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horror-mark [2021/02/10 17:53]
loggy I suck at describing AC and cataclysm apparently
horror-mark [2023/01/24 23:55] (current)
mushrootomized [Horror Mark]
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 ======Horror Mark=======  ======Horror Mark======= 
  
-{{abilities:horror_mark.png?nolink|}} Horror marks can be applied to both units and commanders by various effects, and will cause [[horror]]to have a random chance to attack the unit in an assassination setting at the beginning of every turn. In addition, horror marked targets are preferred targets for any horrors spawned in normal battles. A unit that is horror marked will have the icon displayed alongside its other abilities.+<WRAP column 30px>{{ abilities:horror_mark.png?nolink |}}</WRAP> Horror marks can be applied to both units and commanders by various effects, and will cause [[Horror|Horrors]] to have a random chance to attack the unit in an assassination setting at the beginning of every turn. In addition, horror marked targets are preferred targets for any horrors spawned in normal battles. A unit that is horror marked will have the icon displayed alongside its other abilities.
  
-Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark, though besides the frequency and strength of horror attacks, there is no way to tell how badly horror marked any given unit is. There is no way to remove a horror mark entirely, though for units that may return once slain, horror marks are reduced every turn spent dead. This is always 10% of their mark count per turnrounding down. The mark count will be reduced by a minimum of 1 mark per turn with the only exception that it cannot reduce a unit's marks to 0.+Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark and will be the target of more frequent and stronger horror attacks. There is currently no way to tell how badly horror marked any given unit is.  
 + 
 +There is no way to remove a horror mark entirely. The only exception is units that may return once slain - for them Horror Marks are reduced every turn spent dead, down to 1 mark.
  
 [[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. [[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page.
- +\\ 
-===Sources of Horror Marks=== +==== Sources of Horror Marks ==== 
 +A unit can gain Horror marks in a number of ways:
   * Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2)   * Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2)
   * Chance per turn when holding a tainted [[magic item]] (1)   * Chance per turn when holding a tainted [[magic item]] (1)
-  * Chance per turn when in a province with certain magic sites+  * Chance per turn when in a province with certain magic sites
 +  * Chance per turn when in a province protected by the ??Dome of Corruption??
   * 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, or 25% if the commander had no blood levels((Analysis of the Dominions 5.51b executable)).   * 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, or 25% if the commander had no blood levels((Analysis of the Dominions 5.51b executable)).
   * Chance when casting certain spells such as ??Send Horror??   * Chance when casting certain spells such as ??Send Horror??
   * Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark)   * Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark)
  
-=== Regular Horror Attacks ===+===Horror Mark decay ====
  
-When hosting a turn, there are three different destinctions used by the game when deciding to send a horror assassination to a marked commander. First, the game considers "normal" horror assassinations. After this, there are then additional separate chances to send ??Umor - Eater of Gods?? to marked [[pretender]]s and ??Rarku - Hunter of Heroes?? to creatures in the hall of fame.+There is no way to remove a horror mark entirely, though for units that may return once slain, horror marks are reduced every turn spent dead. This is always 10% of their mark count per turn, rounding down. The mark count will be reduced by a minimum of 1 mark per turn with the only exception that it cannot reduce a unit's marks to 0. 
 +===== Horror Attacks ===== 
 + 
 +{{:independents:lesser_horror.png?nolink |}}When hosting a turn, there are three different distinctions used by the game when deciding to send a horror assassination to a marked commander. First, the game considers "normal" horror assassinations. After this, there are then additional separate chances to send ??Umor - Eater of Gods?? to marked [[pretender]]s and ??Rarku - Hunter of Heroes?? to creatures in the [[Hall of Fame]].
  
 The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[:user:loggy:horrors|Analysis of the Dominions 5.51b executable]])): The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[:user:loggy:horrors|Analysis of the Dominions 5.51b executable]])):
  
-  * Get the count of Horror Marks on the affected commander. +  * Get the count of Horror Marks on the affected commander. If this number is greater than 100, consider it as if it were 100. 
-  * If this number is greater than 100, consider it as if it were 100. +  * The "Attractiveness" value is first calculated as (mark count * 5) + 1. 
-  * The "attractiveness" value is first calculated as (mark count * 5) + 1. +  * If the unit is holding a cursed [[magic-item|item]], add an additional mark count * 5.
-  * If the unit is holding a cursed [[item]], add an additional mark count * 5.+
   * The final attractiveness is calculated as:   * The final attractiveness is calculated as:
  
-    (Attractiveness - Drain + Misfortune) * Global [[Horror]] Level+<WRAP centeralign>**Final attractiveness = (Attractiveness - Drain + Misfortune) * Global [[Horror]] Level**</WRAP>
  
   * Generate a random number between 0 and 999. If the random number is less than the calculated attractiveness value, the commander is attacked by a lesser horror.   * Generate a random number between 0 and 999. If the random number is less than the calculated attractiveness value, the commander is attacked by a lesser horror.
 +<WRAP box round>
 +==== Global Horror Level ====
 +The Global Horror Level varies as follows:
 +{{ :independents:horror.png?nolink|}}
 +<WRAP group>
 +<WRAP column quarter centeralign>
 +**Global Horror Level** \\
 +1 \\
 +10 \\
 +5 \\
 +10 \\
 +20
 +</WRAP>
 +<WRAP column half>
 +**Gamestate** \\
 +Normal \\
 +[[Astral Corruption]] is active \\
 +2 turns before Cataclysm \\
 +1 turn before Cataclysm \\
 +[[Cataclysm]] fully active, regardless of [[Astral Corruption]]
 +</WRAP>
 +</WRAP>
 +</WRAP>
  
-The global Horror level varies as follows:+===== Regular Horror Attacks ===== 
 +{{:independents:belly_maw_horror.png |}}The resulting lesser horror attack is subject to the usual upgrading process and multiplicity described in the [[Horror]] article.
  
-^ Game State ^ Horror Level ^ +Due to the multiplicationthe effect of [[scales]] on the attack rate is largely negligible unless the Global Horror Level increases dramatically.
-| Normal | 1 | +
-| [[Cataclysm]] fully activeregardless of [[Astral Corruption]] | 20 | +
-| [[Astral Corruption]] is active | 10 | +
-| 2 turns before Cataclysm | 5 | +
-| 1 turn before Cataclysm | 10 |+
  
-The resulting lesser horror attack is subject to the usual upgrading process and multiplicity described in the [[Horror]] article. +{{ :independents:spine_membrane_horror.png|}}In a normal game state with a Global Horror Level of 1, Horror Marks have an approximately 0.5% per mark per turn chance to produce a horror attack, which is then doubled if the commander has a cursed item, to a maximum of 50% at 100+ marks. This is consistent with experimental data (([[:user:loggy:horrormark|Large scale experimental analysis of horror attack data]]))
- +
-Due to the multiplication, the effect of [[scales]] on the attack rate is largely negligible unless the global horror level increases dramatically. +
- +
-In a normal game state with a global horror level of 1, horror marks are approximately 0.5% per mark per turn to produce a horror attack, which is then doubled if the commander has a cursed item, to a maximum of 50% at 100+ marks. This is consistent with experimental data (([[:user:loggy:horrormark|Large scale experimental analysis of horror attack data]]))+
  
 +===== Special Horror Attacks =====
 === Eater of Gods === === Eater of Gods ===
  
-Marked Pretenders and Disciples have a 50% chance to be considered for an attack by the Eater of Gods. As with other attacks related to horror marks, [[Mindless]] commanders are unaffected.+<WRAP column 80px> \\ {{ :independents:eater_of_gods.png?nolink |}} \\ \\ \\  </WRAP><WRAP column 720px>Marked Pretenders and Disciples have a 50% chance to be considered for an attack by ??Umor - Eater of Gods??. As with other attacks related to horror marks, [[Mindless]] commanders are unaffected.
  
-  * If neither Astral Corruption and the Cataclysm are inactive, the attack rate (given the 50% chance is passed) is 1% + 0.2% per mark, rounded down, to a maximum of 5%. Under these circumstances, horror marks are //required// for attacks((Data collection put this at 6% with considerable uncertainty, executable analysis suggests it is 2.5% instead)).+  * If neither Astral Corruption nor the Cataclysm are active, the attack rate (given the 50% chance is passed) is 1% + 0.2% per mark, rounded down, to a maximum of 5%. Under these circumstances, horror marks are //required// for attacks((Data collection put this at 6% with considerable uncertainty, executable analysis suggests it is 2.5% instead)).
   * Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked.   * Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked.
- +  * Only a single target may be attacked this way each turn. Each nation's leader is processed in ascending ID order, meaning that nations with lower IDs may be more likely to be attacked than those with higher IDs. 
 +</WRAP> 
 +\\
 === Hunter of Heroes === === Hunter of Heroes ===
  
-The probability of attack is calculated very similarly to the Eater of Gods, with two notable differences: +??Rarku - Hunter of Heroes?? seeks out commanders with heroic abilities or that are in the Hall of Fame. As with the above, [[Mindless]] commanders are unaffected.
- +
-  The chance to skip eligible commanders is 10% instead of 50%. +
-  - The final calculated attack rate is effectively doubled. +
- +
-Combined, the Hunter of Heroes is therefore 2/5 as likely to attack an eligible commander as the Eater of Gods.+
  
 +<WRAP column 80px> \\ {{ :independents:hunter_of_heroes.png?nolink |}} \\ \\ \\  </WRAP><WRAP column 720px>The probability of attack is calculated very similarly to the ??Eater of Gods??:
 +  * Any commander currently in the Hall of Fame has a 32.5% chance to be considered for an attack.
 +  * Any commander with a heroic ability that is not in the Hall of Fame has a 10% to be considered for an attack.
 +  * If neither Astral Corruption nor the Cataclysm are active, at least one horror mark is required to be attacked. The attack chance is then 2% + 0.4% per mark, rounded down, to a maximum attack chance of 10% at 20 or more horror marks.
 +  * Otherwise, the attack rate is 2% + 4% per mark, to a maximum attack chance of 20% at 5 or more horror marks.
 +  * Rarku may only attack a single commander per turn this way. Commanders are processed in ascending ID order, meaning that lower ID commanders with heroic abilities are more likely to be attacked than higher ID ones.
 +</WRAP>
 {{tag>unit-abilities}} {{tag>unit-abilities}}
horror-mark.1612979584.txt.gz · Last modified: 2021/02/10 17:53 by loggy