User Tools

Site Tools


jomon-dragon-daimyos

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
jomon-dragon-daimyos [2020/11/18 15:10]
joste [National Spells]
jomon-dragon-daimyos [2020/11/27 20:44] (current)
naaira [Mages]
Line 1: Line 1:
 ====== Jomon Dragon Daimyos  ====== ====== Jomon Dragon Daimyos  ======
 [[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]] [[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]
 +~~NOTOC~~
  
 Written: Darkwolf\\ Written: Darkwolf\\
Line 29: Line 29:
   * Earth randoms are the best of your randoms, capable of forging ??Earth Boots?? to get to earth 3 and make ??Dwarven hammer??s for cheap gear or make other earth 1 Shugenja useful. They can ??Summon Earthpower?? to get to E3 without items or E4 with the boots making them able to cast ??Legions of Steel??, ??Strength of Giants??, ??Curse of Stones?? and ??Blade Wind?? or with the earth boots, ??Keen Blades??, ??Weapons of Sharpness??, ??Army of Gold??/ ??Army of Lead?? or even a risky ??Earthquake??.   * Earth randoms are the best of your randoms, capable of forging ??Earth Boots?? to get to earth 3 and make ??Dwarven hammer??s for cheap gear or make other earth 1 Shugenja useful. They can ??Summon Earthpower?? to get to E3 without items or E4 with the boots making them able to cast ??Legions of Steel??, ??Strength of Giants??, ??Curse of Stones?? and ??Blade Wind?? or with the earth boots, ??Keen Blades??, ??Weapons of Sharpness??, ??Army of Gold??/ ??Army of Lead?? or even a risky ??Earthquake??.
  
-{{:nations:la:jomon:master_shugenja.pngnolink  |}} ??Master Shugenja??- {{path>E1N1,100%FAWEN,100%FAWEN,10%FAWEN}}+{{:nations:la:jomon:master_shugenja.png?nolink  |}} ??Master Shugenja??- {{path>E1N1,100%FAWEN,100%FAWEN,10%FAWEN}}
 Masters follow the same principles, being different degrees of useful depending on their randoms. Worth noting is that nature randoms can craft ??Thistle Maces?? Masters follow the same principles, being different degrees of useful depending on their randoms. Worth noting is that nature randoms can craft ??Thistle Maces??
  
Line 75: Line 75:
  
 Ghost General- 10d gems A Bane with Ethereal and Fear. It can thug with light gear like just a ??Vine Shield??  Ghost General- 10d gems A Bane with Ethereal and Fear. It can thug with light gear like just a ??Vine Shield?? 
 +
 ??Kenzoku??- 9 Pearls. The best of the three, it has Awe, Ethereal, and is sacred. Equipped with basic thug gear it can easily thug and with a ??Frost Brand??, ??Vine Shield??, it is capable of killing up to 50 PD including heavy cav and barbs. With either a Bottle and Regen bless, or ??Ring of Regeneration?? it can take up to 100PD, unless the PD contains a mass of Crossbows which ignore the awe and Vine Shield ??Kenzoku??- 9 Pearls. The best of the three, it has Awe, Ethereal, and is sacred. Equipped with basic thug gear it can easily thug and with a ??Frost Brand??, ??Vine Shield??, it is capable of killing up to 50 PD including heavy cav and barbs. With either a Bottle and Regen bless, or ??Ring of Regeneration?? it can take up to 100PD, unless the PD contains a mass of Crossbows which ignore the awe and Vine Shield
  
Line 81: Line 82:
  
 ??Gozu Mezu??- 2 Heavy Infantry with Soul Trap Halberds. Good against immortals - a great counter to Wraith Lords and Vampire Thugs-  ??Gozu Mezu??- 2 Heavy Infantry with Soul Trap Halberds. Good against immortals - a great counter to Wraith Lords and Vampire Thugs- 
 +
 ??Yama-no-Kazi??- A great A2 E3 N2 forger and caster  ??Yama-no-Kazi??- A great A2 E3 N2 forger and caster 
 Oni- Chaff Oni- Chaff
 Tengu- A bunch of different spells summon different variants of these flying lighting bolt firing birds. The clan holds and other summoning spells are not overpriced, but nature gems and air gems are constantly in demand for Jomon so the value of summoning them is not normally worth the cost. On the other hand, the village and clan hold are valuable for the cost in gems giving sacred tengu repeatedly, giving you some good buff sponges and flyers- Dai Tengu are high air and can cast the big air spells like ??Fog Warriors?? Tengu- A bunch of different spells summon different variants of these flying lighting bolt firing birds. The clan holds and other summoning spells are not overpriced, but nature gems and air gems are constantly in demand for Jomon so the value of summoning them is not normally worth the cost. On the other hand, the village and clan hold are valuable for the cost in gems giving sacred tengu repeatedly, giving you some good buff sponges and flyers- Dai Tengu are high air and can cast the big air spells like ??Fog Warriors??
-??Oni General??- D2 random 1. Your bread and butter death mages. They can thug but you have better options that are either cheaper or better at it. Instead I recommend using them as forgers, site searchers, and battle casters. + 
-??Dai On??i- Giant Demon Chassis that are originally for Yomi with high Death, Fire, and Earth. They do not perform adequately as SCs, as by the time they are online, demon counters are easily accessible. As casters, however, they work great and are not anywhere as vulnerable as the human casters this nation fields.+??Oni General??- D2 random 1. Your bread and butter death mages. They can thug but you have better options that are either cheaper or better at it. InsteadI recommend using them as forgers, site searchers, and battle casters. 
 + 
 +??Dai Oni??- Giant Demon Chassis that is originally for Yomi with high Death, Fire, and Earth. They do not perform adequately as SCs, as by the time they are online, demon counters are easily accessible. As casters, however, they work great and are not anywhere as vulnerable as the human casters this nation fields. 
 ??Kitsune??- N2 summon with a chance of N3 and a selection of other randoms. It can even random N4. If this happens it can then shapeshift taking a ??Thistle Mace?? and, with a ??Copper Arm?? a ??Treelords Staff??. This turns it into a N7 mage capable of casting many of the major Nature spells. N4 + Thistle mace + Treelord’s Staff would make it N7 ??Kitsune??- N2 summon with a chance of N3 and a selection of other randoms. It can even random N4. If this happens it can then shapeshift taking a ??Thistle Mace?? and, with a ??Copper Arm?? a ??Treelords Staff??. This turns it into a N7 mage capable of casting many of the major Nature spells. N4 + Thistle mace + Treelord’s Staff would make it N7
 +
 ??Okami??- Stealthy dogs with magic power. Decent summons actually to fill your stacks if you have extra gems ??Okami??- Stealthy dogs with magic power. Decent summons actually to fill your stacks if you have extra gems
 +
 ??Bakenoko??- Breaks you into D1 from Nature but you will need an empower or another way to boost higher if you do not have death on your pretender  ??Bakenoko??- Breaks you into D1 from Nature but you will need an empower or another way to boost higher if you do not have death on your pretender 
 +
 ??Mujina??- N2 Assassin capable of casting Warm during assassinations. Generally not worth it due to the large variety of nature uses and how you have great assassins already. ??Mujina??- N2 Assassin capable of casting Warm during assassinations. Generally not worth it due to the large variety of nature uses and how you have great assassins already.
 +
 ??Tanuki??- 26 Gem N2 E1 W2 mage. Those are paths you have access to quite easily so is usually not worth it  ??Tanuki??- 26 Gem N2 E1 W2 mage. Those are paths you have access to quite easily so is usually not worth it 
 EalFolk- Not worth it. Just bad troops in water and on land EalFolk- Not worth it. Just bad troops in water and on land
 +
 ??Yuki Onna??- 10 DGem Ethereal Fear assassin with Cold Breath, Actually really good but death gems are very valuable and you have access to Shinobi and Ninjas so their actual value for gems is pretty low. ??Yuki Onna??- 10 DGem Ethereal Fear assassin with Cold Breath, Actually really good but death gems are very valuable and you have access to Shinobi and Ninjas so their actual value for gems is pretty low.
 +
 ??Call The Tesso??- Remote Temple Destruction for 12 Gems that takes some gold ??Call The Tesso??- Remote Temple Destruction for 12 Gems that takes some gold
 +
 ??Wake Namazu??- Requiressome hard to obtain high earth and water paths, but for 10 gems may be the best remote attack spell in the game. First it causes unrest and kills the population. Afterwards it summons a bunch of high tier oni and three mages that cast undead spamming spells capable of taking a decent amount of pd and then holding a province - also notably capable of draining gems ??Wake Namazu??- Requiressome hard to obtain high earth and water paths, but for 10 gems may be the best remote attack spell in the game. First it causes unrest and kills the population. Afterwards it summons a bunch of high tier oni and three mages that cast undead spamming spells capable of taking a decent amount of pd and then holding a province - also notably capable of draining gems
  
 ??Gryou??- An amazing 40 Death Gem Summon- 3 Month mounted Immortal with D3 and a combination of 3Water Fire and Air. It causes unrest and misfortune but they have Chill aura, ethereal and Fear as well as a retinue of 1d3 and 1d6 of ghost Jomon Troops that can clear basic pd alone. Can act as an SC with Phoenix Pyre Soul Vortex, or other variants, thug as an immortal, or act as a battle caster, its main weakness being the fact that it is undead. ??Gryou??- An amazing 40 Death Gem Summon- 3 Month mounted Immortal with D3 and a combination of 3Water Fire and Air. It causes unrest and misfortune but they have Chill aura, ethereal and Fear as well as a retinue of 1d3 and 1d6 of ghost Jomon Troops that can clear basic pd alone. Can act as an SC with Phoenix Pyre Soul Vortex, or other variants, thug as an immortal, or act as a battle caster, its main weakness being the fact that it is undead.
  
-Four Holy Beasts- Summons four Elite troops that when GOR or other spells to turn them into commanders are effective creature super combatants. While the creatures are not game changing this ritual has the additional effect of granting 5 resistance to your bless, 2 ritual range in your capital, and 20% conjuration Discount - something that cannot be understated as a conjuration focused nation+Four Holy Beasts- Summons four Elite troops that when GOR or other spells to turn them into commanders are effective creature super combatants. While the creatures are not game-changing this ritual has the additional effect of granting 5 resistance to your bless, 2 ritual range in your capital, and 20% conjuration Discount - something that cannot be understated as a conjuration focused nation
  
  
Line 137: Line 149:
  
  
 +{{tag>Guides}}
jomon-dragon-daimyos.1605712214.txt.gz · Last modified: 2020/11/18 15:10 by joste