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items [2022/08/29 01:03] thelistener [Unit slots] |
items [2022/08/30 11:23] thelistener [Items] |
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Magic items may only be equipped on a commander with the proper [[items# | Magic items may only be equipped on a commander with the proper [[items# | ||
- | Like gems, magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a lab is present. | + | Like [[gems]], magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a [[laboratory|lab]] is present. |
Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | ||
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Some magic items cannot be forged and have to be obtained through other means. | Some magic items cannot be forged and have to be obtained through other means. | ||
- | A very small number of units, mostly [[pretenders]], | + | A very small number of units, mostly [[pretenders]], |
The majority of unforgeable magic items can only be obtained through killing the [[independents]] which carry them when they spawn as a [[random event]] or at the start of the game. | The majority of unforgeable magic items can only be obtained through killing the [[independents]] which carry them when they spawn as a [[random event]] or at the start of the game. |