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horror [2021/02/02 17:36]
loggy Mechanics!
horror [2021/06/19 12:33] (current)
loggy
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 ====== Horror ====== ====== Horror ======
  
-Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark]]ed commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]].+Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark|horror marked]] commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]].
  
 Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength. Horrors have a myriad of different attributes. All have high [[magic resistance]], many are [[ethereal]]; additionally they typically possess multiple attacks with additional supernatural effects such as horror marking, [[life drain]], as well as [[armor piercing]] or [[armor negating|negating]] damage. There are three tiers of horrors, grouped by strength.
  
 When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status.
 +
 +Horrors have been observed to be capable of casting restricted national spells such as ??Celestial Chastisement?? and ??Break the Third Soul??.
  
 ===== Mechanics ===== ===== Mechanics =====
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   * Calculate the "base upgrade value". This is calculated as:   * Calculate the "base upgrade value". This is calculated as:
  
-    (Province's Drain scale + 3) * + (Unit's Horror Marks * 20)+    (Province's Drain scale + 3) * + (Unit's Horror Marks * 20)
  
-  * If this value is less than 500, it is set to:+  * If this value is greater than 500, it is set to:
  
     500 + (old value - 500)/5, rounded down     500 + (old value - 500)/5, rounded down
  
-  * The global horror level is then checkedand is considered to be 3 for this process if it was 1. +  * If the global horror level is greater than 1the base upgrade value is then set to:
-  * The base upgrade value is then set to:+
  
     (base upgrade value + (horror level / 2)) * (horror level / 2), rounding down after each division     (base upgrade value + (horror level / 2)) * (horror level / 2), rounding down after each division
  
-  * If requesting a lesser horror, roll a random number between 0 and 999. If the random number is greater than the base upgrade value, continue as if requesting a greater horror. Otherwise, a random lesser horror is spawned.+  * If requesting a lesser horror, roll a random number between 0 and 999. If the random number is less than the base upgrade value, continue as if requesting a greater horror. Otherwise, a random lesser horror is spawned.
   * For spawning a greater horror:   * For spawning a greater horror:
-    * The upgrade level used is (base upgrade value / 10) or the global horror level, whichever is greater. +    * The upgrade level used is (base upgrade value / 10)the global horror level, or 3, whichever is greater. 
-    * Roll a random number between 0 and 999. If this random number is greater than the new upgrade level, spawn a Doom horror that is not already on the map. Otherwise, spawn a greater horror.+    * Roll a random number between 0 and 999. If this random number is less than the new upgrade level, spawn a Doom horror that is not already on the map. Otherwise, spawn a greater horror.
  
 === Horror Attacks due to Cataclysm or Astral Corruption === === Horror Attacks due to Cataclysm or Astral Corruption ===
  
-Additionally, if the global horror level is greater than 1 (during Astral Corruption or the two turns preceding the Cataclysm), there is a chance that any non-[[Mindless]] mage forging an item or casting a ritual using gems suffers an attack by a horror immediately after completing their task:+Additionally, if the global horror level is greater than 1 (during Astral Corruption or the two turns preceding the Cataclysm), there is a chance that any non-[[Mindless]] mage forging an item or casting a ritual suffers an attack by a horror immediately after completing their task. For forging items with two different gem costs, each half is evaluated separately.
  
   * Calculate the "horror score" for the mage. This is given by:   * Calculate the "horror score" for the mage. This is given by:
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   * An attack then occurs if:   * An attack then occurs if:
  
-    horror score <= exploding d(350 / global horror level)+    horror score >= exploding d(350 / global horror level)
  
     * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map.     * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map.
     * If the horror score is greater than or equal to the result of an exploding d100, the attacker is a random greater horror.     * If the horror score is greater than or equal to the result of an exploding d100, the attacker is a random greater horror.
     * Otherwise, the attacker is a random lesser horror, with the number of attackers varying depending on the type of lesser horror selected.     * Otherwise, the attacker is a random lesser horror, with the number of attackers varying depending on the type of lesser horror selected.
 +
 +=== Lesser Horror Multiplicity ===
 +
 +Many lesser horrors do not simply attack alone, and tend to come with a variable number of non-commander versions of the same type as the selected parent. This is not always the case, some effect such as [[Hell Power]] do not spawn additional horrors of these types.
 +
 +^ Horror Type ^ Number ^
 +| ??Horror Mantis?? | 1d3+1 |
 +| ??Float Cat Horror?? | 1d3 |
 +| ??Soultorn?? | 2d6 |
 +| ??Spine Membrane Horror?? | 1d3 |
 +| ??Belly Maw Horror?? | 2d3 |
 +| ??Brass Claw Horror?? | 2d3 |
  
  
horror.1612287418.txt.gz · Last modified: 2021/02/02 17:36 by loggy