This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
items [2022/08/29 14:15] thelistener [Unforgeable items] |
items [2026/04/03 05:06] (current) reinc [Frequently asked questions about specific items] - removed uncertain claims |
||
|---|---|---|---|
| Line 8: | Line 8: | ||
| Magic items may only be equipped on a commander with the proper [[items# | Magic items may only be equipped on a commander with the proper [[items# | ||
| - | Like gems, magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a lab is present. | + | Like [[gems]], magic items can be passed between commanders in a province, they can also be withdrawn from and stored in the magic item treasury if a [[laboratory|lab]] is present. |
| Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | Many items have beneficial effects off the battlefield such as enhancing research ability, reducing forge costs or [[items# | ||
| Line 39: | Line 39: | ||
| * **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | * **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | ||
| - | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the disease ((Invisible flag, [[https:// | + | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the Disease |
| | | ||
| * **Helmet** - This item may not be worn in a crown slot. | * **Helmet** - This item may not be worn in a crown slot. | ||
| Line 52: | Line 52: | ||
| ====Artifacts==== | ====Artifacts==== | ||
| - | Every item requiring Construction 8 to forge is called an artifact. Artifacts differ from regular items in that only one of each artifact may exist at any time (though if it is lost and not recovered | + | All items requiring Construction 8 to forge are unique [[artifacts]]. Only one of each artifact may exist at any time. If an artifact |
| - | + | ||
| - | Should | + | |
| + | Additionally, | ||
| ====Spell Items==== | ====Spell Items==== | ||
| Certain items allow the wearer to cast a specific combat- or ritual magic. Casting a spell this way will disregard path- and research requirements, | Certain items allow the wearer to cast a specific combat- or ritual magic. Casting a spell this way will disregard path- and research requirements, | ||
| Line 97: | Line 96: | ||
| * ??Eye of Aiming?? and other items with the magiceye trait will remove an additional eye every time they are stacked. | * ??Eye of Aiming?? and other items with the magiceye trait will remove an additional eye every time they are stacked. | ||
| * ??Ice Lance??s will add additional charge attacks to the wearer' | * ??Ice Lance??s will add additional charge attacks to the wearer' | ||
| + | * The water-fire and earth-air variants of the ??Staff of Elemental Mastery?? are treated as different items and therefore fully stack with each other. | ||
| ====Unforgeable items==== | ====Unforgeable items==== | ||