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horror [2020/05/20 16:02] loggy |
horror [2021/06/19 12:33] (current) loggy |
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====== Horror ====== | ====== Horror ====== | ||
- | Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. | + | Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. |
Horrors have a myriad of different attributes. All have high [[magic resistance]], | Horrors have a myriad of different attributes. All have high [[magic resistance]], | ||
When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. | When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. | ||
+ | |||
+ | Horrors have been observed to be capable of casting restricted national spells such as ??Celestial Chastisement?? | ||
+ | |||
+ | ===== Mechanics ===== | ||
+ | |||
+ | === Horror Level === | ||
+ | |||
+ | The game has a concept of a " | ||
+ | |||
+ | ^ Game State ^ Horror Level ^ | ||
+ | | Normal | 1 | | ||
+ | | [[Cataclysm]] fully active, regardless of [[Astral Corruption]] | 20 | | ||
+ | | [[Astral Corruption]] is active | 10 | | ||
+ | | 2 turns before Cataclysm | 5 | | ||
+ | | 1 turn before Cataclysm | 10 | | ||
+ | |||
+ | === Upgrading Horror Types === | ||
+ | |||
+ | When a horror is spawned, the game uses this value to upgrade the horror to a greater strength. This process happens as follows: | ||
+ | |||
+ | * Calculate the "base upgrade value" | ||
+ | |||
+ | (Province' | ||
+ | |||
+ | * If this value is greater than 500, it is set to: | ||
+ | |||
+ | 500 + (old value - 500)/5, rounded down | ||
+ | |||
+ | * If the global horror level is greater than 1, the base upgrade value is then set to: | ||
+ | |||
+ | (base upgrade value + (horror level / 2)) * (horror level / 2), rounding down after each division | ||
+ | |||
+ | * If requesting a lesser horror, roll a random number between 0 and 999. If the random number is less than the base upgrade value, continue as if requesting a greater horror. Otherwise, a random lesser horror is spawned. | ||
+ | * For spawning a greater horror: | ||
+ | * The upgrade level used is (base upgrade value / 10), the global horror level, or 3, whichever is greater. | ||
+ | * Roll a random number between 0 and 999. If this random number is less than the new upgrade level, spawn a Doom horror that is not already on the map. Otherwise, spawn a greater horror. | ||
+ | |||
+ | === Horror Attacks due to Cataclysm or Astral Corruption === | ||
+ | |||
+ | Additionally, | ||
+ | |||
+ | * Calculate the " | ||
+ | |||
+ | (number of horror marks on mage * 20) + 1 - Province' | ||
+ | |||
+ | * An attack then occurs if: | ||
+ | |||
+ | horror score >= exploding d(350 / global horror level) | ||
+ | |||
+ | * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map. | ||
+ | * If the horror score is greater than or equal to the result of an exploding d100, the attacker is a random greater horror. | ||
+ | * Otherwise, the attacker is a random lesser horror, with the number of attackers varying depending on the type of lesser horror selected. | ||
+ | |||
+ | === Lesser Horror Multiplicity === | ||
+ | |||
+ | Many lesser horrors do not simply attack alone, and tend to come with a variable number of non-commander versions of the same type as the selected parent. This is not always the case, some effect such as [[Hell Power]] do not spawn additional horrors of these types. | ||
+ | |||
+ | ^ Horror Type ^ Number ^ | ||
+ | | ??Horror Mantis?? | 1d3+1 | | ||
+ | | ??Float Cat Horror?? | 1d3 | | ||
+ | | ?? | ||
+ | | ??Spine Membrane Horror?? | 1d3 | | ||
+ | | ??Belly Maw Horror?? | 2d3 | | ||
+ | | ??Brass Claw Horror?? | 2d3 | | ||
+ | |||
+ | |||
+ | ===== List of Horrors ===== | ||
All horrors possess the following unit abilities: | All horrors possess the following unit abilities: |