This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
horror-mark [2021/03/29 17:26] naaira |
horror-mark [2023/01/24 23:55] (current) mushrootomized [Horror Mark] |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ~~NOTOC~~ | ||
======Horror Mark======= | ======Horror Mark======= | ||
- | <WRAP box half right> | + | |
- | <WRAP centeralign> | + | |
- | * Units and commanders can get Horror Marks. | + | |
- | * Anyone marked with Horror Marks risk being attacked by Horrors. | + | |
- | * Horror Marks stack, increasing the risk of being attacked. | + | |
- | * Having Horror Marks during Cataclysm or when ??Astral Corruption?? | + | |
- | * Units that can return from the dead reduce their Horror Marks while dead. | + | |
- | * Mindless commanders and Slave Vessels are not affected by Horror Marks | + | |
- | </ | + | |
<WRAP column 30px>{{ abilities: | <WRAP column 30px>{{ abilities: | ||
- | Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark, though besides the frequency | + | Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark and will be the target |
+ | |||
+ | There is no way to remove a horror mark entirely. The only exception is units that may return once slain - for them Horror Marks are reduced every turn spent dead, down to 1 mark. | ||
[[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. | [[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. | ||
\\ | \\ | ||
==== Sources of Horror Marks ==== | ==== Sources of Horror Marks ==== | ||
+ | A unit can gain Horror marks in a number of ways: | ||
* Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | * Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | ||
* Chance per turn when holding a tainted [[magic item]] (1) | * Chance per turn when holding a tainted [[magic item]] (1) | ||
- | * Chance per turn when in a province with certain magic sites | + | * Chance per turn when in a province with certain magic sites. |
+ | * Chance per turn when in a province protected by the ??Dome of Corruption?? | ||
* 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | * 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | ||
* Chance when casting certain spells such as ??Send Horror?? | * Chance when casting certain spells such as ??Send Horror?? | ||
* Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark) | * Certain global events, such as that caused by the Vale of Infinite Horror being discovered (a certain percentage of units must make a [[magic resistance|MR]] check vs 16, -1 per two astral levels, or gain one mark) | ||
- | \\ | + | |
+ | ==== Horror Mark decay ==== | ||
+ | |||
+ | There is no way to remove a horror mark entirely, though for units that may return once slain, horror marks are reduced every turn spent dead. This is always 10% of their mark count per turn, rounding down. The mark count will be reduced by a minimum of 1 mark per turn with the only exception that it cannot reduce a unit's marks to 0. | ||
===== Horror Attacks ===== | ===== Horror Attacks ===== | ||
- | {{: | + | {{: |
The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[: | The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[: | ||
Line 75: | Line 72: | ||
<WRAP column 80px> \\ {{ : | <WRAP column 80px> \\ {{ : | ||
- | * If neither Astral Corruption | + | * If neither Astral Corruption |
* Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked. | * Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked. | ||
+ | * Only a single target may be attacked this way each turn. Each nation' | ||
</ | </ | ||
\\ | \\ | ||
=== Hunter of Heroes === | === Hunter of Heroes === | ||
- | <WRAP column 80px> \\ {{ : | + | ??Rarku - Hunter of Heroes?? seeks out commanders with heroic abilities or that are in the Hall of Fame. As with the above, [[Mindless]] commanders are unaffected. |
- | | + | |
- | | + | <WRAP column 80px> \\ {{ : |
- | Combined, ??Rarku - Hunter | + | |
+ | * Any commander with a heroic ability that is not in the Hall of Fame has a 10% to be considered for an attack. | ||
+ | | ||
+ | * Otherwise, the attack rate is 2% + 4% per mark, to a maximum | ||
+ | * Rarku may only attack a single commander per turn this way. Commanders are processed in ascending ID order, meaning that lower ID commanders with heroic abilities are more likely to be attacked than higher ID ones. | ||
</ | </ | ||
{{tag> | {{tag> |