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items [2022/08/29 14:15] thelistener [Unforgeable items] |
items [2022/08/30 22:55] thelistener [Item traits] |
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Magic items may only be equipped on a commander with the proper [[items# | Magic items may only be equipped on a commander with the proper [[items# | ||
- | Like gems, magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a lab is present. | + | Like [[gems]], magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a [[laboratory|lab]] is present. |
Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | ||
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* **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | * **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | ||
- | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the disease ((Invisible flag, [[https:// | + | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the Disease |
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* **Helmet** - This item may not be worn in a crown slot. | * **Helmet** - This item may not be worn in a crown slot. |