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items [2022/08/28 23:39] thelistener [Items] |
items [2022/12/05 14:20] timotej [Artifacts] rewrote a bit, linked artifacts page |
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Unlocking the ability to forge more powerful magic items is the primary use of the magic school of [[Construction]], | Unlocking the ability to forge more powerful magic items is the primary use of the magic school of [[Construction]], | ||
- | Like gems, magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a lab is present. | + | Magic items may only be equipped on a commander with the proper [[items# |
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+ | Like [[gems]], magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a [[laboratory|lab]] is present. | ||
Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | ||
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====Unit slots==== | ====Unit slots==== | ||
- | A key factor in using magic items is understanding the limitation of the slots a given commander has. Non-commander units may not be given magic items unless they are transformed into commanders | + | Each unit, including non-commanders, has a specified number of slots that is inherent to their chassis, an unmounted |
- | Slot availability can be modified by [[afflictions]] such as the loss of one or both arms, and by units which have some form of shapeshifting ability. Upon transforming to a form lacking slots which were filled with items, the items are lost. | + | Slot availability can be modified by [[afflictions]] such as the loss of one or both arms. |
- | Equipping magical items can replace equipment which a unit wears by default. For example, | + | When a unit transforms into a chassis lacking slots which were filled |
- | When a unit with magic items dies in battle, there is a chance for another | + | Magic items will replace |
+ | While most commanders can wear any headpiece in their head slot, some cannot wear regular helmets and are therefore limited to wearing crowns, be it due to head shape, hornedness or just plain snootiness. Commanders with this limitation feature a crown icon on their head slot instead of a helmet. | ||
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+ | Hand slots will alternate between weapon slots with a sword icon and shield slots with a shield icon, weapon slots may not be used to equip a shield. | ||
====Item traits==== | ====Item traits==== | ||
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* **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | * **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | ||
- | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the disease ((Invisible flag, [[https:// | + | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the Disease |
- | + | ||
- | * **Crown** - While most commanders can wear any headpiece | + | * **Helmet** - This item may not be worn in a crown slot. |
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+ | * **Shield** - This item may not be worn in a regular weapon | ||
* **Two handed weapon** - Carrying this weapon requires an additional unused hand slot. When holding a two handed weapon there is no visual indication of the second slot being used and clicking it will still open the treasury, even with all other slots full. | * **Two handed weapon** - Carrying this weapon requires an additional unused hand slot. When holding a two handed weapon there is no visual indication of the second slot being used and clicking it will still open the treasury, even with all other slots full. | ||
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====Artifacts==== | ====Artifacts==== | ||
- | Every item requiring Construction 8 to forge is called an artifact. Artifacts differ from regular items in that only one of each artifact may exist at any time (though if it is lost and not recovered | + | All items requiring Construction 8 to forge are unique [[artifacts]]. Only one of each artifact may exist at any time. If an artifact |
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- | Should | + | |
+ | Additionally, | ||
====Spell Items==== | ====Spell Items==== | ||
Certain items allow the wearer to cast a specific combat- or ritual magic. Casting a spell this way will disregard path- and research requirements, | Certain items allow the wearer to cast a specific combat- or ritual magic. Casting a spell this way will disregard path- and research requirements, | ||
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If a commander dies outside of battle, such as from [[disease]], | If a commander dies outside of battle, such as from [[disease]], | ||
- | =====Stackable items===== | + | ====Stackable items==== |
The following is a non-exhaustive list of every item known to fully or partially stack with itself. | The following is a non-exhaustive list of every item known to fully or partially stack with itself. | ||
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* ??Eye of Aiming?? and other items with the magiceye trait will remove an additional eye every time they are stacked. | * ??Eye of Aiming?? and other items with the magiceye trait will remove an additional eye every time they are stacked. | ||
* ??Ice Lance??s will add additional charge attacks to the wearer' | * ??Ice Lance??s will add additional charge attacks to the wearer' | ||
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+ | ====Unforgeable items==== | ||
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+ | Some magic items cannot be forged and have to be obtained through other means. | ||
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+ | A very small number of units, mostly [[pretenders]], | ||
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+ | The majority of unforgeable magic items can only be obtained through killing the [[independents]] which carry them when they spawn as a [[random event]] or at the start of the game. | ||
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=====Frequently asked questions about specific items===== | =====Frequently asked questions about specific items===== | ||