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horror [2020/05/13 18:31]
loggy yay corrections
horror [2021/06/19 12:33] (current)
loggy
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 ====== Horror ====== ====== Horror ======
  
-Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. The most common means of appearing is to [[horror mark]]ed commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[cataclysm]].+Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark|horror marked]] commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]].
  
 Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength. Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength.
  
 When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status.
 +
 +Horrors have been observed to be capable of casting restricted national spells such as ??Celestial Chastisement?? and ??Break the Third Soul??.
 +
 +===== Mechanics =====
 +
 +=== Horror Level ===
 +
 +The game has a concept of a "global horror level" which governs many aspects of their appearance, as well as their chance of upgrading:
 +
 +^ Game State ^ Horror Level ^
 +| Normal | 1 |
 +| [[Cataclysm]] fully active, regardless of [[Astral Corruption]] | 20 |
 +| [[Astral Corruption]] is active | 10 |
 +| 2 turns before Cataclysm | 5 |
 +| 1 turn before Cataclysm | 10 |
 +
 +=== Upgrading Horror Types ===
 +
 +When a horror is spawned, the game uses this value to upgrade the horror to a greater strength. This process happens as follows:
 +
 +  * Calculate the "base upgrade value". This is calculated as:
 +
 +    (Province's Drain scale + 3) * 5 + (Unit's Horror Marks * 20)
 +
 +  * If this value is greater than 500, it is set to:
 +
 +    500 + (old value - 500)/5, rounded down
 +
 +  * If the global horror level is greater than 1, the base upgrade value is then set to:
 +
 +    (base upgrade value + (horror level / 2)) * (horror level / 2), rounding down after each division
 +
 +  * If requesting a lesser horror, roll a random number between 0 and 999. If the random number is less than the base upgrade value, continue as if requesting a greater horror. Otherwise, a random lesser horror is spawned.
 +  * For spawning a greater horror:
 +    * The upgrade level used is (base upgrade value / 10), the global horror level, or 3, whichever is greater.
 +    * Roll a random number between 0 and 999. If this random number is less than the new upgrade level, spawn a Doom horror that is not already on the map. Otherwise, spawn a greater horror.
 +
 +=== Horror Attacks due to Cataclysm or Astral Corruption ===
 +
 +Additionally, if the global horror level is greater than 1 (during Astral Corruption or the two turns preceding the Cataclysm), there is a chance that any non-[[Mindless]] mage forging an item or casting a ritual suffers an attack by a horror immediately after completing their task. For forging items with two different gem costs, each half is evaluated separately.
 +
 +  * Calculate the "horror score" for the mage. This is given by:
 +
 +    (number of horror marks on mage * 20) + 1 - Province's Drain scale + Number of Gems consumed in the action
 +
 +  * An attack then occurs if:
 +
 +    horror score >= exploding d(350 / global horror level)
 +
 +    * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map.
 +    * If the horror score is greater than or equal to the result of an exploding d100, the attacker is a random greater horror.
 +    * Otherwise, the attacker is a random lesser horror, with the number of attackers varying depending on the type of lesser horror selected.
 +
 +=== Lesser Horror Multiplicity ===
 +
 +Many lesser horrors do not simply attack alone, and tend to come with a variable number of non-commander versions of the same type as the selected parent. This is not always the case, some effect such as [[Hell Power]] do not spawn additional horrors of these types.
 +
 +^ Horror Type ^ Number ^
 +| ??Horror Mantis?? | 1d3+1 |
 +| ??Float Cat Horror?? | 1d3 |
 +| ??Soultorn?? | 2d6 |
 +| ??Spine Membrane Horror?? | 1d3 |
 +| ??Belly Maw Horror?? | 2d3 |
 +| ??Brass Claw Horror?? | 2d3 |
 +
 +
 +===== List of Horrors =====
  
 All horrors possess the following unit abilities: All horrors possess the following unit abilities:
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 == Kurgi, Slave to Unreason == == Kurgi, Slave to Unreason ==
  
-??Kurgi - Slave to Unreason?? is an [[immobile]] {{path>S10}} caster with an exceptionally large hit point pool. It has a 50% chance to move if independent. It also has {{gems>10S}} to use in every battle, which may allow it to cast spells such as ??Master Enslave??. +??Kurgi - Slave to Unreason?? is an [[immobile]] {{path>S10}} caster with an exceptionally large hit point pool. It has a 50% chance to move if independent. It also has {{gems>10S}} to use in every battle, which may allow it to cast spells such as ??Master Enslave??Its theft of reason attack can inflict feeblemindedness.
- +
-FIXME what does theft of reason do? feeblemind?+
  
 <WRAP group> <WRAP group>
horror.1589394690.txt.gz · Last modified: 2020/05/13 18:31 by loggy