User Tools

Site Tools


horror

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
horror [2020/05/13 01:27]
loggy created
horror [2021/06/19 12:33] (current)
loggy
Line 1: Line 1:
 ====== Horror ====== ====== Horror ======
  
-Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. The most common means of appearing is to [[horror mark]]ed commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[cataclysm]].+Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark|horror marked]] commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]].
  
 Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength. Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength.
  
 When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status.
 +
 +Horrors have been observed to be capable of casting restricted national spells such as ??Celestial Chastisement?? and ??Break the Third Soul??.
 +
 +===== Mechanics =====
 +
 +=== Horror Level ===
 +
 +The game has a concept of a "global horror level" which governs many aspects of their appearance, as well as their chance of upgrading:
 +
 +^ Game State ^ Horror Level ^
 +| Normal | 1 |
 +| [[Cataclysm]] fully active, regardless of [[Astral Corruption]] | 20 |
 +| [[Astral Corruption]] is active | 10 |
 +| 2 turns before Cataclysm | 5 |
 +| 1 turn before Cataclysm | 10 |
 +
 +=== Upgrading Horror Types ===
 +
 +When a horror is spawned, the game uses this value to upgrade the horror to a greater strength. This process happens as follows:
 +
 +  * Calculate the "base upgrade value". This is calculated as:
 +
 +    (Province's Drain scale + 3) * 5 + (Unit's Horror Marks * 20)
 +
 +  * If this value is greater than 500, it is set to:
 +
 +    500 + (old value - 500)/5, rounded down
 +
 +  * If the global horror level is greater than 1, the base upgrade value is then set to:
 +
 +    (base upgrade value + (horror level / 2)) * (horror level / 2), rounding down after each division
 +
 +  * If requesting a lesser horror, roll a random number between 0 and 999. If the random number is less than the base upgrade value, continue as if requesting a greater horror. Otherwise, a random lesser horror is spawned.
 +  * For spawning a greater horror:
 +    * The upgrade level used is (base upgrade value / 10), the global horror level, or 3, whichever is greater.
 +    * Roll a random number between 0 and 999. If this random number is less than the new upgrade level, spawn a Doom horror that is not already on the map. Otherwise, spawn a greater horror.
 +
 +=== Horror Attacks due to Cataclysm or Astral Corruption ===
 +
 +Additionally, if the global horror level is greater than 1 (during Astral Corruption or the two turns preceding the Cataclysm), there is a chance that any non-[[Mindless]] mage forging an item or casting a ritual suffers an attack by a horror immediately after completing their task. For forging items with two different gem costs, each half is evaluated separately.
 +
 +  * Calculate the "horror score" for the mage. This is given by:
 +
 +    (number of horror marks on mage * 20) + 1 - Province's Drain scale + Number of Gems consumed in the action
 +
 +  * An attack then occurs if:
 +
 +    horror score >= exploding d(350 / global horror level)
 +
 +    * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map.
 +    * If the horror score is greater than or equal to the result of an exploding d100, the attacker is a random greater horror.
 +    * Otherwise, the attacker is a random lesser horror, with the number of attackers varying depending on the type of lesser horror selected.
 +
 +=== Lesser Horror Multiplicity ===
 +
 +Many lesser horrors do not simply attack alone, and tend to come with a variable number of non-commander versions of the same type as the selected parent. This is not always the case, some effect such as [[Hell Power]] do not spawn additional horrors of these types.
 +
 +^ Horror Type ^ Number ^
 +| ??Horror Mantis?? | 1d3+1 |
 +| ??Float Cat Horror?? | 1d3 |
 +| ??Soultorn?? | 2d6 |
 +| ??Spine Membrane Horror?? | 1d3 |
 +| ??Belly Maw Horror?? | 2d3 |
 +| ??Brass Claw Horror?? | 2d3 |
 +
 +
 +===== List of Horrors =====
  
 All horrors possess the following unit abilities: All horrors possess the following unit abilities:
Line 14: Line 81:
 </WRAP> </WRAP>
 <WRAP third column> <WRAP third column>
-{{abilities:magic_power.png?20&nolink}} [[Magic power]] (1) \\ {{abilities:void_sanity.png?20&nolink}} [[Void Sanity]] (20) +{{abilities:magic_power.png?20&nolink}} [[Magic power]] (1), higher where noted \\ {{abilities:void_sanity.png?20&nolink}} [[Void Sanity]] (20) 
 </WRAP> </WRAP>
 <WRAP third column> <WRAP third column>
Line 26: Line 93:
  
 ^ Unit ^ Abilities ^ Notes ^ ^ Unit ^ Abilities ^ Notes ^
-| ??Lesser Horror?? | {{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{abilities:fear.png?20&nolink}} [[Fear]] (10) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (2) \\ {{abilities:teleport.png?20&nolink}} [[Teleport]] \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] | |+| ??Lesser Horror?? | {{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{abilities:fear.png?20&nolink}} [[Fear]] (10) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (2) \\ {{abilities:teleport.png?20&nolink}} [[Teleport]] \\ {{abilities:blink.png?20&nolink}} [[Blink]] \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] | |
 | ??Horror Mantis?? | {{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (5) | | | ??Horror Mantis?? | {{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (5) | |
 | ??Float Cat Horror?? | {{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (5) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (12 vs MR) \\ {{abilities:blind.png?20&nolink}} [[Blind]] \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] | | | ??Float Cat Horror?? | {{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (5) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (12 vs MR) \\ {{abilities:blind.png?20&nolink}} [[Blind]] \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] | |
Line 33: Line 100:
 | ??Belly Maw Horror?? | {{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (2) | | | ??Belly Maw Horror?? | {{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (2) | |
 | ??Brass Claw Horror?? | {{abilities:resist_pierce.png?20&nolink}} [[Pierce Resistant]] \\ {{abilities:resist_shock.png?20&nolink}} [[Shock Resistant]] (15) \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (1) | The brass claws inflict armor negating shock damage. | | ??Brass Claw Horror?? | {{abilities:resist_pierce.png?20&nolink}} [[Pierce Resistant]] \\ {{abilities:resist_shock.png?20&nolink}} [[Shock Resistant]] (15) \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (1) | The brass claws inflict armor negating shock damage. |
 +
 +=== Greater Horrors ===
 +
 +These horrors are significantly stronger than their lesser cousins.
 +
 +^ Unit ^ Abilities ^ Notes ^
 +| ??Horror?? | {{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{abilities:fear.png?20&nolink}} [[Fear]] (15) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (5) \\ {{abilities:teleport.png?20&nolink}} [[Teleport]] \\ {{abilities:blink.png?20&nolink}} [[Blink]] \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] | |
 +| ??Defiler of Dreams?? | {{abilities:stealthy.png?20&nolink}} [[Stealthy]] (80) \\ {{abilities:fear.png?20&nolink}} [[Fear]] (10) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (3) \\ {{abilities:teleport.png?20&nolink}} [[Teleport]] \\ {{abilities:blink.png?20&nolink}} [[Blink]] \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] \\ {{abilities:invisible.png?20&nolink}} [[Invisible]] \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (13 vs MR) \\ {{abilities:cause_unrest.png?20&nolink}} [[Cause Unrest]] (20) \\ {{abilities:blind.png?20&nolink}} [[Blind]] | |
 +| ??Mind Slime Horror?? | {{abilities:reinvigoration.png?20&nolink}} [[Reinvigoration]] (2) \\ {{abilities:fear.png?20&nolink}} [[Fear]] (10) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (5) \\ {{abilities:mind_slimer.png?20&nolink}} [[Mind Slimer]] (25) \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] \\ {{abilities:invisible.png?20&nolink}} [[Invisible]] \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (13 vs MR) \\ {{abilities:innate_spellcaster.png?20&nolink}} [[Innate Spellcaster]] (1) | Is a {{path>S5}} caster. |
 +| ??Gore Tide Horror?? | {{abilities:regeneration.png?20&nolink}} [[Regeneration]] (50%) \\ {{abilities:fear.png?20&nolink}} [[Fear]] (15) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (2) \\ {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (10) \\ {{abilities:resist_cold.png?20&nolink}} [[Resist Cold]] (10) \\ {{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (10) \\ {{abilities:resist_pierce.png?20&nolink}} [[Pierce Resistant]] \\ {{abilities:resist_slash.png?20&nolink}} [[Slash Resistant]] \\ {{abilities:resist_blunt.png?20&nolink}} [[Blunt Resistant]] \\ {{abilities:blind.png?20&nolink}} [[Blind]] \\ {{abilities:slimer.png?20&nolink}} [[Slimer]] (4) \\ {{abilities:plague_carrier.png?20&nolink}} [[Plague Carrier]] (8) | |
 +
 +=== Doom Horrors ===
 +
 +These horrors are unique and named, and are extremely powerful, possessing a number of special abilities. These may prove fatal even to some [[supercombatants]]. If under the control of a player, they have a chance per turn to disappear, yielding the message //Suddenly, //Doom Horror// was nowhere to be found.//
 +
 +Additionally, they may destroy [[thrones]] in their current province if they appear on the strategic map for any reason.
 +
 +== Agon, Eater of Dreams ==
 +
 +??Agon - Eater of Dreams?? possesses a number of notable features: he is one of two horrors to have an attack with an additional [[magic resistance]] negating [[soul slay]] effect, making him especially dangerous to [[immortal]]s. He also has a 25% chance to raise any non-[[lifeless]] creature he kills as a soultorn, one of the lesser horrors. Unlike the other doom horrors, he will not move on the strategic map if controlled by the [[independents]].
 +
 +Additionally, should he enter the strategic map, he triggers a global event which applies a horror mark to 5% of the units on the entire map.
 +
 +
 +<WRAP group>
 +<WRAP third column>
 +{{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%)  \\ {{abilities:fear.png?20&nolink}} [[Fear]] (20) \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (14 vs MR) \\ {{abilities:polymorph_immunity.png?no&nolink}} [[Polymorph Immunity]]
 +</WRAP>
 +<WRAP third column>
 +{{abilities:magic_power.png?20&nolink}} [[Magic power]] (2) \\ {{abilities:bringer_of_misfortune.png?20&nolink}} [[Bringer of Misfortune]] (50) \\ {{abilities:floating.png?20&nolink}} [[Floating]] 
 +</WRAP>
 +<WRAP third column>
 +{{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:teleport.png?20&nolink}} [[Teleport]] \\ {{abilities:blink.png?20&nolink}} [[Blink]]
 +</WRAP>
 +</WRAP>
 +
 +== Umor, Eater of Gods ==
 +
 +??Umor - Eater of Gods#1148?? has three different forms which he shifts between as he becomes wounded. His later forms have lower [[protection]], [[attack skill|attack]] and [[defence skill]]s, but more ability-based protections. Additionally, as he is the only horror with the extremely rare [[astral fetters]] ability, effects such as the ??Ring of Returning?? will not allow a commander to safely escape from an assassination attempt by him. He has a 75% chance to move on the map if independent.
 +
 +<WRAP group>
 +<WRAP third column>
 +{{abilities:resist_cold.png?20&nolink}} [[Resist Cold]] (15)  \\ {{abilities:fear.png?20&nolink}} [[Fear]] (20) \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (12 vs MR, +1 per form defeated) \\ {{abilities:blind.png?20&nolink}} [[Blind]] \\ {{abilities:polymorph_immunity.png?no&nolink}} [[Polymorph Immunity]]
 +</WRAP>
 +<WRAP third column>
 +{{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (15) \\ {{abilities:heretic.png?20&nolink}} [[Heretic]] (10) \\ {{abilities:floating.png?20&nolink}} [[Floating]] \\ {{abilities:astral_fetters.png?20&nolink}} [[Astral Fetters]] \\ {{abilities:blink.png?20&nolink}} [[Blink]]
 +</WRAP>
 +<WRAP third column>
 +{{abilities:stealthy.png?20&nolink}} [[Stealthy]] (40) \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:teleport.png?20&nolink}} [[Teleport]] \\ {{abilities:true_ethereal.png?20&nolink}} [[True Ethereal]] (second and third forms only)
 +</WRAP>
 +</WRAP>
 +
 +== Kurgi, Slave to Unreason ==
 +
 +??Kurgi - Slave to Unreason?? is an [[immobile]] {{path>S10}} caster with an exceptionally large hit point pool. It has a 50% chance to move if independent. It also has {{gems>10S}} to use in every battle, which may allow it to cast spells such as ??Master Enslave??. Its theft of reason attack can inflict feeblemindedness.
 +
 +<WRAP group>
 +<WRAP third column>
 +{{abilities:reinvigoration.png?20&nolink}} [[Reinvigoration]] (2)  \\ {{abilities:fear.png?20&nolink}} [[Fear]] (20) \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (19 vs MR) \\ {{abilities:polymorph_immunity.png?no&nolink}} [[Polymorph Immunity]] \\ {{abilities:resist_cold.png?20&nolink}} [[Resist Cold]] (5)
 +</WRAP>
 +<WRAP third column>
 +{{abilities:mind_slimer.png?20&nolink}} [[Mind Slimer]] (entire battlefield) \\ {{abilities:innate_spellcaster.png?20&nolink}} [[Innate Spellcaster]] (1) \\ {{abilities:blind.png?20&nolink}} [[Blind]] \\ {{abilities:vulnerability_fire.png?20&nolink}} [[Susceptible to Fire]] (5)
 +</WRAP>
 +<WRAP third column>
 +{{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:magic_power.png?20&nolink}} [[Magic power]] (2) \\ {{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (5)
 +</WRAP>
 +</WRAP>
 +
 +== Scabiel, Maker of Ruins ==
 +
 +??Scabiel - Maker of Ruins?? is a massive creature which possesses the unique ability to destroy [[fort]]s in its current province. Of note is its tremor attack, which can strike 25 squares at a time. Its independent movement chance is 75%.
 +
 +<WRAP group>
 +<WRAP third column>
 +{{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%)  \\ {{abilities:fear.png?20&nolink}} [[Fear]] (15) \\ {{abilities:magic_power.png?20&nolink}} [[Magic power]] (2) \\ {{abilities:fateweaving.png?20&nolink}} [[Fateweaving]] (18 vs MR)
 +</WRAP>
 +<WRAP third column>
 +{{abilities:siege_bonus.png?20&nolink}} [[Siege Bonus]] (500) \\ {{abilities:cause_unrest.png?20&nolink}} [[Cause Unrest]] (40) \\ {{abilities:population_killer.png?20&nolink}} [[Population Killer]] (800)
 +</WRAP>
 +<WRAP third column>
 +{{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:stun_immunity.png?20&nolink}} [[Stun Immunity]] \\ {{abilities:polymorph_immunity.png?no&nolink}} [[Polymorph Immunity]]
 +</WRAP>
 +</WRAP>
 +
 +== Rarku, Hunter of Heroes ==
 +
 +??Rarku - Hunter of Heroes?? is one of the two horrors to possess a [[soul slay]]ing weapon attack, alongside Agon. Of additional note is his high number of melee range attacks. His independent move chance is 100%.
 +
 +<WRAP group>
 +<WRAP third column>
 +{{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%)  \\ {{abilities:fear.png?20&nolink}} [[Fear]] (20) \\ {{abilities:damage_reversal.png?20&nolink}} [[Damage Reversal]] (14 vs MR) \\ {{abilities:polymorph_immunity.png?no&nolink}} [[Polymorph Immunity]]
 +</WRAP>
 +<WRAP third column>
 +{{abilities:magic_power.png?20&nolink}} [[Magic power]] (2) \\ {{abilities:bringer_of_misfortune.png?20&nolink}} [[Bringer of Misfortune]] (50) \\ {{abilities:floating.png?20&nolink}} [[Floating]]  \\ {{abilities:blink.png?20&nolink}} [[Blink]]
 +</WRAP>
 +<WRAP third column>
 +{{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:teleport.png?20&nolink}} [[Teleport]]
 +</WRAP>
 +</WRAP>
 +
 +== Hruvur, Abomination of Desolation ==
 +
 +??Hruvur - Abomination of Desolation?? is a {{path>A6S8}} caster that spawns 10 ??False Horror??s at the beginning of battle. It unique among horrors in that it has the ability to [[swallow]] and digest victims. Upon death, it lets out a death wail, stunning creatures that fail to resist.
 +
 +<WRAP group>
 +<WRAP third column>
 +{{abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%)  \\ {{abilities:fear.png?20&nolink}} [[Fear]] (20) \\ {{abilities:resist_shock.png?20&nolink}} [[Resist Shock]] (11) \\ {{abilities:innate_spellcaster.png?20&nolink}} [[Innate Spellcaster]] (2)
 +</WRAP>
 +<WRAP third column>
 +{{abilities:magic_power.png?20&nolink}} [[Magic power]] (2) \\ {{abilities:population_killer.png?20&nolink}} [[Population Killer]] (500) \\ {{abilities:floating.png?20&nolink}} [[Floating]] \\ {{abilities:polymorph_immunity.png?no&nolink}} [[Polymorph Immunity]]
 +</WRAP>
 +<WRAP third column>
 +{{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:teleport.png?20&nolink}} [[Teleport]] \\ {{abilities:blink.png?20&nolink}} [[Blink]]
 +</WRAP>
 +</WRAP>
horror.1589333267.txt.gz ยท Last modified: 2020/05/13 01:27 by loggy