Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
ind-ma [2022/07/22 12:57] nunda [Troops] sacred links, baculite standard ability and comments |
ind-ma [2023/10/04 17:19] (current) matius Lord Over Heathen Tribes: minor terminology fix |
| |
{{ :nations:flags:ma_ind.png|}} | {{ :nations:flags:ma_ind.png|}} |
====== MA Ind, Magnificent Kingdom of Exhalted Virtue ====== | ====== MA Ind, Magnificent Kingdom of Exalted Virtue ====== |
{{:nations:ma:ind:grigori.png?nolink&100 |}}{{:nations:ma:ind:ophan.png?nolink&100 |}}{{:nations:ma:ind:abbot_magus_supreme.png?nolink&50 |}} | {{:nations:ma:ind:grigori.png?nolink&100 |}}{{:nations:ma:ind:ophan.png?nolink&100 |}}{{:nations:ma:ind:abbot_magus_supreme.png?nolink&50 |}} |
===== Lore ===== | ===== Lore ===== |
==== Capital Sites ==== | ==== Capital Sites ==== |
^ Sublime Palace ^ Fountain of Youth ^ The Great Mirror ^ The Onyx Court | | ^ Sublime Palace ^ Fountain of Youth ^ The Great Mirror ^ The Onyx Court | |
| {{:sites:sites_0028.png?nolink }} \\ Enables recruitment of :\\ ??Primate King??s {{:nations:ma:ind:primate_king.png?nolink}}\\ ??Baculite??s {{:nations:ma:ind:baculite.png?nolink}}\\ Your capital always have Max {{order}} \\ Produce {{gems>1F1S}} per turn | {{:sites:sites_0054.png?nolink}} \\ Slow down aging 50%\\ Reduce unreast: -5\\ Produce {{gems>1W}} per turn | Enables recruitment of :\\ ??Abbot Magus Supreme??s {{:nations:ma:ind:abbot_magus_supreme.png?nolink}}\\ ??Abbot Magus??es {{:nations:ma:ind:abbot_magus.png?nolink}}\\ ??Mirror Guard??s {{:nations:ma:ind:mirror_guard.png?nolink}}\\ Astral mage may enter to scry (range 3)\\ Produce 1 {{:misc:magic:astralpearl.png?nolink}} per turn | {{:sites:sites_0028.png?nolink }} \\ Enables recruitment of :\\ ??Archbishop Marshal??s {{:nations:ma:ind:archbishop_marshal.png?nolink}}\\ ??Bishop General??s {{:nations:ma:ind:bishop_general.png?nolink}}\\ ??Soldier Priest??s {{:nations:ma:ind:soldier_priest.png?nolink}}\\ ??Archer Priest??s {{:nations:ma:ind:archer_priest.png?nolink}}\\ Commander May enter: all models in army gain 4xp\\ Produce {{gems>1E}} per turn | | | {{:sites:sites_0028.png?nolink }} \\ Enables recruitment of :\\ ??Primate King??s {{:nations:ma:ind:primate_king.png?nolink}}\\ ??Baculite??s {{:nations:ma:ind:baculite.png?nolink}}\\ - Capital always has Max Order {{order}} [[scales]] \\ \\ Produce {{gems>1F1S}} per turn | {{:sites:sites_0054.png?nolink}} \\ - Slow down [[old age|aging]] 50%\\ - Reduce [[unrest]]: -5 \\ \\ Produce {{gems>1W}} per turn | Enables recruitment of :\\ ??Abbot Magus Supreme??s {{:nations:ma:ind:abbot_magus_supreme.png?nolink}}\\ ??Abbot Magus??es {{:nations:ma:ind:abbot_magus.png?nolink}}\\ ??Mirror Guard??s {{:nations:ma:ind:mirror_guard.png?nolink}}\\ Astral mage may enter to [[scry]] (range 3) \\ \\ Produce 1 {{:misc:magic:astralpearl.png?nolink}} per turn | {{:sites:sites_0028.png?nolink }} \\ Enables recruitment of :\\ ??Archbishop Marshal??s {{:nations:ma:ind:archbishop_marshal.png?nolink}}\\ ??Bishop General??s {{:nations:ma:ind:bishop_general.png?nolink}}\\ ??Soldier Priest??s {{:nations:ma:ind:soldier_priest.png?nolink}}\\ ??Archer Priest??s {{:nations:ma:ind:archer_priest.png?nolink}}\\ - Commander May enter: all models in army gain 4 [[Experience]] \\ \\ Produce {{gems>1E}} per turn | |
| |
| |
* ??Azenach Archer??, double dagger archers, from everywhere | * ??Azenach Archer??, double dagger archers, from everywhere |
* ??Cannibal Warrior??s, the 12att spear/javelin ones, from everywhere | * ??Cannibal Warrior??s, the 12att spear/javelin ones, from everywhere |
* ??Fommepori Warrior??, hatchet/short sword users with berserking, forest only (about 40% of the time) | * ??Fommepori Warrior??, hatchet/short sword berserkers, from forests |
* ??Agrimandri Warrior??, high attack sword/javelin/shield troops, mountain only (seem rarer than Fommepori) | * ??Agrimandri Warrior??, high attack sword/javelin/shield troops, from mountains and highlands |
* ??Vintefolei Horseman??, light lance/bow cavalry. 18 damage first strike without buffs. With a +4 strength buff, that's up to 24. Mountain/plains only. | * ??Vintefolei Horseman??, light lance/bow cavalry. 18 damage first strike without buffs. With a +4 strength buff, that's up to 24. Mountain and plains //only//; they won't be found in any other hybrid terrain. |
| |
In cases where provinces have multiple terrain types, you use the widest selection of types possible. Underwater provinces are considered plains if you have ??Thetis' Blessing?? up - Azenach archers, Cannibal Warriors, and Vintofolei can be found underwater. Swamps, wastes, caves, and farms all only spawn Azenach and Cannibal warriors with the mobilize heathens command. | Only one type of heathen will be mobilized per use of this ability, chosen randomly. All valid tribes have the same chance of appearing, but the Fommepori, Agrimandri, and Vintefolei are more elite, and on average only half as many of their warriors will answer the call compared to the more numerous Azenach and Cannibals. |
| |
Like other gather slave commands (and this is the targorder it uses), you can no longer //Mobilize Heathens// at 100 [[unrest]]. If you gather slaves in a fort, there is a chance for it to fail based on the admin rating of the fort. | Swamps, wastes, caves, and farms all only spawn Azenach and Cannibal warriors. If you have ??Thetis' Blessing?? up, you can gather heathens underwater as well - Seas and Deep Seas are considered plains, and Kelp Forests act the same as Forests, while Gorges count as Highlands. |
| |
(FIXME unsure about kelp field / gorges and the quite rare highlands province type)</WRAP> | This ability isn't without downsides: every time you use it, 8 people will be removed from the province. Every heathen you conscript will remove an additional 2 people, as well as immediately increase the [[unrest]] of the province by 1.2 points (and 0.2 for every turn they stick around). Like other gather slave commands, you can no longer //Mobilize Heathens// at 100 unrest. If you gather heathens in a [[fort|fortified]] province, your haul will be reduced by the fort's admin percentage. </WRAP> |
| |
==== Troops ==== | ==== Troops ==== |
| {{:nations:ma:ind:archer_priest.png?nolink}} | **??Archer Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] | One of the few sacred archers in MA, but otherwise unremarkable. | | | {{:nations:ma:ind:archer_priest.png?nolink}} | **??Archer Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] | One of the few sacred archers in MA, but otherwise unremarkable. | |
| {{:nations:ma:ind:soldier_priest.png?nolink}} | **??Soldier Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 18\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] | Sacred medium infantry. They are very cheap for a sacred with decent overall stats and super massable due to Ind's ability to get +1 sacred recruitment for every temple and the maximized order in their capital. \\ \\ With a good statbless, Soldier Priests have the potential to be one of the most cost-effective units in the game by just being better humans in every way. | | | {{:nations:ma:ind:soldier_priest.png?nolink}} | **??Soldier Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 18\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] | Sacred medium infantry. They are very cheap for a sacred with decent overall stats and super massable due to Ind's ability to get +1 sacred recruitment for every temple and the maximized order in their capital. \\ \\ With a good statbless, Soldier Priests have the potential to be one of the most cost-effective units in the game by just being better humans in every way. | |
| {{:nations:ma:ind:baculite.png?nolink}} | **??Baculite??** \\ {{:misc:gui:gold.png?15&nolink}} 19\\ {{:misc:gui:resources.png?15&nolink}} 14\\ {{:misc:gui:recruitmentpoints.png?15&nolink}}31\\ Limited Recruitment (2)\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:standard.png?20&nolink}} [[Standard]] (1) | Baculites have worse stats (particularly protection) compared to Ind's other infantry, but come with unique length 3 [[magic weapons]] that do AOE fatigue damage to other sacreds. \\ \\ Too fast to be safely used as a [[morale]] booster for most of Ind's troops who are often high morale anyway. Can still do so for ??Gog Reaver??s, ??Satyr Slave??s and the different lions summoned by ??Great Huntress??es without running ahead of them. | | | {{:nations:ma:ind:baculite.png?nolink}} | **??Baculite??** \\ {{:misc:gui:gold.png?15&nolink}} 19\\ {{:misc:gui:resources.png?15&nolink}} 14\\ {{:misc:gui:recruitmentpoints.png?15&nolink}}31\\ Limited Recruitment (2)\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) | Baculites have worse stats (particularly protection) compared to Ind's other infantry, but come with unique length 3 [[magic weapons]] that do AOE fatigue damage to other sacreds. \\ \\ Too fast to be safely used as a [[morale]] booster for most of Ind's troops who are often high morale anyway. Can still do so for ??Gog Reaver??s, ??Satyr Slave??s and the different lions summoned by ??Great Huntress??es without running ahead of them. | |
| {{:nations:ma:ind:mirror_guard.png?nolink}} | **??Mirror Guard??** \\ {{:misc:gui:gold.png?15&nolink}} 19\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21\\ Limited Recruitment (2)\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] | Mirror Guards are simply upgraded Soldier Priests, but their recruitment is limited to 2/turn. | | | {{:nations:ma:ind:mirror_guard.png?nolink}} | **??Mirror Guard??** \\ {{:misc:gui:gold.png?15&nolink}} 19\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21\\ Limited Recruitment (2)\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] | Mirror Guards are simply upgraded Soldier Priests, but their recruitment is limited to 2/turn. | |
| |
**Elemental** | **Elemental** |
* {{path>F2}} on Abbot Magus Supremes | * {{path>F2}} on Abbot Magus Supremes |
* No {{:misc:magic:air.png?14&nolink}}air magic at all! Can eventually summon {{path>A3}} via ??Faerie Court?? (expensive!) | * No {{:misc:magic:air.png?14&nolink}}air magic at all! Can eventually summon {{path>A3}} via ??Faerie Court?? |
* {{path>W2}} on Abbot Magus Supremes, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea??, ??Sea King's Court??, and [[elemental royalty#queens-of-elemental-water | Queen of Elemental Water]] (expensive!) | * {{path>W2}} on Abbot Magus Supremes, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea??, ??Sea King's Court??, and [[elemental royalty#queens-of-elemental-water | Queen of Elemental Water]] |
* {{path>E2}} on Kings of the Lost Tribe, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? and [[elemental royalty#kings-of-elemental-earth | Kings of Elemental Earth]] (expensive!) | * {{path>E2}} on Kings of the Lost Tribe, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? and [[elemental royalty#kings-of-elemental-earth | Kings of Elemental Earth]] |
| |
**Sorceries** | **Sorceries** |
* {{path>S4}} on Abbot Magus Supremes, {{path>S7}} via a ??Starshine Skullcap??, ??Crystal Coin??, ??Ring of Sorcery?? (expensive!) | * {{path>S4}} on Abbot Magus Supremes, {{path>S7}} via a ??Starshine Skullcap??, ??Crystal Coin??, ??Ring of Sorcery?? |
* {{path>D2}} on Magog Bitch-Mothers, {{path>D3}} via a ??Skull Staff?? | * {{path>D2}} on Magog Bitch-Mothers, {{path>D3}} via a ??Skull Staff?? |
* {{path>N2}} on Magog Bitch-Mothers, {{path>N5}} via a ??Thistle Mace??, ??Moonvine Bracelet??, ??Armor of Twisting Thorns?? | * {{path>N2}} on Magog Bitch-Mothers, {{path>N5}} via a ??Thistle Mace??, ??Moonvine Bracelet??, ??Armor of Twisting Thorns?? |