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lanka-ea [2024/02/17 16:13]
joste [National Spells]
lanka-ea [2024/02/17 17:13] (current)
joste [National Spells]
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   * {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25)   * {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25)
   * {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]   * {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]
-  * {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]+  * {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] 
   * {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]   * {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]
   * {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] (true form)   * {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] (true form)
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 //Demon Units// //Demon Units//
 +__**Demons**__ \\
  
-  *Blood 1 {{path>B1}} for {{gems>10B}}: **??Summon Rakshasas??** ({{:nations:ea:lanka:rakshasa1736.png?}} ??Rakshasa??×3). Like your other national Demen apes, they are Sacred with Chaos Power Vulnerable to Fire. The Rakshasa is available very early (blood 1) and has two claw attacks but quite low protection. In turmoil 3, it will hit twice for 22 damage with 16 attacks. When attack density is needed over raw damage, they might be preferable to Rakshasa Warriors. They also have quite high HP pools at 28.  +Gosewithout saying they are {{abilities:demon.png?20&nolink}} [[Demon]]s with the traitEach of its members has the following traits: 
-  *Blood 2 {{path>B1N1}} for {{gems>50B}}: **??Feast of Flesh??** ({{:nations:ea:lanka:praghasa1742.png?}} ??Praghasa??×15). The Praghasa is very similar to the rakshasa but is more mage turn efficient to summon and has notably more HP (35)This unit is the most efficient way to turn blood slaves into sacred HP in Lanka. So while it has higher strength and HP than the Rakshasa, it gives up its two attacks in favor of a single mace attack. +  * {{abilities:demon.png?20&nolink}} [[Demon]] 
-  *Blood 3 {{path>B2}} for {{gems>11B}}**??Summon Asrapas??** ({{:nations:ea:lanka:asrapa1741.png?}} ??Asrapa??×3)\\ Asrapas are quite cheap compared to other Lankan summonses. While having no protection, they have a rather good attack and defense stats and a built-in life-draining magic weapon as well as a kick. This gives asrapa better attack density than other Lankan summonses. Once berserk, in turmoil 3, their athame will be 20 attacks and 23 magic damage and their kick will be 18 attacks and 19 damage.  They also do no have fire vulnerability, unlike most Lankan demons. Asrapas can also be gift of reasoned to be turned into commanders at which point they gain a  Hidden {{path>B1H}} which matter mores other nations with this spell. +  * {{abilities:Sacred.png?20&nolink}} [[Sacred]] 
-  *Blood 4 {{path>B2}} for {{gems>25B}}**??Summon Rakshasa Warriors??** ({{:nations:ea:lanka:rakshasawarrior1737.png?}} ??Rakshasa Warrior??×5)\\ The Rakshasa warrior is the middle ground between the expensive well equipped elite summons and cheap poorly equipped summons. Costing only 5 slaves per unit yet still having decent armor and a high damage two-handed cudgel, the Rakshasa Warrior a very compelling middle-of-the-road option for trade-offs between quality and price. +  * {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]]
-  *Blood 5 {{path>B2D1}} for {{gems>33B}}**??Summon Sandhyabalas??** ({{:nations:ea:lanka:sandhyabala1743.png?}} ??Sandhyabala??×3)\\ Some of Lanka's most expensive elite heavy infantry. Sandhyabalas carry a ??Moon Blade?? and a buckler but have no helmet. They do have phenomenal stats in turmoil and darkness: Their moon blade will do 32 magic damage with 20 attacks (64 damage vs magic beings!) while they sport an impressive 17 defense. If their enemy also has the darkness penalty, the stat difference can become huge. While very strong, they are much more expensive than other Lankan summons and also more vulnerable to fire (10). +
-  *Blood 8 {{path>B5}} for {{gems>75B}}: **??Summon Danavas??** ({{:nations:ea:lanka:danava1767.png?}} ??Danava??×3)\\ Danava are top tier **units** which can be turned into commanders with ??Gift of Reason?? or ??Divine Name?? to gain {{path>H2,50%A,50%A,50%B,50%B}} paths. By default, they have 3 unholy weapons which paralyze sacreds and poor armor with a weak shield. As units, they are relatively cheap anti-elite units. If turned into a commander and kitted properly, they become much more durable and may become super combatant tier.+
  
-//Demon Commanders//+  *  {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (Rakshasas) 
 +  * {{:abilities:gluttony.png?15&nolink}}[[Gluttony]] (Rakshasas) 
 +  * {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] (Many Gluttony also have) 
 +  * {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] (Rakshasas)
  
-  *Blood {{path>B4A1}} for {{gems>81B}}: **??Summon Dakini??** {{path>A3D1B3H2}} ({{:nations:ea:lanka:dakini1714.png?}} ??Dakini??×1)\\ The Dakini is very competent in the roles of a thug, air mage, or blood mage. As a thug, damage reversal will block and reflect all damage if the enemy fails an MR check, this is notable for both reducing incoming damage and potentially killing high-value targets such as mages. They are also competent sabbath masters. +^  Img                                                   ^ Unit Name                                                                Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ 
-  *Blood 7 {{path>B3D1}} for {{gems>35B}}: **??Summon Samanishada??** ({{:nations:ea:lanka:samanishada1744.png?}} ??Samanishada??×1)\\ The Samanishada is a competent assassin having a ??Moon Blade?? and a ??Duskdagger?? (usually costing {{gems>5D10S}} to forge) along with a very solid stat melee stat line. Dark power is of special importance if the battle happens at night (50% chance). While quite effective without gear vs simple targets, higher-value targets will often require items to assist in successful assassinations.  +|  {{:nations:ea:lanka:rakshasa1736.png?nolink}}         **??Rakshasa??**\\ Blood 1\\ {{path>B1}} \\ {{gems>10B}} for 3          | Troop \\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (1) \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (-5) \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] \\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]] (4) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Like your other national Demen apes, they are Sacred with Chaos Power Vulnerable to Fire. The Rakshasa is available very early (blood 1) and has two claw attacks but quite low protection. In turmoil 3, it will hit twice for 22 damage with 16 attacks. When attack density is needed over raw damage, they might be preferable to Rakshasa Warriors. They also have quite high HP pools at 28.  \\ **Summoned by ??Summon Rakshasas??**                                                                                                                                                                                                                                                                       | 
-  *Blood 8 Cost: {{gems>133B}}: **??Summon Mandeha??** {{path>A3D3B2H3}} ({{:nations:ea:lanka:mandeha1748.png?}} ??Mandeha??×1)\\ The Mandeha is a super combatant-tier summon with 65 hp, a great stat line (especially in turmoil and darkness), and many SC-supporting abilities. The Mandeha is also excellent at supporting undead and demon armies by auto-casting darkness every fight. Having H3, it is also able to divine blessing large sacred demon armies and claim thrones. It is however vulnerable to anti-demon weapons and spells.+|  {{:nations:ea:lanka:praghasa1742.png?nolink}}         | **??Praghasa??**\\ Blood 2\\ {{path>B1N1}} \\ {{gems>50B}} for 15       | Troop \\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (1) \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (-5) \\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]] (7) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | The Praghasa is very similar to the rakshasa but is more mage turn efficient to summon and has notably more HP (35). This unit is the most efficient way to turn blood slaves into sacred HP in Lanka. So while it has higher strength and HP than the Rakshasa, it gives up its two attacks in favor of a single mace attack.  \\ **Summoned by ??Feast of Flesh??**                                                                                                                                                                                                                                                                                                                                             | 
 +|  {{:nations:ea:lanka:asrapa1741.png?nolink}}           | **??Asrapa??**\\ Blood 3\\ {{path>B2}} \\ {{gems>11B}} for 3            | Troop \\ {{path>B1H1}} (hidden)\\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[berserker]] (3) \\ [[female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Asrapas are quite cheap compared to other Lankan summonses. \\ While having no protection, they have a rather good attack and defense stats and a built-in life-draining magic weapon as well as a kick. This gives asrapa better attack density than other Lankan summonses. \\ Once berserk, in turmoil 3, their athame will be 20 attacks and 23 magic damage and their kick will be 18 attacks and 19 damage.  \\ They also do no have fire vulnerability, unlike most Lankan demons. Asrapas can also be the ??Gift of Reason??ed to be turned into commanders, at which point they gain a  Hidden {{path>B1H}} which matters more to other nations with this spell.  \\ **Summoned by ??Summon Asrapas??**  | 
 +|  {{:nations:ea:lanka:rakshasawarrior1737.png?nolink}}  | **??Rakshasa Warrior??**\\ Blood 4\\ {{path>B2}} \\ {{gems>25B}} for 5  | Troop \\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (1) \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (-5) \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] \\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]] (4) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | The Rakshasa warrior is the middle ground between the expensive well-equipped elite summons and cheap poorly equipped summons. Costing only 5 slaves per unit yet still having decent armor and a high damage two-handed cudgel, the Rakshasa Warrior a very compelling middle-of-the-road option for trade-offs between quality and price. \\ **Summoned by ??Summon Rakshasa Warriors??**                                                                                                                                                                                                                                                                                                                       | 
 +|  {{:nations:ea:lanka:sandhyabala1743.png?nolink}}      | **??Sandhyabala??**\\ Blood 5\\ {{path>B2D1}} \\ {{gems>33B}} for 3     | Troop \\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (1) \\ {{:abilities:dark_power.png?15&nolink}}[[Dark Power]] (1) \\{{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (-10) \\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (40) \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] \\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]] (4) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                 | Some of Lanka's most expensive elite heavy infantry. Sandhyabalas carry a ??Moon Blade?? and a buckler, but have no helmet. They do have phenomenal stats in turmoil and darkness: Their moon blade will do 32 magic damage with 20 attacks (64 damage vs magic beings!) while they sport an impressive 17 defense. Even though they have an inherent way to see in the dark, if their enemy also has the darkness penalty, the stat difference can become huge. While very strong, they are much more expensive than other Lankan summons and also more vulnerable to fire (10). \\ **Summoned by ??Summon Sandhyabalas??**                                                                                      | 
 +|  {{:nations:ea:lanka:dakini1714.png?nolink}}           | **??Dakini??**\\ Blood 6\\ {{path>B4A1}} \\ {{gems>81B}}                | {{path>A3D1B3H2}} {{:misc:gui:research.png?nolink}}19 \\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (1) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:damage_reversal.png?15&nolink}}[[Damage Reversal]] (0) \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] \\ {{:abilities:fear.png?15&nolink}}[[fear]] (6) \\ {{abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ {{abilities:flying.png?20&nolink}} [[flying]] \\ [[female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                 The Dakini is very competent in the roles of a thug, air mage, or blood mage. As a thug, damage reversal will block and reflect all damage if the enemy fails an MR check, this is notable for both reducing incoming damage and potentially killing high-value targets such as mages. They are also competent sabbath masters. \\ **Summoned by ??Summon Dakini??**                                                                                                                                                                                                                                                                                                                                              | 
 + {{:nations:ea:lanka:samanishada1744.png?nolink}}      | **??Samanishada??**\\ Blood 7\\ {{path>B3D1}} \\ {{gems>35B}}           | {{:abilities:assassin.png?15&nolink}}[[Assassin]] \\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (1) \\ {{:abilities:dark_power.png?15&nolink}}[[Dark Power]] (2) \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (-10) \\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (60) \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] \\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]] (4) \\ {{:abilities:ambidextrous.png?15&nolink}}[[Ambidextrous]] (2) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                                                                                                                                                   The Samanishada is a competent assassin having a ??Moon Blade?? and a ??Duskdagger?? (usually costing {{gems>5D10S}} to forge) along with a very solid stat melee stat line. Dark power is of special importance if the battle happens at night (50% chance). While quite effective without gear vs simple targets, higher-value targets will often require items to assist in successful assassinations. \\ **Summoned by ??Summon Samanishada??**                                                                                                                                                                                                                                                               | 
 + {{:nations:ea:lanka:danava1767.png?nolink}}           **??Danava??**\\ Blood 8\\ {{path>B5}} \\ {{gems>75B}} for 3            | Troop \\ {{path>H2,50%A,50%A,50%B,50%B}} (hidden) \\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (2) \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (-5) \\ {{:abilities:ambidextrous.png?15&nolink}}[[Ambidextrous]] (8) \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] \\ {{:abilities:fear.png?15&nolink}}[[fear]] (5) \\ {{abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | Danava are top tier **units** which can be turned into commanders with ??Gift of Reason?? or ??Divine Name?? to gain {{path>H2,50%A,50%A,50%B,50%B}} paths. \\ By default, they have 3 unholy weapons that paralyze sacreds and poor armor with a weak shield. As units, they are relatively cheap anti-elite units. If turned into a commander and kitted properly, they become much more durable and may become super combatant tier. \\ **Summoned by ??Summon Danavas??**                                                                                                                                                                                                                                     | 
 +|  {{:nations:ea:lanka:mandeha1748.png?nolink}}          | **??Mandeha??**\\ Blood 8\\ {{path>B5D2}} \\ {{gems>133B}}              | {{path>A3D3B2H3}} {{:misc:gui:research.png?nolink}}21 \\ Cast each battle: (??Battle Darkness??)\\ {{:abilities:chaos_power.png?15&nolink}}[[Chaos Power]] (2) \\ {{:abilities:dark_power.png?15&nolink}}[[Dark Power]] (3)\\ {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (-10) \\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (60) \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not eat]] \\ {{:abilities:gluttony.png?15&nolink}}[[Gluttony]] (10) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}}[[fear]] (8) \\ {{abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]  \\ {{:abilities:Cause_Unrest.png?15&nolink}}[[Cause Unrest]] (5)\\ {{abilities:flying.png?20&nolink}} [[flying]] \\ {{:abilities:sleep_cloud.png?15&nolink}}[[Sleep Aura]] (15)\\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] The Mandeha is a super combatant-tier summon with 65 hp, a great stat line (especially in turmoil and darkness), and many SC-supporting abilities. The Mandeha is also excellent at supporting undead and demon armies by auto-casting darkness every fight. Having H3, it is also able to divine blessing large sacred demon armies and claim thrones. It ishowevervulnerable to anti-demon weapons and spells. \\ **Summoned by ??Summon Mandeha??**                                                                                                                                                                                                                                                        |
  
 ====Notable Generic Magic==== ====Notable Generic Magic====
lanka-ea.1708186396.txt.gz · Last modified: 2024/02/17 16:13 by joste