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leadership [2022/12/13 01:38]
cactusowl created
leadership [2022/12/13 06:46] (current)
cactusowl
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 Beyond the base value, other properties like [[experience]], paths in [[fire]] magic, and [[magic item]]s can enhance a commander's leadership. These enhancements do not provide a morale bonus or allow for line formations. Beyond the base value, other properties like [[experience]], paths in [[fire]] magic, and [[magic item]]s can enhance a commander's leadership. These enhancements do not provide a morale bonus or allow for line formations.
  
-Commanders can have two special sorts of leadership: [[undead]]/[[demon]] and [[magic being]]. Typically only mages have these; each point in [[Death]]] or [[Blood]] grants +10 undead/demon leadershipwhile each point in any other magic path grants +5 magic being leadership.+Commanders can have two special sorts of leadership: [[undead]]/[[demon]] and [[magic being]]. Typically only mages have these. Each point in [[Death]] grants +40 undead/demon leadership and each point in [[Blood]] grants +undead/demon leadership. Each point in [[Astral]] grants +10 magic-being leadership while each point in path other than [[Death]] grants +5.
  
 These limits are separate for each type, so a commander with 120 ordinary leadership and 40 undead leadership can lead 120 living troops and 40 undead ones. These limits are separate for each type, so a commander with 120 ordinary leadership and 40 undead leadership can lead 120 living troops and 40 undead ones.
  
 If troops are on the battlefield without any [[morale|unrouted]] leader of the appropriate type, they will rout (if they have a mind) or dissolve (if they don't). This makes sniping leaders a viable way to get rid of enemy armies. If troops are on the battlefield without any [[morale|unrouted]] leader of the appropriate type, they will rout (if they have a mind) or dissolve (if they don't). This makes sniping leaders a viable way to get rid of enemy armies.
leadership.1670895509.txt.gz ยท Last modified: 2022/12/13 01:38 by cactusowl