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horror-mark [2021/03/29 19:44] naaira |
horror-mark [2023/01/24 23:55] (current) mushrootomized [Horror Mark] |
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======Horror Mark======= | ======Horror Mark======= | ||
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Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark and will be the target of more frequent and stronger horror attacks. There is currently no way to tell how badly horror marked any given unit is. | Horror marks stack: that is to say that a unit which is marked multiple times has a more severe mark and will be the target of more frequent and stronger horror attacks. There is currently no way to tell how badly horror marked any given unit is. | ||
- | There is no way to remove a horror mark entirely. The only exception is units that may return once slain. For them Horror Marks are reduced every turn spent dead. | + | There is no way to remove a horror mark entirely. The only exception is units that may return once slain - for them Horror Marks are reduced every turn spent dead, down to 1 mark. |
[[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. | [[Mindless]] commanders or those who are [[Slave Vessels]] are excempt from the attacks discussed on this page. | ||
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==== Sources of Horror Marks ==== | ==== Sources of Horror Marks ==== | ||
+ | A unit can gain Horror marks in a number of ways: | ||
* Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | * Guaranteed when casting ??Hell Power??, when affected by ??Horror Mark?? (1) or the primary effect ??Astral Geyser?? (2) | ||
* Chance per turn when holding a tainted [[magic item]] (1) | * Chance per turn when holding a tainted [[magic item]] (1) | ||
- | * Chance per turn when in a province with certain magic sites | + | * Chance per turn when in a province with certain magic sites. |
+ | * Chance per turn when in a province protected by the ??Dome of Corruption?? | ||
* 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | * 1 or 2 when [[empowerment|empowering]] in [[Blood]]: 7.5% per level of blood prior to empowerment, | ||
* Chance when casting certain spells such as ??Send Horror?? | * Chance when casting certain spells such as ??Send Horror?? | ||
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===== Horror Attacks ===== | ===== Horror Attacks ===== | ||
- | {{: | + | {{: |
The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[: | The attack rate of horrors is dependent on several factors, and is calculated by the game as follows(([[: | ||
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<WRAP column 80px> \\ {{ : | <WRAP column 80px> \\ {{ : | ||
- | * If neither Astral Corruption | + | * If neither Astral Corruption |
* Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked. | * Otherwise, the attack rate is 1% + 2% per mark, to a maximum of the global horror level as a percentage. Unlike the above, even unmarked Pretenders are at risk of being attacked. | ||
+ | * Only a single target may be attacked this way each turn. Each nation' | ||
</ | </ | ||
\\ | \\ | ||
=== Hunter of Heroes === | === Hunter of Heroes === | ||
- | <WRAP column 80px> \\ {{ : | + | ??Rarku - Hunter of Heroes?? seeks out commanders with heroic abilities or that are in the Hall of Fame. As with the above, [[Mindless]] commanders are unaffected. |
- | | + | |
- | | + | <WRAP column 80px> \\ {{ : |
- | Combined, ??Rarku - Hunter | + | |
+ | * Any commander with a heroic ability that is not in the Hall of Fame has a 10% to be considered for an attack. | ||
+ | | ||
+ | * Otherwise, the attack rate is 2% + 4% per mark, to a maximum | ||
+ | * Rarku may only attack a single commander per turn this way. Commanders are processed in ascending ID order, meaning that lower ID commanders with heroic abilities are more likely to be attacked than higher ID ones. | ||
</ | </ | ||
{{tag> | {{tag> |