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horror [2021/02/02 21:37]
loggy moved multiplicity here
horror [2021/05/02 16:41]
loggy
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 ====== Horror ====== ====== Horror ======
  
-Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark]]ed commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]].+Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark|horror marked]] commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]].
  
 Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength. Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength.
  
 When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status.
 +
 +Horrors have been observed to be capable of casting restricted national spells such as ??Celestial Chastisement?? and ??Break the Third Soul??.
  
 ===== Mechanics ===== ===== Mechanics =====
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 === Horror Attacks due to Cataclysm or Astral Corruption === === Horror Attacks due to Cataclysm or Astral Corruption ===
  
-Additionally, if the global horror level is greater than 1 (during Astral Corruption or the two turns preceding the Cataclysm), there is a chance that any non-[[Mindless]] mage forging an item or casting a ritual using gems suffers an attack by a horror immediately after completing their task. For forging items with two different gem costs, each half is evaluated separately.+Additionally, if the global horror level is greater than 1 (during Astral Corruption or the two turns preceding the Cataclysm), there is a chance that any non-[[Mindless]] mage forging an item or casting a ritual suffers an attack by a horror immediately after completing their task. For forging items with two different gem costs, each half is evaluated separately.
  
   * Calculate the "horror score" for the mage. This is given by:   * Calculate the "horror score" for the mage. This is given by:
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   * An attack then occurs if:   * An attack then occurs if:
  
-    horror score <= exploding d(350 / global horror level)+    horror score >= exploding d(350 / global horror level)
  
     * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map.     * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map.
horror.txt ยท Last modified: 2021/06/19 12:33 by loggy