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list-of-powerful-magic-items [2022/06/15 20:01]
fenrir [Armors]
list-of-powerful-magic-items [2023/08/06 17:23]
fenrir minor resorting
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   * [[Poison Damage]] is also [[Armor-Negating]] (AN) unless said otherwise.   * [[Poison Damage]] is also [[Armor-Negating]] (AN) unless said otherwise.
   * [[Fear]] Damage lowers Morale instead of HP, and builds up to a rout. What it interacts with, and if it even [[DRN]]'s, is uncertain.   * [[Fear]] Damage lowers Morale instead of HP, and builds up to a rout. What it interacts with, and if it even [[DRN]]'s, is uncertain.
-  * **Partial** [[Life Drain]] Damage caps its user-Healing at the Damage of the weapon itself. Remember that.+  * **Partial** [[Life Drain]] Damage only does up to 5 actual points of Life Drain Damagethe rest is normal.
   * CR is [[Cold Resistance]], SR is [[Shock Resistance]], FR is [[Fire Resistance]], and PR is [[Poison Resistance]].   * CR is [[Cold Resistance]], SR is [[Shock Resistance]], FR is [[Fire Resistance]], and PR is [[Poison Resistance]].
   * Other stats use Manual notation (STR is Strength, ATT is Attack, DEF is Defense, MOR is Morale, PROT is Protection, etc.).   * Other stats use Manual notation (STR is Strength, ATT is Attack, DEF is Defense, MOR is Morale, PROT is Protection, etc.).
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 ===== Double-Handed Weapons ===== ===== Double-Handed Weapons =====
  
 +^  {{:items:carmine_cleaver.png?nolink}}   | **??Carmine Cleaver??** | {{path>F2E1}} • {{gems>10F5E}} |  |
 +| ::: | This Double Axe (Length 2) isn't done cooling yet! Be careful with it! \\ **SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, [[Fire Shield]] 9, FR +5** |||
 ^  {{:items:demon_bane.png?nolink}}   | **??Demon Bane??** | {{path>W1}} • {{gems>5W}} |  | ^  {{:items:demon_bane.png?nolink}}   | **??Demon Bane??** | {{path>W1}} • {{gems>5W}} |  |
 | ::: | This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. \\ **SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to [[Demon|Demons]], HP +5, FR +15** ||| | ::: | This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. \\ **SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to [[Demon|Demons]], HP +5, FR +15** |||
 ^  {{:items:hell_sword.png?nolink}}   | **??Hell Sword??** | {{path>B2F2}} • {{gems>10B10F}} |  | ^  {{:items:hell_sword.png?nolink}}   | **??Hell Sword??** | {{path>B2F2}} • {{gems>10B10F}} |  |
 | ::: | This Great Sword (Length 2) will try to keep you alive, but through sinister means. \\ **SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, [[Berserker]] +3, FR +10** ||| | ::: | This Great Sword (Length 2) will try to keep you alive, but through sinister means. \\ **SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, [[Berserker]] +3, FR +10** |||
-^  {{:items:carmine_cleaver.png?nolink}}   | **??Carmine Cleaver??** | {{path>F2E1}} • {{gems>10F5E}} |  | 
-| ::: | This Double Axe (Length 2) isn't done cooling yet! Be careful with it! \\ **SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, [[Fire Shield]] 9, FR +5** ||| 
 ^  {{:items:gate_cleaver.png?nolink}}   | **??Gate Cleaver??** | {{path>E3}} • {{gems>15E}} |  | ^  {{:items:gate_cleaver.png?nolink}}   | **??Gate Cleaver??** | {{path>E3}} • {{gems>15E}} |  |
 | ::: | You could use this Great Axe (Length 2) for its intended purpose... sure. \\ **AN SLASH, DMG 29, ATT -1, DEF -1, [[Siege Bonus]] +50** ||| | ::: | You could use this Great Axe (Length 2) for its intended purpose... sure. \\ **AN SLASH, DMG 29, ATT -1, DEF -1, [[Siege Bonus]] +50** |||
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 ===== Shields ===== ===== Shields =====
 ^  {{:items:scutata_volturnus.png?nolink}}   | **??Scutata Volturnus??** | {{path>A1E1}} • {{gems>5A5E}} |  | ^  {{:items:scutata_volturnus.png?nolink}}   | **??Scutata Volturnus??** | {{path>A1E1}} • {{gems>5A5E}} |  |
-| ::: | It's a Tower Shield (not usable by [[Mounted]] guys) that shocks the uninitiated!\\ **PROT 21, PARRY 9, DEF -2, ENC 2, SR +5 auto-casts ??Shocking Grasp??** |||+| ::: | It's a Tower Shield (not usable by [[Mounted]] guys) that shocks the uninitiated!\\ **PROT 21, PARRY 9, DEF -2, ENC 2, SR +5auto-casts ??Shocking Grasp??** |||
 ^  {{:items:shield_of_gleaming_gold.png?nolink}}   | **??Shield of Gleaming Gold??** | {{path>E1F1}} • {{gems>5E5F}} | Cheap for [[mekone-ea|EA Mekone]]!  | ^  {{:items:shield_of_gleaming_gold.png?nolink}}   | **??Shield of Gleaming Gold??** | {{path>E1F1}} • {{gems>5E5F}} | Cheap for [[mekone-ea|EA Mekone]]!  |
 | ::: | This Roundish Shield (usable by [[Mounted]] guys) is too beautiful to harm!\\ **PROT 23, PARRY 9, DEF -1, ENC 1, [[Awe]] +1** ||| | ::: | This Roundish Shield (usable by [[Mounted]] guys) is too beautiful to harm!\\ **PROT 23, PARRY 9, DEF -1, ENC 1, [[Awe]] +1** |||
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 | ::: | This Plate Cuirass makes you a mobile statue! \\ **PROT 16, DEF -1, ENC +3, MM -4, Stoneskin (NAT PROT 15, or NAT PROT 2 if already 14 or higher, CR -5)** ||| | ::: | This Plate Cuirass makes you a mobile statue! \\ **PROT 16, DEF -1, ENC +3, MM -4, Stoneskin (NAT PROT 15, or NAT PROT 2 if already 14 or higher, CR -5)** |||
 ^  {{:items:stymphalian_wings.png?nolink}}   | **??Stymphalian Wings??** | {{path>E4}} • {{gems>25E}} | Cheap for [[arcoscephale-ea|EA Arcoscephale]]!  | ^  {{:items:stymphalian_wings.png?nolink}}   | **??Stymphalian Wings??** | {{path>E4}} • {{gems>25E}} | Cheap for [[arcoscephale-ea|EA Arcoscephale]]!  |
-| ::: | This Plate Cuirass lets you fly, at least in battle, and crash down on foes! \\ **PROT 18, DEF -4, ENC +3, ATT -4, [[Flying]], [[Trample]], NOT FOR MOUNTED UNITS** |||+| ::: | This Plate Cuirass lets you fly, at least in battle, and crash down on foes! \\ **PROT 18, DEF -4, ENC +3, ATT -4, Fear +5, [[Flying]], [[Trample]], NOT FOR MOUNTED UNITS** |||
 ^  {{:items:armor_of_knights.png?nolink}}   | **??Armor of Knights??** | {{path>E1}} • {{gems>5E}} |  | ^  {{:items:armor_of_knights.png?nolink}}   | **??Armor of Knights??** | {{path>E1}} • {{gems>5E}} |  |
 | ::: | This Full Plate Mail is about as perfect as it can be! \\ **PROT 23, DEF -1, ENC +2, MM -2** ||| | ::: | This Full Plate Mail is about as perfect as it can be! \\ **PROT 23, DEF -1, ENC +2, MM -2** |||
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 | ::: | These Robes haven't been thoroughly cleaned. You have been warned! \\ **PROT 3, [[Reinvigoration]] +5, {{path>F1A1W1E1S1D1N1B1}} boost, Tainted (5% chance)** ||| | ::: | These Robes haven't been thoroughly cleaned. You have been warned! \\ **PROT 3, [[Reinvigoration]] +5, {{path>F1A1W1E1S1D1N1B1}} boost, Tainted (5% chance)** |||
 ===== Boots ===== ===== Boots =====
 +^  {{:items:boots_of_stone.png?nolink}}   | **??Boots of Stone??** | {{path>E2}} • {{gems>10E}} |  |
 +| ::: | These are the only Low Boots in the tier; the rest are High Boots. \\ **Stoneskin, Mountain Survival** |||
 +^  {{:items:boots_of_the_spider.png?nolink}}   | **??Boots of the Spider??** | {{path>A1}} • {{gems>5A}} |  |
 +| ::: | What about spiders is Air-related? Is it that they ride the breeze with teeny webs? \\ **Unhindered (Minimum 75% chance to escape Entanglement), [[Snow Move]], [[terrain-survival|All-Terrain Survival]]** |||
 +^  {{:items:boots_of_quickness.png?nolink}}   | **??Boots of Quickness??** | {{path>W2}} • {{gems>10W}} |  |
 +| ::: | Remember to take these off while Death is counting years. \\ **MM +12, Quickness** |||
 +^  {{:items:boots_of_seven_mile_strides.png?nolink}}   | **??Boots of Seven Mile Strides??** | {{path>N2}} • {{gems>10N}} |  |
 +| ::: | Don't wear these inside, unless you want to magically crash through your walls! \\ **MM +18** |||
 +^  {{:items:boots_of_youth.png?nolink}}   | **??Boots of Youth??** | {{path>B2}} • {{gems>10B}} |  |
 +| ::: | These eternally keep both their New Boot Smell and their blood-soaked squish. \\ **[[Reinvigoration]] +3, [[Unaging]] (90%)** |||
  
 ===== Miscellaneous Items ===== ===== Miscellaneous Items =====
 +
 +^  {{:items:lightless_lantern.png?nolink}}   | **??Lightless Lantern??** | {{path>F1}} • {{gems>5F}} |  |
 +| ::: | I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. \\ **Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn)** |||
 +^  {{:items:skull_of_fire.png?nolink}}   | **??Skull of Fire??** | {{path>F1D1}} • {{gems>5F5D}} |  |
 +| ::: | This guy gets revenge for being trapped in his skull by making you less used to the cold. \\ **CR -5, {{path>F1}} boost** |||
 +^  {{:items:barrel_of_air.png?nolink}}   | **??Barrel of Air??** | {{path>A4}} • {{gems>25A}} |  |
 +| ::: | Think of this as a nutritional supplement, with its crucial contribution being oxygen. \\ **Gift of Water Breathing 150 (plus Self)** |||
 +^  {{:items:mirror_of_false_impressions.png?nolink}}   | **??Mirror of False Impressions??** | {{path>A4}} • {{gems>25A}} |  |
 +| ::: | This makes everyone under the holder look like the holder, but is dispelled in battle because it's annoying. \\ **Leadership -20, False Army** |||
 +^  {{:items:water_bracelet.png?nolink}}   | **??Water Bracelet??** | {{path>W1}} • {{gems>5W}} |  |
 +| ::: | No, the water is not frozen. \\ **{{path>W1}} boost** |||
 +^  {{:items:bottle_of_living_water.png?nolink}}   | **??Bottle of Living Water??** | {{path>W2}} • {{gems>10W}} |  |
 +| ::: | Drink responsibly. \\ **Retinue of 1 Size 5 ??Water Elemental#409??** |||
 +^  {{:items:sea_kings_goblet.png?nolink}}   | **??Sea King's Goblet??** | {{path>W3}} • {{gems>15W}} |  |
 +| ::: | Drink from the cup, and you will never drown, at least until next Sunday! \\ **Gift of Water Breathing 100 (plus Self)** |||
 +^  {{:items:the_copper_arm.png?nolink}}   | **??The Copper Arm??** | {{path>E3F1}} • {{gems>15E5F}} | Cheap for [[ulm-ma|MA Ulm]]!  |
 +| ::: | This **permanently** makes one of your miscellaneous slots more useful! \\ **Grants another Hand slot** |||
 +^  {{:items:crystal_heart.png?nolink}}   | **??Crystal Heart??** | {{path>E2S2}} • {{gems>10E10S}} |  |
 +| ::: | Wedging two Crystal Matrices behind your heart gives it magic powers! **Don't take them out!** \\ **Provides 1 Extra Life, [[Communion Master]], Unlootable, applies [[Affliction|Chest Wound]], not for [[Inanimate|Inanimates]]** |||
 +^  {{:items:stone_idol.png?nolink}}   | **??Stone Idol??** | {{path>E2S2}} • {{gems>10E10S}} | Cheap for [[na-ba-ma|MA Na'Ba]]!  |
 +| ::: | Who would win; a bunch of Pretender Gods, or one stony boy? \\ **[[Heretic]] 3** |||
 +^  {{:items:eye_pendant.png?nolink}}   | **??Eye Pendant??** | {{path>E3D3}} • {{gems>15E15D}} |  |
 +| ::: | This Urish disease-scaring tool is equally pricey for everyone, unfortunately. \\ **[[Disease Healer]] 1, Patrol Bonus +10, Warning +5** |||
 +^  {{:items:eye_of_innocence.png?nolink}}   | **??Eye of Innocence??** | {{path>S2}} • {{gems>10S}} |  |
 +| ::: | Nothing makes people look past you quite like a missing pupil. **Don't take this eye out!** \\ **[[Stealth]] +40 (DOES NOT MAKE YOU STEALTHY), Unlootable, applies [[Affliction|Lost an Eye]]** |||
 +^  {{:items:arcane_lens.png?nolink}}   | **??Arcane Lens??** | {{path>S3}} • {{gems>15S}} |  |
 +| ::: | Finally, a crystal ball. \\ **[[Far Caster]] 1 (All)** |||
 +^  {{:items:ring_of_returning.png?nolink}}   | **??Ring of Returning??** | {{path>S3}} • {{gems>15S}} |  |
 +| ::: | This probably shouldn't go on your thugs, unless they're of the "glass cannon" variety. \\ **Returning (Teleports bearer back to their capital if injured, completely safe)** |||
 +^  {{:items:ring_of_sorcery.png?nolink}}   | **??Ring of Sorcery??** | {{path>S6}} • {{gems>60S}} |  |
 +| ::: | Is this worth the 60 Astral Pearls? Probably. But how will you craft it? \\ **Magic Penetration +1, {{path>S1D1N1B1}} boost** |||
 +^  {{:items:ring_of_wizardry.png?nolink}}   | **??Ring of Wizardry??** | {{path>S7}} • {{gems>80S}} |  |
 +| ::: | Is this worth the 80 Astral Pearls? Well, I sure think so. But how will you forge it? \\ **Magic Penetration +1, {{path>F1A1W1E1S1D1N1B1}} boost** |||
 +^  {{:items:elixir_of_life.png?nolink}}   | **??Elixir of Life??** | {{path>N2F2}} • {{gems>10N10F}} |  |
 +| ::: | You don't even drink this stuff; you just rub its bottle fondly, so the liquid will save you when you need it. \\ **Provides 1 Extra Life, [[Unaging]] (80%)** |||
 +^  {{:items:pocket_ship.png?nolink}}   | **??Pocket Ship??** | {{path>N3A2}} • {{gems>15N10A}} |  |
 +| ::: | This ship has two sizes, big (but not super big) and pocket-sized. \\ **Sailing (4/200)** |||
 +^  {{:items:moonvine_bracelet.png?nolink}}   | **??Moonvine Bracelet??** | {{path>N3S1}} • {{gems>15N5S}} |  |
 +| ::: | They say this thing looks nicer than a tiny wreath while you should be sleeping. \\ **{{path>N1}} boost, Retinue of 1 ??Vine Man??** |||
 +^  {{:items:blood_pendant.png?nolink}}   | **??Blood Pendant??** | {{path>B2}} • {{gems>10B}} |  |
 +| ::: | Actual bloodstones are black with flecks of red, so this probably isn't one of those. \\ **STR +1, Darkvision 50, Far Caster 1 (Blood)** |||
 +^  {{:items:the_black_heart.png?nolink}}   | **??The Black Heart??** | {{path>B2}} • {{gems>10B}} |  |
 +| ::: | It's the heart of a chain-smoking Assassin! **Don't drop it once you take it!**  \\ **MOR +2, [[Assassin]] (DOES NOT MAKE YOU STEALTHY), Unlootable, applies [[Affliction|Chest Wound]], not for [[Inanimate|Inanimates]]** |||
 +^  {{:items:the_heart_of_quickness.png?nolink}}   | **??The Heart of Quickness??** | {{path>B2F1}} • {{gems>10B5F}} |  |
 +| ::: | This artificial heart replaces your original, slow-pumping one. It might be bugged, by the way. **No refunds!**  \\ **MM +12, CR +5, PR -5, [[Reinvigoration]] +2, [[Quickness]], [[Fast Aging]] +2, Unlootable, applies [[Affliction|Chest Wound]], not for [[Inanimate|Inanimates]]** |||
 +
  
list-of-powerful-magic-items.txt · Last modified: 2023/11/23 08:26 by fenrir