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maerlande-monkey-madness [2021/07/26 19:35] doggo oxford comma |
maerlande-monkey-madness [2021/10/24 12:57] timotej [Building a Blood Economy] corrected dakini cost |
{{:nations:ma:bandar_log:asrapa.png?nolink&35 |}}**The ??Asrapa??s:** ??Summon Asrapas??, Blood 3 research, Blood 2 to cast and 11 slaves cost. This gets you 5 pretty useless troops but that's not the wonder. ??Asrapa??s have a hidden B1 magic when made commanders by ??Gift of Reason??. This means that you can get your first set with 91 blood slaves (empower 1 = 50, empower 2 = 30 plus 11 to cast). This will take a while but is by no means hard. Now you have real hunters. It will burn some nature gems but there is no downside. You have nature in hordes. And it's very low on the research tree. | {{:nations:ma:bandar_log:asrapa.png?nolink&35 |}}**The ??Asrapa??s:** ??Summon Asrapas??, Blood 3 research, Blood 2 to cast and 11 slaves cost. This gets you 5 pretty useless troops but that's not the wonder. ??Asrapa??s have a hidden B1 magic when made commanders by ??Gift of Reason??. This means that you can get your first set with 91 blood slaves (empower 1 = 50, empower 2 = 30 plus 11 to cast). This will take a while but is by no means hard. Now you have real hunters. It will burn some nature gems but there is no downside. You have nature in hordes. And it's very low on the research tree. |
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{{:nations:ma:bandar_log:dakini.png?nolink&35 |}}**The ??Dakini??:** ??Summon Dakini??, Blood 6 research, Air 1 Blood 2 to cast, 81 slaves. With monster paths and super thugging ability, the ??Dakini?? is the core of your economy. Once you have begun to summon ??Dakini?? you can roll out in power and style. In order to make life easy if not using a pretender with blood magic, I tend to empower a ??Kinnara?? from Conjuration 6 for summoning ??Dakini??. Given that both Bandar and Patala have excellent research you should be able to get to Conj 6 while scout hunting, get a ??Kinnara??, and make that your first blood mage while you then prep Blood 3 research and get some ??Thistle mace??s made. | {{:nations:ma:bandar_log:dakini.png?nolink&35 |}}**The ??Dakini??:** ??Summon Dakini??, Blood 6 research, Air 1 Blood 4 to cast, 81 slaves. With monster paths and super thugging ability, the ??Dakini?? is the core of your economy. Once you have begun to summon ??Dakini?? you can roll out in power and style. In order to make life easy if not using a pretender with blood magic, I tend to empower a ??Kinnara?? from Conjuration 6 for summoning ??Dakini??. Given that both Bandar and Patala have excellent research you should be able to get to Conj 6 while scout hunting, get a ??Kinnara??, and make that your first blood mage while you then prep Blood 3 research and get some ??Thistle mace??s made. |
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{{:nations:ma:bandar_log:danava.png?nolink&50 |}}**The ??Danava??:** ??Summon Danavas??, Blood 8 research, Blood 5 to cast, 75 slaves. You get 3 troop giants with sacred and horrific base equipment. ??Davana?? are the heavy lifting beasts of the Lanka summons. But the important part for this discussion is they have secret paths with ??Gift of Reason??. Check out them on the mod inspector or wiki. You will get various versions with air and blood magic. A2 are your cloud trapezing brutes. A1 can become commanders of other Danava. The blood versions can hunt while defending border provinces or go off fighting with blood vengeance buff. And if you get some crappy randoms, they actually make pretty good reanimators in border provinces. I happen to really like the monkey ghouls (pisacha). They are not mindless, have high str, and give you some solid fort crackers for dirt cheap. | {{:nations:ma:bandar_log:danava.png?nolink&50 |}}**The ??Danava??:** ??Summon Danavas??, Blood 8 research, Blood 5 to cast, 75 slaves. You get 3 troop giants with sacred and horrific base equipment. ??Davana?? are the heavy lifting beasts of the Lanka summons. But the important part for this discussion is they have secret paths with ??Gift of Reason??. Check out them on the mod inspector or wiki. You will get various versions with air and blood magic. A2 are your cloud trapezing brutes. A1 can become commanders of other Danava. The blood versions can hunt while defending border provinces or go off fighting with blood vengeance buff. And if you get some crappy randoms, they actually make pretty good reanimators in border provinces. I happen to really like the monkey ghouls (pisacha). They are not mindless, have high str, and give you some solid fort crackers for dirt cheap. |