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ind-ma [2022/07/27 01:12] wigglefig changed size of standard image on baculites |
ind-ma [2023/10/04 17:19] (current) matius Lord Over Heathen Tribes: minor terminology fix |
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{{ :nations:flags:ma_ind.png|}} | {{ :nations:flags:ma_ind.png|}} |
====== MA Ind, Magnificent Kingdom of Exhalted Virtue ====== | ====== MA Ind, Magnificent Kingdom of Exalted Virtue ====== |
{{:nations:ma:ind:grigori.png?nolink&100 |}}{{:nations:ma:ind:ophan.png?nolink&100 |}}{{:nations:ma:ind:abbot_magus_supreme.png?nolink&50 |}} | {{:nations:ma:ind:grigori.png?nolink&100 |}}{{:nations:ma:ind:ophan.png?nolink&100 |}}{{:nations:ma:ind:abbot_magus_supreme.png?nolink&50 |}} |
===== Lore ===== | ===== Lore ===== |
* ??Azenach Archer??, double dagger archers, from everywhere | * ??Azenach Archer??, double dagger archers, from everywhere |
* ??Cannibal Warrior??s, the 12att spear/javelin ones, from everywhere | * ??Cannibal Warrior??s, the 12att spear/javelin ones, from everywhere |
* ??Fommepori Warrior??, hatchet/short sword users with berserking, forest only (about 40% of the time) | * ??Fommepori Warrior??, hatchet/short sword berserkers, from forests |
* ??Agrimandri Warrior??, high attack sword/javelin/shield troops, mountain only (seem rarer than Fommepori) | * ??Agrimandri Warrior??, high attack sword/javelin/shield troops, from mountains and highlands |
* ??Vintefolei Horseman??, light lance/bow cavalry. 18 damage first strike without buffs. With a +4 strength buff, that's up to 24. Mountain/plains only. | * ??Vintefolei Horseman??, light lance/bow cavalry. 18 damage first strike without buffs. With a +4 strength buff, that's up to 24. Mountain and plains //only//; they won't be found in any other hybrid terrain. |
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In cases where provinces have multiple terrain types, you use the widest selection of types possible. Underwater provinces are considered plains if you have ??Thetis' Blessing?? up - Azenach archers, Cannibal Warriors, and Vintofolei can be found underwater. Swamps, wastes, caves, and farms all only spawn Azenach and Cannibal warriors with the mobilize heathens command. | Only one type of heathen will be mobilized per use of this ability, chosen randomly. All valid tribes have the same chance of appearing, but the Fommepori, Agrimandri, and Vintefolei are more elite, and on average only half as many of their warriors will answer the call compared to the more numerous Azenach and Cannibals. |
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Like other gather slave commands (and this is the targorder it uses), you can no longer //Mobilize Heathens// at 100 [[unrest]]. If you gather slaves in a fort, there is a chance for it to fail based on the admin rating of the fort. | Swamps, wastes, caves, and farms all only spawn Azenach and Cannibal warriors. If you have ??Thetis' Blessing?? up, you can gather heathens underwater as well - Seas and Deep Seas are considered plains, and Kelp Forests act the same as Forests, while Gorges count as Highlands. |
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(FIXME unsure about kelp field / gorges and the quite rare highlands province type)</WRAP> | This ability isn't without downsides: every time you use it, 8 people will be removed from the province. Every heathen you conscript will remove an additional 2 people, as well as immediately increase the [[unrest]] of the province by 1.2 points (and 0.2 for every turn they stick around). Like other gather slave commands, you can no longer //Mobilize Heathens// at 100 unrest. If you gather heathens in a [[fort|fortified]] province, your haul will be reduced by the fort's admin percentage. </WRAP> |
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==== Troops ==== | ==== Troops ==== |
**Elemental** | **Elemental** |
* {{path>F2}} on Abbot Magus Supremes | * {{path>F2}} on Abbot Magus Supremes |
* No {{:misc:magic:air.png?14&nolink}}air magic at all! Can eventually summon {{path>A3}} via ??Faerie Court?? (expensive!) | * No {{:misc:magic:air.png?14&nolink}}air magic at all! Can eventually summon {{path>A3}} via ??Faerie Court?? |
* {{path>W2}} on Abbot Magus Supremes, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea??, ??Sea King's Court??, and [[elemental royalty#queens-of-elemental-water | Queen of Elemental Water]] (expensive!) | * {{path>W2}} on Abbot Magus Supremes, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea??, ??Sea King's Court??, and [[elemental royalty#queens-of-elemental-water | Queen of Elemental Water]] |
* {{path>E2}} on Kings of the Lost Tribe, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? and [[elemental royalty#kings-of-elemental-earth | Kings of Elemental Earth]] (expensive!) | * {{path>E2}} on Kings of the Lost Tribe, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? and [[elemental royalty#kings-of-elemental-earth | Kings of Elemental Earth]] |
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**Sorceries** | **Sorceries** |
* {{path>S4}} on Abbot Magus Supremes, {{path>S7}} via a ??Starshine Skullcap??, ??Crystal Coin??, ??Ring of Sorcery?? (expensive!) | * {{path>S4}} on Abbot Magus Supremes, {{path>S7}} via a ??Starshine Skullcap??, ??Crystal Coin??, ??Ring of Sorcery?? |
* {{path>D2}} on Magog Bitch-Mothers, {{path>D3}} via a ??Skull Staff?? | * {{path>D2}} on Magog Bitch-Mothers, {{path>D3}} via a ??Skull Staff?? |
* {{path>N2}} on Magog Bitch-Mothers, {{path>N5}} via a ??Thistle Mace??, ??Moonvine Bracelet??, ??Armor of Twisting Thorns?? | * {{path>N2}} on Magog Bitch-Mothers, {{path>N5}} via a ??Thistle Mace??, ??Moonvine Bracelet??, ??Armor of Twisting Thorns?? |