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MA Ind - Giants of the Lost Tribe

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Wasteland gives your Giants. A situational unit to build a fort on resources poor but often covited province type for its magic potential for some nations. You get non-sacred Anakites but they slowly die while away from home. They are still True giants with two attacks and Magic Gear so still consider securing them, though the payoff will not be immidiate.

Commanders

Sprite Unit Name Special Attributes Comments
King of the Lost Tribe
195
101
4
random2200% 5
resist fire (5)
Gluttony(8)
Homesickness (30%)
heretic (2)
need not eat
wasteland survival
You get a True Giant Heavy thug. It cost Tons of Pearls for your Biggest angles when it's cheaper to spend gold.
Guy gets Seff buffing magic and starts with some magic gear.
Already a Great body, if needed to counter thug with High HP and Strength.
His main weakness is being homesick, meaning He will have to Strike quickly before recovering his HP back home. is convenient to use his Long Hams to walk back, use Teleport and or Flying Shoes to return to base.
Abbot Sage
110
11
2
astral 11holy 22 9
Sacred
Fortune Teller (5)
Adept Researcher (+2)
Great value researcher due to the Sacred upkeep. This guy can also be recruited anywhere with a lab and temple. This is the reason why Magic 3 is very tempting on Ind.

Troops

Sprite Unit Name Special Attributes Comments
Giant of the Lost Tribe
50
53
18
resist fire(5)
Gluttony(5)
Homesickness(30%)
need not eat
wasteland survival
Situational, but if you need Big guy, especially sInce They are already High Strength with Magic weapons, and a large HP pool. But down Regeneration
They only last for a few turns away from home, so Gateway into the Deciding battle.
ind-ma-giants.1640081619.txt.gz · Last modified: 2021/12/21 10:13 by wigglefig