+ | 10 \\ | ||
+ | 20 | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | **Gamestate** \\ | ||
+ | Normal \\ | ||
+ | [[Astral Corruption]] is active \\ | ||
+ | 2 turns before Cataclysm \\ | ||
+ | 1 turn before Cataclysm \\ | ||
+ | [[Cataclysm]] fully active, regardless of [[Astral Corruption]] | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
- | Testing for the Eater of Gods on pretenders suggests that the attack rate may be roughly constant irrespective of the number of marks. This attack | + | ===== Regular Horror Attacks ===== |
+ | {{: | ||
- | The chance for the Hunter of Heroes | + | Due to the multiplication, the effect of [[scales]] on the attack rate is largely negligible unless |
- | Mark reduction for dead commanders is by 10% of their mark count per turn, rounding down. The mark count will be reduced by a minimum | + | {{ : |
+ | ===== Special Horror Attacks ===== | ||
+ | === Eater of Gods === | ||
+ | |||
+ | <WRAP column 80px> \\ {{ : | ||
+ | |||
+ | * If neither Astral Corruption nor the Cataclysm are active, the attack rate (given the 50% chance is passed) is 1% + 0.2% per mark, rounded down, to a maximum of 5%. Under these circumstances, | ||
+ | * Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked. | ||
+ | * Only a single target may be attacked this way each turn. Each nation' | ||
+ | </ | ||
+ | \\ | ||
+ | === Hunter of Heroes === | ||
+ | |||
+ | ??Rarku - Hunter of Heroes?? seeks out commanders with heroic abilities or that are in the Hall of Fame. As with the above, [[Mindless]] commanders are unaffected. | ||
+ | |||
+ | <WRAP column 80px> \\ {{ : | ||
+ | * Any commander currently in the Hall of Fame has a 32.5% chance to be considered for an attack. | ||
+ | * Any commander with a heroic ability that is not in the Hall of Fame has a 10% to be considered for an attack. | ||
+ | * If neither Astral Corruption nor the Cataclysm are active, at least one horror mark is required to be attacked. The attack chance is then 2% + 0.4% per mark, rounded down, to a maximum attack chance of 10% at 20 or more horror marks. | ||
+ | * Otherwise, the attack rate is 2% + 4% per mark, to a maximum attack chance of 20% at 5 or more horror marks. | ||
+ | * Rarku may only attack a single commander per turn this way. Commanders are processed in ascending ID order, meaning that lower ID commanders with heroic abilities are more likely to be attacked than higher ID ones. | ||
+ | </ | ||
{{tag> | {{tag> |