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horror-mark [2021/03/10 18:18] matius Adjusted link formatting |
horror-mark [2023/01/24 23:55] (current) mushrootomized [Horror Mark] |
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======Horror Mark======= | ======Horror Mark======= | ||
- | {{abilities: | + | <WRAP column 30px>{{ abilities: |
- | Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark, though besides the frequency | + | Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark and will be the target |
+ | |||
+ | There is no way to remove a horror mark entirely. The only exception is units that may return once slain - for them Horror Marks are reduced every turn spent dead, down to 1 mark. | ||
[[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. | [[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. | ||
- | + | \\ | |
- | ===Sources of Horror Marks=== | + | ==== Sources of Horror Marks ==== |
+ | A unit can gain Horror marks in a number of ways: | ||
* Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | * Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | ||
* Chance per turn when holding a tainted [[magic item]] (1) | * Chance per turn when holding a tainted [[magic item]] (1) | ||
- | * Chance per turn when in a province with certain magic sites | + | * Chance per turn when in a province with certain magic sites. |
+ | * Chance per turn when in a province protected by the ??Dome of Corruption?? | ||
* 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | * 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | ||
* Chance when casting certain spells such as ??Send Horror?? | * Chance when casting certain spells such as ??Send Horror?? | ||
* Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark) | * Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark) | ||
- | === Regular | + | ==== Horror |
- | When hosting a turn, there are three different | + | There is no way to remove a horror mark entirely, though for units that may return once slain, horror marks are reduced every turn spent dead. This is always 10% of their mark count per turn, rounding down. The mark count will be reduced by a minimum of 1 mark per turn with the only exception that it cannot reduce a unit's marks to 0. |
+ | ===== Horror Attacks ===== | ||
+ | |||
+ | {{: | ||
The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[: | The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[: | ||
- | * Get the count of Horror Marks on the affected commander. | + | * Get the count of Horror Marks on the affected commander. If this number is greater than 100, consider it as if it were 100. |
- | * If this number is greater than 100, consider it as if it were 100. | + | * The "Attractiveness" value is first calculated as (mark count * 5) + 1. |
- | * The "attractiveness" value is first calculated as (mark count * 5) + 1. | + | * If the unit is holding a cursed [[magic-item|item]], add an additional mark count * 5. |
- | * If the unit is holding a cursed [[item]], add an additional mark count * 5. | + | |
* The final attractiveness is calculated as: | * The final attractiveness is calculated as: | ||
- | | + | <WRAP centeralign> |
* Generate a random number between 0 and 999. If the random number is less than the calculated attractiveness value, the commander is attacked by a lesser horror. | * Generate a random number between 0 and 999. If the random number is less than the calculated attractiveness value, the commander is attacked by a lesser horror. | ||
+ | <WRAP box round> | ||
+ | ==== Global Horror Level ==== | ||
+ | The Global Horror Level varies as follows: | ||
+ | {{ : | ||
+ | <WRAP group> | ||
+ | <WRAP column quarter centeralign> | ||
+ | **Global Horror Level** \\ | ||
+ | 1 \\ | ||
+ | 10 \\ | ||
+ | 5 \\ | ||
+ | 10 \\ | ||
+ | 20 | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | **Gamestate** \\ | ||
+ | Normal \\ | ||
+ | [[Astral Corruption]] is active \\ | ||
+ | 2 turns before Cataclysm \\ | ||
+ | 1 turn before Cataclysm \\ | ||
+ | [[Cataclysm]] fully active, regardless of [[Astral Corruption]] | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
- | The global | + | ===== Regular |
+ | {{:independents: | ||
- | ^ Game State ^ Horror Level ^ | + | Due to the multiplication, the effect |
- | | Normal | 1 | | + | |
- | | [[Cataclysm]] fully active, regardless | + | |
- | | [[Astral Corruption]] is active | 10 | | + | |
- | | 2 turns before Cataclysm | 5 | | + | |
- | | 1 turn before Cataclysm | 10 | | + | |
- | The resulting lesser horror attack is subject to the usual upgrading process and multiplicity described in the [[Horror]] article. | + | {{ : |
- | + | ||
- | Due to the multiplication, | + | |
- | + | ||
- | In a normal game state with a global horror level of 1, horror marks are approximately 0.5% per mark per turn to produce a horror attack, which is then doubled if the commander has a cursed item, to a maximum of 50% at 100+ marks. This is consistent with experimental data (([[: | + | |
+ | ===== Special Horror Attacks ===== | ||
=== Eater of Gods === | === Eater of Gods === | ||
- | Marked Pretenders and Disciples have a 50% chance to be considered for an attack by the Eater of Gods. As with other attacks related to horror marks, [[Mindless]] commanders are unaffected. | + | <WRAP column 80px> \\ {{ : |
- | * If neither Astral Corruption | + | * If neither Astral Corruption |
* Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked. | * Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked. | ||
- | + | * Only a single target may be attacked this way each turn. Each nation' | |
+ | </ | ||
+ | \\ | ||
=== Hunter of Heroes === | === Hunter of Heroes === | ||
- | The probability of attack is calculated very similarly to the Eater of Gods, with two notable differences: | + | ?? |
- | + | ||
- | | + | |
- | - The final calculated attack rate is effectively doubled. | + | |
- | + | ||
- | Combined, the Hunter of Heroes | + | |
+ | <WRAP column 80px> \\ {{ : | ||
+ | * Any commander currently in the Hall of Fame has a 32.5% chance to be considered for an attack. | ||
+ | * Any commander with a heroic ability that is not in the Hall of Fame has a 10% to be considered for an attack. | ||
+ | * If neither Astral Corruption nor the Cataclysm are active, at least one horror mark is required to be attacked. The attack chance is then 2% + 0.4% per mark, rounded down, to a maximum attack chance of 10% at 20 or more horror marks. | ||
+ | * Otherwise, the attack rate is 2% + 4% per mark, to a maximum attack chance of 20% at 5 or more horror marks. | ||
+ | * Rarku may only attack a single commander per turn this way. Commanders are processed in ascending ID order, meaning that lower ID commanders with heroic abilities are more likely to be attacked than higher ID ones. | ||
+ | </ | ||
{{tag> | {{tag> |