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horror [2021/02/02 21:37] loggy moved multiplicity here |
horror [2021/05/02 16:41] loggy |
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====== Horror ====== | ====== Horror ====== | ||
- | Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark]]ed commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]]. | + | Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark|horror marked]] commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]]. |
Horrors have a myriad of different attributes. All have high [[magic resistance]], | Horrors have a myriad of different attributes. All have high [[magic resistance]], | ||
When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. | When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. | ||
+ | |||
+ | Horrors have been observed to be capable of casting restricted national spells such as ??Celestial Chastisement?? | ||
===== Mechanics ===== | ===== Mechanics ===== | ||
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=== Horror Attacks due to Cataclysm or Astral Corruption === | === Horror Attacks due to Cataclysm or Astral Corruption === | ||
- | Additionally, | + | Additionally, |
* Calculate the " | * Calculate the " | ||
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* An attack then occurs if: | * An attack then occurs if: | ||
- | horror score <= exploding d(350 / global horror level) | + | horror score >= exploding d(350 / global horror level) |
* If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map. | * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map. |