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magic-resistance [2020/06/27 22:50] blitzente unless i fucked up the MR rounds down (also decreses the PEN instead of increasing the MR in the battle log?) |
magic-resistance [2023/01/27 22:40] (current) dast Link to DRN table in magic pen section |
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- | =====Magic | + | ====== Magic Resistance ====== |
- | + | Magic Resistance is one of three types of resistances in the game, the others being [[physical-resistance|Physical Resistances]] and [[elemental-resistance|Elemental Resistances]]. | |
- | Some spells check a target’s magic resistance. Magic resistance is most often binary in nature, it either protects the target or it does not, with nothing in-between. | + | |
- | + | ||
- | Some spells (mostly [[Astral]]) require the caster to defeat the target’s magic resistance before the spell can take effect. | + | |
- | + | ||
- | Caster’s Penetration roll: 11 + [[DRN]] + (additional skill in spell path) / 2 Rounding up. | + | |
- | Target’s MR roll: Magic Resistance + [[DRN]] + (skill in spell path) / 2 Rounding down. | + | Some spells (mostly Astral) require the caster to defeat the target’s magic resistance before the spell can take effect. If a spell description states that “Magic resistance negates” then the following check is made: |
- | The caster wins ties. Note that not all targets will have any magic skill, much less skill in that spell’s | + | <WRAP box round> |
+ | <WRAP column half> | ||
+ | <WRAP column half> | ||
+ | **Target’s MR roll: | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
- | Magic boosts obtained from a [[communion]] are not considered | + | Note that not all targets will have any magic skill, much less skill in that spell’s path, so often the target will simply add Magic Resistance and the DRN. |
- | + | ||
- | If a spell description states that “Magic resistance negates easily” then the caster suffers a –4 modifier to his or her penetration roll. This is the same as "easy to resist." | + | |
- | FIXME There was a bug in Dominions 4 that lead to communion masters losing penetration bonuses granted from items/ | + | Magic boosts obtained from a communion are not considered in the above. |
+ | |||
+ | If a spell description states that //“Magic resistance negates easily”// then the caster suffers a –4 modifier to his or her penetration roll. This is the same as "easy to resist." | ||
+ | //" | ||
+ | |||
+ | A notable exception to the above is the check to avoid death at the end of petrification: | ||
+ | |||
+ | <WRAP box round>FIXME There was a bug in Dominions 4 that lead to communion masters losing penetration bonuses granted from items/ | ||
+ | |||
+ | Success chances can be assessed using the DRN table: [[dominions-random-number]]. | ||
+ | |||
+ | ===== Buffing Magic Resistance ===== | ||
+ | All units have a Magic Resistance rating. If your opponent is using spells that target MR it may be worthwhile to buff the magic resistance of your troops and commanders. Magic resistance can be buffed in the following ways: | ||
+ | - An Astral [[blesses|bless]] can give up to +3 to MR. This stacks with other sources of MR. | ||
+ | - A number of spells give +4 MR. The generic spells are ??Resist Magic??, ??Iron Will??, ?? | ||
+ | - Some items, such as ??Amulet of Antimagic??, | ||
+ | - Fighting in provinces with Drain [[scales]] gives a bonus to MR. Conversely, fighting in provinces with Magic gives a penalty to MR. | ||
+ | |||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP column third>< | ||
+ | // | ||
+ | * ??Resist Magic?? | ||
+ | * ??Iron Will?? | ||
+ | * ?? | ||
+ | * ??Army of Lead?? | ||
+ | |||
+ | // | ||
+ | * ??Unholy Protection?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ??Royal Protection?? | ||
+ | * ??Tempering the Will?? | ||
+ | |||
+ | </ | ||
+ | <WRAP column twothirds>< | ||
+ | // | ||
+ | * ??Armor of Souls?? +5 MR | ||
+ | * ??Crown of Lead?? +1 MR | ||
+ | * ??Gloves of the Gladiator?? +1 MR | ||
+ | * ??Lead Shield?? +4 MR | ||
+ | * ??Lodestone Amulet?? +2 MR | ||
+ | * ??Mirror Armor?? +3 MR | ||
+ | * ??Amulet of Antimagic?? +4 MR | ||
+ | * ??Spirit Mask?? +1 MR | ||
+ | * ??Rainbow Armor?? +2 MR | ||
+ | * ??Starshine Skullcap?? +2 MR | ||
+ | |||
+ | // | ||
+ | * ??Armor of the Five Elements?? +1 MR | ||
+ | * ??Purple Silk Garments?? +1 MR | ||
+ | * ?? | ||
+ | * ??Silver Silk Garments?? +2 MR | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | {{tag> |