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introduction_to_dominions [2021/08/13 15:34] reign_of_error a few updates, corrections and additions based on Discord |
introduction_to_dominions [2021/08/13 15:38] (current) reign_of_error fix links |
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Once you've chosen a nation, you design a [[pretenders|pretender god]] to lead it. A pretender might be anything from an frail, aged wizard to a carved block of stone to a terrifying monster. Each nation has many choices for their god, and the huge number of possible combinations of nations and gods is a big part of what makes the game interesting. Pretenders can potentially do many things, but you have limited points and deciding what your god should be good at involves trade-offs. | Once you've chosen a nation, you design a [[pretenders|pretender god]] to lead it. A pretender might be anything from an frail, aged wizard to a carved block of stone to a terrifying monster. Each nation has many choices for their god, and the huge number of possible combinations of nations and gods is a big part of what makes the game interesting. Pretenders can potentially do many things, but you have limited points and deciding what your god should be good at involves trade-offs. | ||
- | Gods can be powerful in battle themselves. They can be mages skilled in some or all of the eight paths of magic. They can provide [[blesses|special bonuses]] to a nation' | + | Gods can be powerful in battle themselves. They can be mages skilled in some or all of the eight paths of magic. They can provide [[blesses|special bonuses]] to a nation' |
===== The Map and the War ===== | ===== The Map and the War ===== |