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magic-resistance [2021/08/19 10:21]
naaira
magic-resistance [2023/01/27 22:40] (current)
dast Link to DRN table in magic pen section
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-===== Magic Resistance ===== +====== Magic Resistance ====== 
-Some spells and abilities check a target’s magic resistance (MR). Magic resistance is most often binary in nature, it either protects the target or it does not, with nothing in-between. Against some spells a successful resistance check merely means crippling injuries rather than instant death.+Magic Resistance is one of three types of resistances in the game, the others being [[physical-resistance|Physical Resistances]] and [[elemental-resistance|Elemental Resistances]]. Some spells and abilities check a target’s magic resistance (MR). Magic resistance is most often binary in nature, it either protects the target or it does not, with nothing in-between. Against some spells a successful resistance check merely means crippling injuries rather than instant death.
  
 Some spells (mostly Astral) require the caster to defeat the target’s magic resistance before the spell can take effect. If a spell description states that “Magic resistance negates” then the following check is made: Some spells (mostly Astral) require the caster to defeat the target’s magic resistance before the spell can take effect. If a spell description states that “Magic resistance negates” then the following check is made:
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 <WRAP box round>FIXME There was a bug in Dominions 4 that lead to communion masters losing penetration bonuses granted from items/bless. It looks like the bug might still exist in Dominions 5, tests seem to indicate -1 external penetration for 2 levels the caster misses (rounding down).</WRAP> <WRAP box round>FIXME There was a bug in Dominions 4 that lead to communion masters losing penetration bonuses granted from items/bless. It looks like the bug might still exist in Dominions 5, tests seem to indicate -1 external penetration for 2 levels the caster misses (rounding down).</WRAP>
 +
 +Success chances can be assessed using the DRN table: [[dominions-random-number]].
  
 ===== Buffing Magic Resistance ===== ===== Buffing Magic Resistance =====
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   - A number of spells give +4 MR. The generic spells are ??Resist Magic??, ??Iron Will??, ??Antimagic?? and ??Army of Lead??. **None** of these spells stack with each other, but do stack with non-spell sources of MR.   - A number of spells give +4 MR. The generic spells are ??Resist Magic??, ??Iron Will??, ??Antimagic?? and ??Army of Lead??. **None** of these spells stack with each other, but do stack with non-spell sources of MR.
   - Some items, such as ??Amulet of Antimagic??, ??Lead Shield?? and ??Armor of Souls??, give bonuses to MR. Bonus MR from items stack with bonuses from other items as well as other sources. Multiple copies of the same item do **not** stack.   - Some items, such as ??Amulet of Antimagic??, ??Lead Shield?? and ??Armor of Souls??, give bonuses to MR. Bonus MR from items stack with bonuses from other items as well as other sources. Multiple copies of the same item do **not** stack.
-  - Fighting in provinces with Drain gives a bonus to MR. Conversely, fighting in provinces with Magic gives a penalty to MR.+  - Fighting in provinces with Drain [[scales]] gives a bonus to MR. Conversely, fighting in provinces with Magic gives a penalty to MR.
  
  
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 <WRAP column twothirds><WRAP box><WRAP col2>**Items (Const 0-6)** \\ <WRAP column twothirds><WRAP box><WRAP col2>**Items (Const 0-6)** \\
 //Generic:// //Generic://
-  * ??Armor of Souls?? +MR+  * ??Armor of Souls?? +MR
   * ??Crown of Lead?? +1 MR   * ??Crown of Lead?? +1 MR
   * ??Gloves of the Gladiator?? +1 MR   * ??Gloves of the Gladiator?? +1 MR
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 </WRAP> </WRAP>
 </WRAP> </WRAP>
 +
 +{{tag>Combat-Mechanics}}
magic-resistance.1629368462.txt.gz · Last modified: 2021/08/19 10:21 by naaira