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ind-ma-giants [2021/12/21 15:39] joste [Troops] |
ind-ma-giants [2022/03/20 09:49] (current) wigglefig |
===== MA Ind - Giants of the Lost Tribe ===== | ===== MA Ind - Giants of the Lost Tribe ===== |
[[ind-ma | Back to MA Ind main page]] | [[ind-ma#the vassals of magnificent ind | Back to MA Ind main page]] |
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Wasteland gives your Giants. A situational unit to build a fort on resources poor but often covited province type for its magic potential for some nations. You get non-sacred Anakites but they slowly die while away from home. They are still True giants with two attacks and Magic Gear so still consider securing them, though the payoff will not be immidiate. | Wasteland forts provide access to nonsacred [[ashdod ma | Anakim]], with the big caveat that they are able to spend no more than three turns away from their home province before dying by divine decree. The Giants of the Lost Tribe make powerful thugs and troops, but their homesickness seriously limits their utility outside of a niche home guard. |
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==== Commanders ==== | ==== Commanders ==== |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{nations:ma:ind:king_of_the_lost_tribe.png?nolink}} | **??King of the Lost Tribe??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 101\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>200%FES}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}}[[resist fire]] (5)\\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]](8)\\ {{:abilities:homesickness.png?15&nolink}}[[Homesickness]] (30%)\\ {{:abilities:heretic.png?15&nolink}}[[heretic]] (2)\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}}[[wasteland survival]] | You get a True Giant Heavy thug. It cost Tons of Pearls for your Biggest angles when it's cheaper to spend gold.\\ Guy gets Seff buffing magic and starts with some magic gear.\\ Already a Great body, if needed to counter thug with High HP and Strength.\\ His main weakness is being homesick, meaning He will have to Strike quickly before recovering his HP back home. is convenient to use his Long Hams to walk back, use ??Teleport?? and or ??Flying Shoes?? to return to base. | | | {{nations:ma:ind:king_of_the_lost_tribe.png?nolink}} | **??King of the Lost Tribe??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 101\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>200%FES}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8)\\ {{:abilities:homesickness.png?15&nolink}} [[Homesickness]] (30%)\\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (2)\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | A giant heavy thug, almost as powerful as Ashdod's ??Adon??im for a third less gold. Has excellent self-buffing paths, stats and gear, but the homesickness is a major problem for anything more than the shortest of trips abroad. On the bright side, the King of the Lost Tribe is actually Ind's most reliable access to {{path>E2}} for ??Earth Boots??, and astral randoms with a ??Starshine Skullcap?? can ??Teleport?? to partially get around their homesickness. | |
| {{:nations:ma:ind:abbot_sage.png?nolink }} | **??Abbot Sage??** \\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1,H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5)\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2) | Great value researcher due to the Sacred upkeep. This guy can also be recruited anywhere with a lab and temple. This is the reason why Magic 3 is very tempting on Ind. | | | {{:nations:ma:ind:abbot_sage.png?nolink }} | **??Abbot Sage??** \\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1,H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5)\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2) | Not a particularly gold-efficient researcher, but has reduced upkeep due to being sacred. Can form smite communions to accompany Ind's native {{path>H3}}s. | |
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==== Troops ==== | ==== Troops ==== |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{nations:ma:ind:giant_of_the_lost_tribe.png?nolink}} | **??Giant of the Lost Tribe??** \\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 53\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:resist_fire.png?15&nolink}}[[resist fire]](5)\\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]](5)\\ {{:abilities:homesickness.png?15&nolink}}[[Homesickness]](30%)\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}}[[wasteland survival]] | Situational, but if you need Big guy, especially sInce They are already High Strength with Magic weapons, and a large HP pool. But down ??Regeneration??\\ They only last for a few turns away from home, so ??Gateway?? into the Deciding battle. | | | {{nations:ma:ind:giant_of_the_lost_tribe.png?nolink}} | **??Giant of the Lost Tribe??** \\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 53\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (5)\\ {{:abilities:homesickness.png?15&nolink}} [[Homesickness]] (30%)\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | The Giants of the Lost Tribe would be excellent troops if not for their homesickness. Still worth considering as a home guard against raids, as their high-damage attacks will chew through elite troops and minimally geared thugs. | |
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{{tag>ind}} | {{tag>ind}} |