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ind-ma-giants [2022/03/20 08:23] wigglefig |
ind-ma-giants [2022/03/20 09:49] (current) wigglefig |
==== Commanders ==== | ==== Commanders ==== |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{nations:ma:ind:king_of_the_lost_tribe.png?nolink}} | **??King of the Lost Tribe??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 101\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>200%FES}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8)\\ {{:abilities:homesickness.png?15&nolink}} [[Homesickness]] (30%)\\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (2)\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | A giant heavy thug, almost as powerful as Ashdod's ??Adon??im for a third less gold. Has excellent self-buffing paths, stats and gear, but the homesickness is a major problem for anything more than the shortest of trips abroad. On the bright side, the King of the Lost Tribe is actually Ind's most reliable access to {{path>E2}} for ??Earth Boots??, and astral randoms can ??Teleport?? to partially get around their homesickness. | | | {{nations:ma:ind:king_of_the_lost_tribe.png?nolink}} | **??King of the Lost Tribe??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 101\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>200%FES}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8)\\ {{:abilities:homesickness.png?15&nolink}} [[Homesickness]] (30%)\\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (2)\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | A giant heavy thug, almost as powerful as Ashdod's ??Adon??im for a third less gold. Has excellent self-buffing paths, stats and gear, but the homesickness is a major problem for anything more than the shortest of trips abroad. On the bright side, the King of the Lost Tribe is actually Ind's most reliable access to {{path>E2}} for ??Earth Boots??, and astral randoms with a ??Starshine Skullcap?? can ??Teleport?? to partially get around their homesickness. | |
| {{:nations:ma:ind:abbot_sage.png?nolink }} | **??Abbot Sage??** \\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1,H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5)\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2) | Not a particularly gold-efficient researcher, but has reduced upkeep due to being sacred. Can form smite communions to accompany Ind's native {{path>H3}}s. | | | {{:nations:ma:ind:abbot_sage.png?nolink }} | **??Abbot Sage??** \\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1,H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5)\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2) | Not a particularly gold-efficient researcher, but has reduced upkeep due to being sacred. Can form smite communions to accompany Ind's native {{path>H3}}s. | |
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