User Tools

Site Tools


magic-phase-movement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
magic-phase-movement [2022/08/22 11:48]
wigglefig Noting current bugged status of Stygian Paths
magic-phase-movement [2022/08/22 11:50]
wigglefig
Line 10: Line 10:
  
 **Commander And Their Army** **Commander And Their Army**
-  * Enchantment 5 {{path>N5}} for {{gems>20N}}: ??Faery Trod?? (range 10)\\ Both the origin and destination province must be forests. Has a chance of landing in a forest province that neighbors the destination, if one exists.+  * Enchantment 5 {{path>N5}} for {{gems>20N}}: ??Faery Trod?? (range 10)\\ Both the origin and destination province must be forests. Has a chance of landing in a forest province that neighbors the destination, if one exists. Kelp forests are forests for the purposes of this function, which can result in non-amphibious armies drowning by being unintentionally teleported underwater.
   * Thaumaturgy 5 {{path>S4}} for {{gems>10S}}: ??Gateway?? (range 6)\\ Destination must be a friendly province that contains a lab.   * Thaumaturgy 5 {{path>S4}} for {{gems>10S}}: ??Gateway?? (range 6)\\ Destination must be a friendly province that contains a lab.
   * Thaumaturgy 8 {{path>D5}} for {{gems>15D}}: ??Stygian Paths?? (range 10)\\ Although Stygian Paths is a movement ritual, it is currently bugged and does not trigger a magic phase attack to occur on its own. However, similar to stealth-attacking the current province, Stygian Paths-users will join other magic-phase attacks targeting the same province. Comes with a risk of injury or death, the latter being MR-negates. The rare Stygian Guide ability offers a % chance to avoid the MR-or-die effect; the value of Stygian Guide for a casting of Stygian Paths is the highest of the commander or any troops under their command.   * Thaumaturgy 8 {{path>D5}} for {{gems>15D}}: ??Stygian Paths?? (range 10)\\ Although Stygian Paths is a movement ritual, it is currently bugged and does not trigger a magic phase attack to occur on its own. However, similar to stealth-attacking the current province, Stygian Paths-users will join other magic-phase attacks targeting the same province. Comes with a risk of injury or death, the latter being MR-negates. The rare Stygian Guide ability offers a % chance to avoid the MR-or-die effect; the value of Stygian Guide for a casting of Stygian Paths is the highest of the commander or any troops under their command.
magic-phase-movement.txt · Last modified: 2022/08/25 11:04 by wigglefig