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jotunheim-ma [2022/01/07 09:32]
wigglefig Added note on the low map move of vaetti, elemental fortitude
jotunheim-ma [2022/12/05 15:40] (current)
saiden Adept Crossbreeder => Adept Cross Breeder
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 {{ :nations:flags:ma_Jotunheim.png?100&nolink|}} {{ :nations:flags:ma_Jotunheim.png?100&nolink|}}
-======MA Jotunheim, Iron Woods  ====== +======MA Jotunheim, Iron Woods====== 
  
-===== Lore =====+=====Lore=====
  
 From Dominions 5 Manual note on the inspiration for [[Vanheim-ea|Vanheim]], [[Helheim-ea|Helheim]], [[Niefelheim-ea|Niefelheim]], [[Jotunheim-ma|Jotunheim]], [[Midgård-la|Midgård]], [[Vaettiheim (LA)|Vaettiheim]], and [[Utgård-la|Utgård]]: From Dominions 5 Manual note on the inspiration for [[Vanheim-ea|Vanheim]], [[Helheim-ea|Helheim]], [[Niefelheim-ea|Niefelheim]], [[Jotunheim-ma|Jotunheim]], [[Midgård-la|Midgård]], [[Vaettiheim (LA)|Vaettiheim]], and [[Utgård-la|Utgård]]:
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 ===== Units ===== ===== Units =====
  
-Jotunheim's cold preference clearly shows in their troop line up. Most recruitable units come with a natural cold resistance and snow move, which gives a sizeable strategic advantage while fighting in cold. Worth noting is also the inherent weakness to shock for all giant troops. While Jotunheim's mages and communions can mitigate this weakness with ??Elemental Fortitude??, the lack of significant {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:air.png?14&nolink}}air magic leaves troops vulnerable.+Jotunheim's cold preference clearly shows in their troop lineup. Most recruitable units come with a natural cold resistance and snow move, which gives a sizeable strategic advantage while fighting in cold. Worth noting is also the inherent weakness to shock for all giant troops. While Jotunheim's mages and communions can mitigate this weakness with ??Elemental Fortitude??, the lack of significant {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:air.png?14&nolink}}air magic leaves troops vulnerable.
  
-Their troops break down into two branches. On one hand, Jotunheim has access to hard-hitting, durable size 4 giants. On the other hand there are the Vaetti, who offer a high attack density as they are only size 1. Both branches complement each other and in general give the best result when combined, as the giants can deliver damage even through tough protection, while the Vaetti increase the overall attack density. However, the non-wolf riding Vaetti lack snow move and are only map move 10, whereas even the most heavily-armored Jotuns are map move 12 //and// have snow move. This means that Vaetti (on foot) can significantly slow down Jotunheim's armies, at least in friendly territory.+Their troops break down into two branches. On one hand, Jotunheim has access to hard-hitting, durable size 4 giants. On the other handthere are the Vaetti, who offer a high attack density as they are only size 1. Both branches complement each other and in general give the best result when combined, as the giants can deliver damage even through tough protection, while the Vaetti increase the overall attack density. However, the non-wolf riding Vaetti lack snow move and are only map move 10, whereas even the most heavily-armored Jotuns are map move 12 //and// have snow move. This means that Vaetti (on foot) can significantly slow down Jotunheim's armies, at least in friendly territory.
  
 The priests are only mediocre, as Jotunheim has no access to {{path>H3}} priests and, while not expensive they come without any special properties, although they are quite durable compared to human priests. The priests are only mediocre, as Jotunheim has no access to {{path>H3}} priests and, while not expensive they come without any special properties, although they are quite durable compared to human priests.
-Similar their commanders do not stand out, as the highest leadership commanders only have 80. Notable though is the ??Jotun Jarl?? for being an {{path>H1}} Priest as well as a decent leader, enabling him to lead smaller groups of sacred units early on.+Similarly, their commanders do not stand out, as the highest leadership commanders only have 80. Notable though is the ??Jotun Jarl?? for being an {{path>H1}} Priest as well as a decent leader, enabling him to lead smaller groups of sacred units early on.
  
-Jotunheim's mages are more focused on sorcery paths, gaining good access to Death, Nature and Blood Magic and some Astral, while the ??Jotun Skratti?? adds strong water magic. Skrattir are also the star unit when it comes to the commanders of Jotunheim, as they perform very well in different roles. They are shapeshifters and gain 10% regeneration in werewolf form, which makes them very good thugs with some equipment. This ability also enables turbo communions, which is one of the strong suits of Jotunheim.+Jotunheim's mages are more focused on sorcery paths, gaining good access to Death, Nature and Blood Magicand some Astral, while the ??Jotun Skratti?? adds strong water magic. Skrattir is also the star unit when it comes to the commanders of Jotunheim, as they perform very well in different roles. They are shapeshifters and gain 10% regeneration in werewolf form, which makes them very good thugs with some equipment. This ability also enables turbo communions, which is one of the strong suits of Jotunheim.
  
 ==== Commanders ==== ==== Commanders ====
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 | {{:nations:ma:jotunheim:jotun_jarl.png?nolink}}     | **??Jotun Jarl??** \\ {{gold}} 130\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ Prophet Shape (??Jotun Jarl#436??)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                                                                                                                                                             | Lesser priest with 80 leadership.                                                                                                                                                                                                                                                                             | | {{:nations:ma:jotunheim:jotun_jarl.png?nolink}}     | **??Jotun Jarl??** \\ {{gold}} 130\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ Prophet Shape (??Jotun Jarl#436??)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                                                                                                                                                             | Lesser priest with 80 leadership.                                                                                                                                                                                                                                                                             |
 | {{:nations:ma:jotunheim:vaetti_hag.png?nolink}}     | **??Vaetti Hag??** \\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ Forest Rec +                                              | {{path>100%SDNB}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                            | A very cheap mage, made extra massable by being recruitable in unforted forests. A potent researcher option purely due to ease of recruitment, with most randoms providing some utility.                                                                                                                      | | {{:nations:ma:jotunheim:vaetti_hag.png?nolink}}     | **??Vaetti Hag??** \\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ Forest Rec +                                              | {{path>100%SDNB}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                            | A very cheap mage, made extra massable by being recruitable in unforted forests. A potent researcher option purely due to ease of recruitment, with most randoms providing some utility.                                                                                                                      |
-| {{:nations:ma:jotunheim:gygja.png?nolink}}          | **??Gygja#3397??** \\ {{gold}} 165\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{path>D1N1B1,100%SDNB}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]                                                                                                                                                                                                                                   | A mage with shallow but broad paths. In practice the low path level can be boosted with [[communions| sabbaths/communions]], making the Gygja a respectable combat mage with some support. Also a fortune teller, which can mitigate the impact of Misfortune scales.                                         | +| {{:nations:ma:jotunheim:gygja.png?nolink}}          | **??Gygja#3397??** \\ {{gold}} 165\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{path>D1N1B1,100%SDNB}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]                                                                                                                                                                                                                                   | A mage with shallow but broad paths. In practice the low path level can be boosted with [[communions| sabbaths/communions]], making the Gygja a respectable combat mage with some support, and most randoms can find useful things to do even outside of communions. Also a fortune teller, which can mitigate the impact of Misfortune scales.                                         | 
-| {{:nations:ma:jotunheim:jotun_skratti.png?nolink}}  | **??Jotun Skratti#3429??** \\ {{gold}} 255\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                      | {{path>W2B2,100%WDNB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Jotun Werewolf#3430?? → ??Jotun Wolf#3431??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                | An expensive mage made extremely durable by their multiple forms, innate regeneration and high hitpoint pool. They are extremely versatile, serving both as strong heavy thugs and the preeminent [[communions| turbo communion]] slave.                                                                      | +| {{:nations:ma:jotunheim:jotun_skratti.png?nolink}}  | **??Jotun Skratti#3429??** \\ {{gold}} 255\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                      | {{path>W2B2,100%WDNB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Jotun Werewolf#3430?? → ??Jotun Wolf#3431??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                | An expensive mage made extremely durable by their multiple forms, innate regeneration and high hitpoint pool. They are very versatile, serving both as strong heavy thugs and the preeminent [[communions| turbo communion]] slave.\\ \\ Incidentally, they are Jotunheim's only access to ??Foul Vapors??.                                                                      | 
-| {{:nations:ma:jotunheim:thrymsgode.png?nolink}}     | **??Thrymsgode#3399??** \\ {{gold}} 245\\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only\\  | {{path>W1H2,100%AWD}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (6) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                        | The descendants of the Neifal Jarls, An extremely expensive Warrior Mage. The low paths largely lack combat utility, and Jotunheim has other, more specialized options for thugging, combat casting or priestly duties. Notably, Jotunheim's only access to minor {{misc:magic:air.png?14&nolink}}air magic. +| {{:nations:ma:jotunheim:thrymsgode.png?nolink}}     | **??Thrymsgode#3399??** \\ {{gold}} 245\\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only\\  | {{path>W1H2,100%AWD}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (6) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                        | The descendants of the Neifal Jarls, An extremely expensive Warrior Mage. The low paths largely lack combat utility, and Jotunheim has other, more specialized options for thugging, combat casting or priestly duties. Notably, Jotunheim's only access to minor {{misc:magic:air.png?14&nolink}}air magic. 
-| {{:nations:ma:jotunheim:jarnvidja.png?nolink}}      | **??Jarnvidja??** \\ {{gold}} 350\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only           | {{path>D1N1B1,100%SDNB,100%SDNB,100%SDNB,10%SDNB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:adept_crossbreeder.png?15&nolink}} [[Adept Crossbreeder]] (6)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (660/525) \\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]  | Over twice the price of the Gygja for two more guaranteed randoms. While Gygjas can take on most combat roles while being path-boosted by a communion, the Jarnvidjur provide potentially greater path depth for higher path combat spells, or rituals/forging outside of combat.                             |+| {{:nations:ma:jotunheim:jarnvidja.png?nolink}}      | **??Jarnvidja??** \\ {{gold}} 350\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only           | {{path>D1N1B1,100%SDNB,100%SDNB,100%SDNB,10%SDNB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:adept_crossbreeder.png?15&nolink}} [[Adept Cross Breeder]] (6)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (660/525) \\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]  | Over twice the price of the Gygja for two more guaranteed randoms. While Gygjas can take on most combat roles while being path-boosted by a communion, the Jarnvidjur provide potentially greater path depth for higher path combat spells, or rituals/forging outside of combat.                             |
  
 ==== Troops ==== ==== Troops ====
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 ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 ^ Description                                                                                                                                                                                                                                                                                                                                         ^ ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 ^ Description                                                                                                                                                                                                                                                                                                                                         ^
 | {{:nations:ma:jotunheim:vaetti_archer.png?nolink}}                   | **??Vaetti Archer#3423??** \\ {{gold}} 6\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8  \\ Forest Rec +                                        | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                                       | Cheap shortbow archers. Jotunheim lacks the classic archer support spells (??Flaming Arrows?? and ??Wind Guide??), but shortbows can still be useful against low-protection targets.                                                                                                                                                                                                                                                                                                                             | | {{:nations:ma:jotunheim:vaetti_archer.png?nolink}}                   | **??Vaetti Archer#3423??** \\ {{gold}} 6\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8  \\ Forest Rec +                                        | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                                       | Cheap shortbow archers. Jotunheim lacks the classic archer support spells (??Flaming Arrows?? and ??Wind Guide??), but shortbows can still be useful against low-protection targets.                                                                                                                                                                                                                                                                                                                             |
-| {{:nations:la:vaettiheim:light_vaetti_infantry.png?nolink}}  | **??Vaetti??** \\ {{gold}} 7\\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  \\ Forest Rec +                                               | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                                       | Size 1 militia. Complements Jotunheim's giant troops by filling in extra space and absorbing attacks.                                                                                                                                                                                                                                               | +| {{:nations:la:vaettiheim:light_vaetti_infantry.png?nolink}}  | **??Vaetti??** \\ {{gold}} 7\\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  \\ Forest Rec +                                               | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                                       | Size 1 militia. Complements Jotunheim's giant troops by filling in extra space and absorbing attacks.                                                                                                                                                                                                                                               | 
-| {{:nations:ma:jotunheim:wolf_rider.png?nolink}}                      | **??Wolf Rider??** \\ {{gold}} 15\\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18  \\ Forest Rec +                                         | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (1)\\ [[Shape Changer| Dying Shape]] (??Wolf??)\\ [[Mounted]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                             | A stealthy size 2 cavalry unit with two attacks. Can be used to flank and attack rear in fights and are also capable of taking on smaller PD, making for decent raiding units led by a chief and adding some light "elfing" capabilities to Jotunheim's options. Also make for decent patrol units early, when you are starting your blood economy  |+| {{:nations:ma:jotunheim:wolf_rider.png?nolink}}                      | **??Wolf Rider??** \\ {{gold}} 15\\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18  \\ Forest Rec +                                         | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (1)\\ [[Shape Changer| Dying Shape]] (??Wolf??)\\ [[Mounted]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                             | A stealthy size 2 cavalry unit with two attacks. Can be used to flank and attack rear in fights and are also capable of taking on smaller PD, making for decent raiding units led by a chief and adding some light "elfing" capabilities to Jotunheim's options. Also make for decent patrol units early, when you are starting your blood economy  |
 | {{:nations:ma:jotunheim:jotun_bondi.png?nolink}}                     | **??Jotun Bondi??** \\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                        | {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\   {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                                                         | Giant light infantry with a high-damage axe.                                                                                                                                                                                                                                                                                                        | | {{:nations:ma:jotunheim:jotun_bondi.png?nolink}}                     | **??Jotun Bondi??** \\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                        | {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\   {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                                                         | Giant light infantry with a high-damage axe.                                                                                                                                                                                                                                                                                                        |
 | {{:nations:ma:jotunheim:moose_riders.png?nolink}}                    | **??Moose Riders??** \\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29  \\ Forest Rec +                                       | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ [[Shape Changer| Dying Shape]] (??Vaetti Archer??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                          | Very expensive for the ranged attacks compared with the Vaetti Archer. Will often be preferentially targeted by spells due to high hitpoints and low protection/MR.                                                                                                                                                                                 | | {{:nations:ma:jotunheim:moose_riders.png?nolink}}                    | **??Moose Riders??** \\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29  \\ Forest Rec +                                       | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ [[Shape Changer| Dying Shape]] (??Vaetti Archer??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                          | Very expensive for the ranged attacks compared with the Vaetti Archer. Will often be preferentially targeted by spells due to high hitpoints and low protection/MR.                                                                                                                                                                                 |
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 | {{:nations:ma:jotunheim:jotun_hirdman.png?nolink}}                   | **??Jotun Hirdman??** \\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                      | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | :::                                                                                                                                                                                                                                                                                                                                                 | | {{:nations:ma:jotunheim:jotun_hirdman.png?nolink}}                   | **??Jotun Hirdman??** \\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                      | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | :::                                                                                                                                                                                                                                                                                                                                                 |
 | {{:nations:ma:jotunheim:ulfhedin.png?nolink}}                        | **??Ulfhedin??** \\ {{gold}} 70\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 38\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only        | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ [[Shape Changer| Wounded Shape]] (??Jotun Werewolf#1651??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                           | Giant, shapechanging light infantry with regeneration. Low resource cost but also extremely gold-expensive, costing almost as much as two Vaetti Hags.                                                                                                                                                                 | | {{:nations:ma:jotunheim:ulfhedin.png?nolink}}                        | **??Ulfhedin??** \\ {{gold}} 70\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 38\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only        | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ [[Shape Changer| Wounded Shape]] (??Jotun Werewolf#1651??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                           | Giant, shapechanging light infantry with regeneration. Low resource cost but also extremely gold-expensive, costing almost as much as two Vaetti Hags.                                                                                                                                                                 |
-| {{:nations:ma:jotunheim:thrymshirding.png?nolink}}                   | **??Thrymshirding??** \\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 43 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 40\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (3) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]   | Giant, sacred heavy infantry with a chill aura and cold protection. Quite durable but, similar to Jotunheim's other giant troops, provides low attack density on its own.                                                                                                                                                                           |+| {{:nations:ma:jotunheim:thrymshirding.png?nolink}}                   | **??Thrymshirding??** \\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 43 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 40\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (3) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]   | Giant, sacred heavy infantry with a chill aura and cold protection. Quite durable but, similar to Jotunheim's other giant troops, provides low attack density on its own. Also incredibly gold-expensive compared to the alternative heavy infantry options.                                                                                                                                                                          |
 | {{:nations:ea:niefelheim:niefel_giant.png?nolink}}                   | **??Niefel Giant??** \\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39\\ Can recruit only if ??Illwinter?? is active.       | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (10) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (2)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Size 6 sacred giants with ice protection, cold power and chill auras. Heavy infantry equivalents in cold, but very lightly armored in the heat. Their strong chill aura will [[Damage|fatigue]] out opponents (and non-cold resistant friendlies) even over medium distances. If many overlap, most units will just [[Frozen|Freeze]] over.         | | {{:nations:ea:niefelheim:niefel_giant.png?nolink}}                   | **??Niefel Giant??** \\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39\\ Can recruit only if ??Illwinter?? is active.       | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (10) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (2)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Size 6 sacred giants with ice protection, cold power and chill auras. Heavy infantry equivalents in cold, but very lightly armored in the heat. Their strong chill aura will [[Damage|fatigue]] out opponents (and non-cold resistant friendlies) even over medium distances. If many overlap, most units will just [[Frozen|Freeze]] over.         |
  
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 ^ Sprite                                               ^ Unit Name                                                     ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     ^ Description                                                                                                                                                                                                                                                                                                                                                                                  ^ ^ Sprite                                               ^ Unit Name                                                     ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     ^ Description                                                                                                                                                                                                                                                                                                                                                                                  ^
 | {{:nations:ma:jotunheim:wolf_lord.png?nolink}}  | **??Sporsnjall - Wolf Lord??**  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (10)\\ [[shapchanger | Dying Shape]] (??White Wolf??)\\ {{abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf??×3)\\ [[Mounted]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | Stealthy 80 leadership commander.  | | {{:nations:ma:jotunheim:wolf_lord.png?nolink}}  | **??Sporsnjall - Wolf Lord??**  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (10)\\ [[shapchanger | Dying Shape]] (??White Wolf??)\\ {{abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf??×3)\\ [[Mounted]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]  | Stealthy 80 leadership commander.  |
-| {{:nations:ma:jotunheim:great_hag.png?nolink}}  | **??Angerboda - Great Hag??** \\ Minimum hero arrival turn: 20  | {{path>S3D3N2B3}} {{:misc:gui:research.png?15&nolink}} 27\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ {{:abilities:adept_crossbreeder.png?15&nolink}} [[Adept Crossbreeder]] (8)\\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]                   | An improved ??Gygja??, maxing out most of the paths they can random.\\ Very good at crossbreeding.\\ This hero is your Highest national source of Astral magic. She is also one booster away from {{path>D4}} which is needed to break into ??Vampire Lord??s with minimum effort.  |+| {{:nations:ma:jotunheim:great_hag.png?nolink}}  | **??Angerboda - Great Hag??** \\ Minimum hero arrival turn: 20  | {{path>S3D3N2B3}} {{:misc:gui:research.png?15&nolink}} 27\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ {{:abilities:adept_crossbreeder.png?15&nolink}} [[Adept Cross Breeder]] (8)\\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]                   | An improved ??Gygja??, maxing out most of the paths they can random.\\ Very good at crossbreeding.\\ This hero is your Highest national source of Astral magic. She is also one booster away from {{path>D4}} which is needed to break into ??Vampire Lord??s with minimum effort.  |
 | {{:nations:ma:jotunheim:abductor.png?nolink}}   | **??Tjatse - Abductor??** \\ Minimum hero arrival turn: 20     | {{path>A3W3D3H2}} {{:misc:gui:research.png?15&nolink}} 23\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (30)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (6) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (3)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:shapechanger.png?15&nolink}} [[shapechanger | Shape Changer]] (??Great Eagle#1383??)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Niefel giant that can become an {{path>A4}} Eagle. Your gateway to forge ??Winged Helmet??s, and even ??Bag of Winds?? and [[Elemental Royalty|Air Queens]] if you have the gems to boost him.\\ An important unit providing high-level air combat magic like ??Thunder Fend?? to fix your lighting weakness, as well as other useful spells like ??Mass Flight??, and ??Fog Warriors?? | | {{:nations:ma:jotunheim:abductor.png?nolink}}   | **??Tjatse - Abductor??** \\ Minimum hero arrival turn: 20     | {{path>A3W3D3H2}} {{:misc:gui:research.png?15&nolink}} 23\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (30)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (6) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (3)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:shapechanger.png?15&nolink}} [[shapechanger | Shape Changer]] (??Great Eagle#1383??)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Niefel giant that can become an {{path>A4}} Eagle. Your gateway to forge ??Winged Helmet??s, and even ??Bag of Winds?? and [[Elemental Royalty|Air Queens]] if you have the gems to boost him.\\ An important unit providing high-level air combat magic like ??Thunder Fend?? to fix your lighting weakness, as well as other useful spells like ??Mass Flight??, and ??Fog Warriors?? |
 | {{:nations:ma:jotunheim:Undying.png?nolink}}    | **??Gullveig - Undying??** \\ Minimum hero arrival turn: 20     | {{path>W2S2D2N3B1}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistant]] (15) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]  | A nice mage with 5 magic paths. Water crosspaths can be helpful for some things. [[Immortality]] makes her useful as a combat mage, since she will respawn at your cap if she is somehow killed in combat.                                                                                                                                                                                                                                                                                                          | | {{:nations:ma:jotunheim:Undying.png?nolink}}    | **??Gullveig - Undying??** \\ Minimum hero arrival turn: 20     | {{path>W2S2D2N3B1}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistant]] (15) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]]  | A nice mage with 5 magic paths. Water crosspaths can be helpful for some things. [[Immortality]] makes her useful as a combat mage, since she will respawn at your cap if she is somehow killed in combat.                                                                                                                                                                                                                                                                                                          |
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   * Conjuration 3 {{path>D2}} for {{gems>13D}}: **??Summon Glosos??** ( {{:nations:la:vaettiheim:gloso.png?nolink}} ??Gloso??×9)\\ [[Trample|Trampling]], [[sacred]], poisonous, [[stealthy]] boars with a [[heat aura]]. Trampling can counter some very high protection values like those of [[Ulm(MA)|Ulm]].   * Conjuration 3 {{path>D2}} for {{gems>13D}}: **??Summon Glosos??** ( {{:nations:la:vaettiheim:gloso.png?nolink}} ??Gloso??×9)\\ [[Trample|Trampling]], [[sacred]], poisonous, [[stealthy]] boars with a [[heat aura]]. Trampling can counter some very high protection values like those of [[Ulm(MA)|Ulm]].
   * Conjuration 3 {{path>N2}} for {{gems>8N}}: **??Sloth of Bears??** ( {{:nations:la:midgard:great_bear.png?nolink}} ??Great Bear#694??×7)\\ Undisciplined animals with low attack density but a lot of strength. Makes decent siege chaff.   * Conjuration 3 {{path>N2}} for {{gems>8N}}: **??Sloth of Bears??** ( {{:nations:la:midgard:great_bear.png?nolink}} ??Great Bear#694??×7)\\ Undisciplined animals with low attack density but a lot of strength. Makes decent siege chaff.
-  * Conjuration 4 {{path>D2}} for {{gems>12D}}: **??Awaken Draugar??** ( {{:nations:la:midgard:draug.png?nolink}} ??Draug??×3)\\ Undead medium-heavy infantry with [[fear]] and a cold aura. Comparable to ??Wight??s; a bit more expensive and lower protection, but the fear aura gives the Draugar significant utility when mixed into front lines. +  * Conjuration 4 {{path>D2}} for {{gems>15D}}: **??Awaken Jotun Draugar??** ( {{:nations:la:utgard:jotun_draug.png?nolink}} ??Jotun Draug??×3)\\ Undead medium-heavy infantry with [[fear]], very high hitpoints and a cold aura. Transforms into a size 5 ??Jotun Draug#3194?? under 40 HP. Comparable to ??Wight??s; a bit more expensive, but the fear aura gives the Jotun Draugar significant utility when mixed into front lines. 
-  * Conjuration 4 {{path>N2}} for {{gems>10N}}: **??Brood of Garm??** ( {{:nations:ea:niefelheim:jotun_wolf.png?&nolink}} ??Jotun Wolf??×5)\\ Giant, [[sacred]], [[stealthy]] wolves with [[fear]]. Useful to supplement numbers during a early war. +  * Conjuration 4 {{path>N2}} for {{gems>10N}}: **??Brood of Garm??** ( {{:nations:ea:niefelheim:jotun_wolf.png?&nolink}} ??Jotun Wolf??×5)\\ Giant, [[sacred]], [[stealthy]] wolves with [[fear]]. Useful to supplement numbers during a early war, though Jotunheim has many other uses for nature gems.
   * Conjuration 5 {{path>W2}} for {{gems>5W}}: **??Summon Rimvaettir??** ( {{:nations:ea:niefelheim:Rimvaetti.png?nolink}} ??Rimvaetti#3420??×5+)\\ Size 1 light infantry with a cold aura. Fairly gem and mage turn-efficient, can add extra fatigue threat to front lines.   * Conjuration 5 {{path>W2}} for {{gems>5W}}: **??Summon Rimvaettir??** ( {{:nations:ea:niefelheim:Rimvaetti.png?nolink}} ??Rimvaetti#3420??×5+)\\ Size 1 light infantry with a cold aura. Fairly gem and mage turn-efficient, can add extra fatigue threat to front lines.
   * Conjuration 8 {{path>A4E3}} for {{gems>62A}}: **??Summon Dwarf of the Four Directions??**\\ Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities. Also increases the likelihood of hurricanes ravaging the world for each dwarf summoned. If all four dwarves are alive at once, then every battle takes place in darkness and under perpetual storm.   * Conjuration 8 {{path>A4E3}} for {{gems>62A}}: **??Summon Dwarf of the Four Directions??**\\ Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities. Also increases the likelihood of hurricanes ravaging the world for each dwarf summoned. If all four dwarves are alive at once, then every battle takes place in darkness and under perpetual storm.
  
  
-  * Thaumaturgy 5 {{path>D1S1}} for {{gems>3D}}: **??Seith Curse??**\\ Inflicts [[curse]] on the target and the caster, can be countered by high magic resistance. Very expensive, but can cripple thugs/supercombatants.\\ +  * Thaumaturgy 5 {{path>D1S1}} for {{gems>3D}}: **??Seith Curse??**\\ Inflicts [[curse]] on the target and the caster, countered by high magic resistance. Very expensive, but can cripple thugs/supercombatants.\\ 
  
   * Blood 6 {{path>B5W3}} for {{gems>120B}} : **??Illwinter??**\\ Cause the world to grow colder, increases unrest slowly, and enemies get raided by Niefel Giants and Jotun wolves. Allows ??Niefel Giant??s to be recruited from forts; 2 from the capital and 1 from any other fort.     * Blood 6 {{path>B5W3}} for {{gems>120B}} : **??Illwinter??**\\ Cause the world to grow colder, increases unrest slowly, and enemies get raided by Niefel Giants and Jotun wolves. Allows ??Niefel Giant??s to be recruited from forts; 2 from the capital and 1 from any other fort.  
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 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
  
-//Discuss the top few generic spells that most increase a nation'combat power or synergize with national strategies. These will generally be early-to-mid game spells since individual spells matter much more during those periods of the gameSome examples are ??Foul Vapors?? for [[c-tis-ma | MA C'tis]], ??Horde of Skeletons?? ??Sabbath Master??/??Sabbath Slave?? for the [[niefelheim-ea | Niefelheim]] line of nations, ??Mother Oak?? for the [[pangaea | Pangaeas]], ??Wailing Winds?? accessetc. For broader advice on magic use, link to [[https://steamcommunity.com/sharedfiles/filedetails/?id=2023973143 | Not-Lola's Basic Magic Use Guide]].//+Like [[niefelheim ea | EA Niefelheim]] and [[utgard la | LA Utgård]], MA Jotunheim can also make use of powerful Skratti turbo communions. Two Skratti ??Sabbath Slave??(maybe four or more for critical battles) can support several Gygja ??Sabbath Master??s chain-casting ??Horde of Skeletons?? for near-infinite amounts of chaffSkellyspam combined with ??Foul Vapors??, ??Rigor Mortis?? and ??Relief?? (also in the Enchantment school!) make midgame Jotunheim communions difficult to fight without battlefield wipes (e.g. ??Fire Storm??) or well-placed evocations. Have a master cast ??Elemental Fortitude?? and ??Personal Regeneration??, and hit the Skrattir with ??Enlarge?? for extra durabilityand use evocation bait to protect communion mages from being sniped.
  
-//This is also a good place to point out notable magic weaknessessuch as a lack of nature access making a nation vulnerable to Foul Vapors.//+{{misc:magic:nature.png?14&nolink}}Nature Skratti are particularly important for their ability to cast ??Foul Vapor??s (with a ??Thistle Mace??), as well as providing access to the dreaded physmoss combo (??Liquid Body?? + ??Mossbody??). They can be made very difficult to kill with minimal gear, and can even wipe entire armies if they are unprepared for a mini Foul Vapors supercombatant.
  
 ====Magic Items==== ====Magic Items====
- 
-//List and describe any unique national items or discounts in this section, discuss and compare with similar generic items. 
- 
-Also discuss generic items that are useful and accessible for the nation. These may include:// 
-  * //Thug gear (if the nation has good thugs)// 
-  * //Research boosters (particularly if the nation needs help researching or is already very good at researching)// 
-  * //Other items that synergize with the nation (e.g. ??Dwarven Hammer??s for [[ulm-ma | MA Ulm]])// 
- 
-===National Items=== 
  
 ===National Discount Items=== ===National Discount Items===
 +  * Construction 2 {{path>D1S1}} for {{gems>4S4D}} instead of {{gems>5S5D}}: **??Duskdagger??**\\ A strong counter-thug weapon due to its armor-negating properties and ability to cause Profuse Bleeding.
  
 ===Generic Items=== ===Generic Items===
 +  * Jotunheim natively has the ability to construct some useful gear for its Skratti thugs, though the lack of {{misc:magic:earth.png?14&nolink}}earth is somewhat limiting. Example gear might include: ??Vine Shield??, ??Horror Helmet??, ??Ranger's Boots??/??Boots of the Messenger??, etc.
 +
 =====Strategy===== =====Strategy=====
  
jotunheim-ma.1641547932.txt.gz · Last modified: 2022/01/07 09:32 by wigglefig