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inanimate [2021/05/11 17:38] fenrir another correction |
inanimate [2022/05/20 14:32] (current) nunda even more links! |
| ======Inanimate====== |
{{:abilities:inanimate.png?nolink}} To be **inanimate** is to be lifeless -- either you've died before, or you've stashed your life elsewhere, or maybe you had no life within you to begin with, but you now move with strong magic instead of any life force or biological functions. Inanimates are essentially robots. | {{:abilities:inanimate.png?nolink}} To be **inanimate** is to be lifeless -- either you've died before, or you've stashed your life elsewhere, or maybe you had no life within you to begin with, but you now move with strong magic instead of any life force or biological functions. Inanimates are essentially robots. |
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* They don't have Blood, a heart, or a set of lungs (or at least they don't need those things), making them immune to all spells that interact with these things (such as ??Bleed??, ??Blood Burst??, ??Desiccation??, ??Frozen Heart??, ??Steal Breath??, & ??Sailors' Death??). | * They don't have Blood, a heart, or a set of lungs (or at least they don't need those things), making them immune to all spells that interact with these things (such as ??Bleed??, ??Blood Burst??, ??Desiccation??, ??Frozen Heart??, ??Steal Breath??, & ??Sailors' Death??). |
* They can't feel pain, making them immune to ??Agony??. | * They can't feel pain, making them immune to ??Agony??. |
* They don't have a life that can be saved, so they can't benefit from {{:abilities:luck.png?15&nolink}}??Luck?? or ??Stygian Skin??. On the other hand, this fact makes them immune to both ??Claim Life?? & ??Life for a Life??, since they don't have a life that can be traded for or claimed. | * They don't have a life that can be saved, so they can't benefit from {{:abilities:luck.png?15&nolink}}[[Luck]] or ??Stygian Skin??. On the other hand, this fact makes them immune to both ??Claim Life?? & ??Life for a Life??, since they don't have a life that can be traded for or claimed. |
* Last but not least, they can't catch any {{:abilities:disease.png?15&nolink}}Diseases, be they ??Seven Year Fever??, ??Leprosy??, or even the rabies that causes ??Hydrophobia??. | * Last but not least, they can't catch any {{:abilities:disease.png?15&nolink}}Diseases, be they ??Seven Year Fever??, ??Leprosy??, or even the rabies that causes ??Hydrophobia??. |
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Constructs, Phantasms, standard Elementals, & Undead that you've used Enchantment or Construction Rituals to make are inanimate. | Constructs, Phantasms, standard [[Elemental]]s, & [[Undead]] that you've used [[Enchantment]] or [[Construction]] [[Rituals]] to make are inanimate. |