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maerlande-pretender-design [2020/09/28 23:47]
naaira
maerlande-pretender-design [2020/11/12 15:05] (current)
joste [The Pretender Plan: Erytheia]
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 This guide was first featured on [[https://grogmission.blogspot.com/2020/09/dominions-5-pretender-design-and.html|Maerlande's website]]. As such any updates to the guide will happen there first and hopefully make it here. This guide was first featured on [[https://grogmission.blogspot.com/2020/09/dominions-5-pretender-design-and.html|Maerlande's website]]. As such any updates to the guide will happen there first and hopefully make it here.
  
-===== Introduction ===== 
 //As you will see if you look at my history, I wrote this guide for Dominions 4 many years ago.  Here is my update for Dominions 5.  Enjoy!// //As you will see if you look at my history, I wrote this guide for Dominions 4 many years ago.  Here is my update for Dominions 5.  Enjoy!//
  
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 ==== General Review ==== ==== General Review ====
-You want to ask these questions.+You want to ask these questions:
 <WRAP group> <WRAP group>
  
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 This is my task tonight.  I have never played the nation. In the next part I used numbered list but I did not keep each question to the same number.  If that bothers your latent obsessive compulsive.... I propose you edit it to taste.  It's like cooking.  Use a LITTLE heat, but save the rest for toppings. This is my task tonight.  I have never played the nation. In the next part I used numbered list but I did not keep each question to the same number.  If that bothers your latent obsessive compulsive.... I propose you edit it to taste.  It's like cooking.  Use a LITTLE heat, but save the rest for toppings.
  
-  - The sacred are average in price and function and not capital restricted.  The biggest issue is terrible combat move of 5 and very high encumbrance on land.  But almost all Erytheia units have a second water shape.  A comparison may help.  The Soldiers of the Setting Sun are 30 gold and 36 resources each.  For that you get excellent protection, 3 attacks per square (size 2), a magic weapon, 13 hit points, but on land the very challenging 5 move. A reasonable comparison is the Jaguar Warrior with second form for 26 gold and 4 resources.  Just on resources it is much easier to create large numbers on demand without many design points spent on production.  They are also fast and have effective 30 hit points with the second shape.  And in the second shape they get 6 attacks per square.  This does not recommend a large bless to me.  Some minor blesses could be quite helpful.+  - The sacred are average in price and function and not capital restricted.  The biggest issue is terrible combat move of 5 and very high encumbrance on land.  But almost all Erytheia units have a second water shape.  A comparison may help.  The ??Soldier of the Setting Sun?? is 30 gold and 36 resources each.  For that you get excellent protection, 3 attacks per square (size 2), a magic weapon, 13 hit points, but on land the very challenging 5 move. A reasonable comparison is the ??Jaguar Warrior#727?? with second form for 26 gold and 4 resources.  Just on resources it is much easier to create large numbers on demand without many design points spent on production.  They are also fast and have effective 30 hit points with the second shape.  And in the ??Were Jaguar?? shape they get 6 attacks per square.  This does not recommend a large bless to me.  Some minor blesses could be quite helpful.
   - None of the sacred magi look like good options for thugs so another reason to avoid spending large design points on a bless.   - None of the sacred magi look like good options for thugs so another reason to avoid spending large design points on a bless.
   - The troop sacred units are not capital only and you have some capital only sacred magi and some not but those are restricted to coastal forts.   - The troop sacred units are not capital only and you have some capital only sacred magi and some not but those are restricted to coastal forts.
-  - The princes and princesses are odd units with insanity and from research some complicated events that can occur.  There is no easy answer but it's pretty clear you want them.  Deep analysis of the royalty isn't something that can be done from a quick review.  I am just going to play the game and figure it out. +  - The ??Prince of the Setting Sun?? and ??Princess of the Setting Sun?? are odd units with insanity and from research some complicated events that can occur.  There is no easy answer but it's pretty clear you want them.  Deep analysis of the royalty isn't something that can be done from a quick review.  I am just going to play the game and figure it out. 
-  -  Alternatively, the daduchos look very excellent and deserving of a light mage bless.  The research points per gold is very high with an average of 10gold/RP (typical random magic).  That compares very favourably with 9.2 gold/RP for Tungaliks which I had handy to compare.  Then you get a good chance of level 2 in numerous paths and a slight chance of level 3 magic.  They are also sacred so upkeep costs are manageable.  I understand they are available in any coastal fort.  Your land forts will be limited to mystics which are good mage but not sacred and not as broad in magic.+  -  Alternatively, the ??Daduchos?? looks very excellent and deserving of a light mage bless.  The research points per gold is very high with an average of 10 gold/RP (typical random magic).  That compares very favourably with 9.2 gold/RP for ??Tungalik??which I had handy to compare.  Then you get a good chance of level 2 in numerous paths and a slight chance of level 3 magic.  They are also sacred so upkeep costs are manageable.  I understand they are available in any coastal fort.  Your land forts will be limited to ??Mystic#3039??which are good mages but not sacred and not as broad in magic.
   - Erytheia has a selection of water only units and magi.  The key thing to note is the only source of nature magic on the pearl magi as a 25% random.  To use that nature on land will require forging or summoning from the conjuration school.  Nature is not critical to the nation but the ability to summon Naiads would help diversify significantly.  And for that you simply need water 3 nature 1 which can be done easily with booster items.   - Erytheia has a selection of water only units and magi.  The key thing to note is the only source of nature magic on the pearl magi as a 25% random.  To use that nature on land will require forging or summoning from the conjuration school.  Nature is not critical to the nation but the ability to summon Naiads would help diversify significantly.  And for that you simply need water 3 nature 1 which can be done easily with booster items.
   - The available magic paths are very broad but not very tall.  This nation has a lot of random magic on its magi.  Fire, Water and Astral are the strongest. There is a good chance of Earth and Air at level 2.  And a small chance of Nature.  Death magic is completely missing.   - The available magic paths are very broad but not very tall.  This nation has a lot of random magic on its magi.  Fire, Water and Astral are the strongest. There is a good chance of Earth and Air at level 2.  And a small chance of Nature.  Death magic is completely missing.
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   * **Mictlan:** Mictlan has the excellent jaguar warrior sacreds.  I expect a major bless and a good blood economy.   * **Mictlan:** Mictlan has the excellent jaguar warrior sacreds.  I expect a major bless and a good blood economy.
   * **C'tis:** A nation with mostly cold blooded magi and troops so likely to go for heat scale.  It has excellent death magic with some nature and other.  I have played it and find the sacred units difficult to get in large numbers so tend to play it with scales and use large numbers of the general troops and skeleton summoning in battle.   * **C'tis:** A nation with mostly cold blooded magi and troops so likely to go for heat scale.  It has excellent death magic with some nature and other.  I have played it and find the sacred units difficult to get in large numbers so tend to play it with scales and use large numbers of the general troops and skeleton summoning in battle.
-  * **Abysia:**  Late Age Abysia has moderate blood potential but capital only blood magi and a lot of competing options for capital recruitment.  Basic assassins are available in every fort.  I expect a scales build with a focus on evocation and a research rush going for lightless lanterns in Construction 6.+  * **Abysia:**  Late Age Abysia has moderate blood potential.  Basic assassins are available in every fort.  I expect a scales build with a focus on evocation and a research rush going for lightless lanterns in Construction 6.
   * **Pangaea:**  Good magi and excellent cavalry in the centaurs.  Bless is quite viable but from what I've seen a broad rainbow style bless is very effective.   * **Pangaea:**  Good magi and excellent cavalry in the centaurs.  Bless is quite viable but from what I've seen a broad rainbow style bless is very effective.
   * **Bogarus:**  Bogarus has good cavalry for basic expansion and excellent research potential with blood magic on the side.  I would expect a scales build with perhaps a light bless.   * **Bogarus:**  Bogarus has good cavalry for basic expansion and excellent research potential with blood magic on the side.  I would expect a scales build with perhaps a light bless.
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 The biggest cost is low dominion and few sacred troops.  Rainbow magi have expensive dominion candles. The biggest cost is low dominion and few sacred troops.  Rainbow magi have expensive dominion candles.
  
-//And that sums up my methodology.  You can post any comments or discussion here or on the new discord for guides: [[https://discord.gg/DQwXhC|Dominions Guides Discord]]  I am very happy to have constructive criticis//+//And that sums up my methodology.  You can post any comments or discussion here or on the new discord for guides: [[https://discord.gg/DQwXhC|Dominions Guides Discord]]  I am very happy to have constructive criticism// 
 +{{tag>Guides}}
maerlande-pretender-design.1601336831.txt.gz · Last modified: 2020/09/28 23:47 by naaira