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magic-sites [2020/10/06 17:11] fenrir [Table] |
magic-sites [2022/03/30 21:32] (current) joste [Links] |
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======Magic Sites====== | ======Magic Sites====== | ||
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- | {{ :: | ||
Magic Sites are present across the map from games start. Most sites are initially hidden, though there are some that are revealed as soon as a province is taken. Sites are revealed by using the " | Magic Sites are present across the map from games start. Most sites are initially hidden, though there are some that are revealed as soon as a province is taken. Sites are revealed by using the " | ||
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Most sites provide their owner with [[gems|gem]] income, though they can also provide recruit-able units/ | Most sites provide their owner with [[gems|gem]] income, though they can also provide recruit-able units/ | ||
- | Other than their effects magic sites have a rarity, level, and set of terrains. The rarity controls how likely a site is to spawn, with rarity 0 being the most likely and rarity 2 being the least likely. The level determines how skilled a mage needs to be to find the site. The set of terrains controls where the site can spawn and if the site is unique. Mixed terrains appear to be able to spawn any site available to any of their individual terrain types. | + | Other than their effects magic sites have a rarity, level, and a set of [[terrain]] tags. The rarity controls how likely a site is to spawn, with rarity 0 being the most likely and rarity 2 being the least likely. The level determines how skilled a mage needs to be to find the site. The set of terrains controls where the site can spawn and if the site is unique. Mixed terrains appear to be able to spawn any site available to any of their individual terrain types. |
- | Some site effects apply even before the site has been discovered. These include: | + | {{ :: |
* [[scales|Scale]] changes | * [[scales|Scale]] changes | ||
* [[afflictions|Disease]] spreading | * [[afflictions|Disease]] spreading | ||
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* Holy power | * Holy power | ||
* [[Random events]] relating to that site | * [[Random events]] relating to that site | ||
+ | |||
+ | =====Site Searching Strategy===== | ||
+ | The information below is taken from [[https:// | ||
+ | |||
+ | ====Element Breakdown==== | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | There is only one underwater site with path greater than {{path> | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | Though infrequent, {{path> | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | </ | ||
+ | <WRAP box> | ||
+ | <WRAP column 40px>\\ {{ : | ||
+ | </ | ||
=====Remote Site-Searching===== | =====Remote Site-Searching===== | ||
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Each magic path contains at least one [[rituals|ritual spell]] for finding magic sites. Casting a remote site-searching spell on a friendly province reveals all sites of the targeted path, regardless of level. The spells are: | Each magic path contains at least one [[rituals|ritual spell]] for finding magic sites. Casting a remote site-searching spell on a friendly province reveals all sites of the targeted path, regardless of level. The spells are: | ||
- | ^ Path ^ Spell ^ Comment | + | <WRAP box round> |
- | | Fire | ?? | + | <WRAP column third> |
- | | Air | ?? | + | <WRAP column twothirds> |
- | | Water | ??Voice of Apsu?? | + | <WRAP column 30px>\\ {{ : |
- | | | ??Voice of Tiamat?? | Finds all elemental sites, but can only target underwater provinces. Other nations with commanders in the province will also be notified of the discovered sites. | + | \\ |
- | | Earth | ??Gnome Lore?? | + | **??Augury??** |
- | | Astral | + | |
- | | | ??Acashic Knowledge?? | + | |
- | | Death | ??Dark Knowledge?? | + | |
- | | Nature | + | |
- | | Blood | ??Bowl of Blood?? | + | |
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Locates all Fire sites. | ||
+ | </ | ||
- | =====Site Searching Strategy===== | + | <WRAP box round> |
- | The information below is taken from [[https://docs.google.com/spreadsheets/d/1_DY485VjgNK7rA6gQvUEi0ilh-zmHNXhfOFCbMDP96Q/edit# | + | <WRAP column third> |
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ :magicpath: | ||
+ | \\ | ||
+ | **?? | ||
+ | </WRAP> | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Air sites. | ||
+ | </ | ||
- | ====Element Breakdown==== | ||
- | ===Fire=== | ||
- | Ideally search with a level 3 mage everywhere (on land), though a level 2 is not much of a downgrade and it is likely not worth the turn to re-search a province that has already been searched by a level 2 mage.\\ | ||
- | Underwater a level 1 mage is sufficient.\\ | ||
- | Waste and Deep Sea have the best return, so it may be worth remote searching for F in deep sea if you can't get a mage down there easily.\\ | ||
- | ===Air=== | ||
- | Ideally search with a level 3 mage everywhere (on land), though a level 2 is not much of a downgrade and it is likely not worth the turn to re-search a province that has already been searched by a level 2 mage unless it is a cave.\\ | ||
- | It is barely worth searching sea provinces. If you do a level 1 search is sufficient\\ | ||
- | ===Water=== | ||
- | Ideally search with a level 2 mage underwater and in caves, though a level 1 mage doesn' | ||
- | Above ground a level 3 mage should be used as there are a significant number of gems in level 3 only sites (three rarity 0 ones are available for above ground provinces).\\ | ||
- | ===Earth=== | ||
- | A level 3 mage is recommended for Caves and Deep Sea.\\ | ||
- | Elsewhere it is nice to have but level 2 also covers most things and it is likely not worth going back to search with a level 3 mage later.\\ | ||
- | Caves and Deep Sea have huge expected returns but are relatively rare. It is likely worth remote searching if you can't get a level 3 earth mage to your deep sea provinces.\\ | ||
- | ===Astral=== | ||
- | The presence of the Unfound Door site (level 4, rarity 0) makes searching with a level 4 actually beneficial over a level 3, but the expected income difference is so low that I don't think remote searching is worth it unless you only have level 1s (and even then the return on Arcane Probing is very low as the example below shows).\\ | ||
- | Wastelands, Deep Sea, and Caves can't have this site so cap out at level 3 like the other gem types. Once again though level 2 searches are likely sufficient in these locations.\\ | ||
- | ===Death=== | ||
- | The well of pestilence site (level 3, rarity 0) makes a level 3 search for death worthwhile. As this site is usually easy to detect without searching (due to diesease and death scales) it is only worth searching to level 2 above ground unless you suspect a well.\\ | ||
- | Caves and seas are likely only worth searching at level 2 (no well), and for deep sea level 1 is sufficient.\\ | ||
- | ===Nature=== | ||
- | It is worth searching to level 3 if possible but as always if you have searched to level 2 the extra level may not be worth the turns. Caves and seas cap out at level 2 and deep sea caps out at level 1.\\ | ||
- | Sea provinces can contain the Kelp Fortress site, which gives a free fort (level 1 rarity 0). You should search N1+ ASAP to save yourself on infrastructure costs if possible as an UW nation.\\ | ||
- | Forests and seas have significantly better gem returns than the other terrain types so you should search these first.\\ | ||
- | ===Blood=== | ||
- | Not worth searching for gem income alone but you likely want to search to level 3 eventually if you are using blood for the chance of getting the summoning circle site (30% blood magic bonus).\\ | ||
- | The second gate at level 2 and first gate at level 1 also have a blood bonus but are unique, so are probably less likely to be in your territory in any given game despite having a lower rarity.\\ | ||
- | Obviously don't search for blood underwater.\\ | ||
- | ===Holy=== | ||
- | Despite the presence of the Ancient Temple site holy searching gives a very low return. The underwater version gives 1S AND 1W so is definitely worth searching for religiously. Luckily most nations have priest mages or dirt cheap priests so the search is ' | ||
- | While H2 and H3 have some good sites (the records of mankind in particular) there are so few and almost all unique so finding them is very unlikely.\\ | ||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Voice of Apsu??** | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Finds all Water sites. Can target enemy-held provinces, but cannot target [[underwater]] provinces. Other nations with [[commander|commanders]] in the province will also be notified of the discovered sites. | ||
+ | </ | ||
+ | -------- | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Voice of Tiamat??** | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Finds all elemental sites, but can only target underwater provinces. Other nations with commanders in the province will also be notified of the discovered sites. | ||
+ | </ | ||
- | ====Remote Site Searching==== | + | <WRAP box round> |
- | On the whole the return on investment of remote searching spells is very poor if you have consistent access to the path and are not concerned about turn economy. If you have multipath mages for that element then even the turn economy benefit is mostly lost. | + | <WRAP column third> |
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Gnome Lore??** | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path>E2}} \\ //Cost:// {{gems> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Locates all Earth sites. Can be cast underwater | ||
+ | </ | ||
- | For example remote searching astral as [[LA Pan]] (only S1 access) will give a return of 0.164 pearls per turn on average for a plains province (assuming two sites on average). This takes 19 turns to repay itself and is close to the best example for the standard remote searches. | + | <WRAP box round> |
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Arcane Probing??** | ||
- | ??Voice of Tiamat?? is potentially an exception here. If you haven' | + | </ |
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Astral sites. Can be cast underwater. | ||
+ | </ | ||
+ | ------ | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Acashic Knowledge??** | ||
+ | |||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Finds all sites, but is very expensive. Can be cast underwater. | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Dark Knowledge?? | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Locates all Death sites. Can be cast underwater. | ||
+ | </WRAP></ | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **?? | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Nature sites. Can be cast underwater. | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Bowl of Blood??** | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Blood sites. Can target underwater, even though | ||
+ | </ | ||
+ | |||
+ | ===== Expected gem income ===== | ||
+ | The following pictures show expected gem income when sitesearching provinces with only one tag in Early, Middle and Late Age at default site frequency settings. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | {{ : | ||
=====Site Generation procedure===== | =====Site Generation procedure===== | ||
+ | <WRAP box 400px right> | ||
+ | ==== Terrain Modifiers ==== | ||
+ | <WRAP column 150px rightalign> | ||
+ | Manysites \\ Throne \\ Farm \\ Waste \\ Cave \\ Kelp Forest \\ Forest \\ Mountains \\ Highland //and// UW \\ Highland \\ Deep Sea \\ Plains / Sea | ||
+ | </ | ||
+ | +25 \\ +20 (stacks with other terrains) \\ -20 (to a minimum of 5) \\ +20 \\ +15 \\ +10 \\ +10 \\ +10 \\ +15 \\ +5 \\ +10 \\ +0 | ||
+ | </ | ||
Based on large numbers of experimental analysis, it has been possible to gain a rough understanding of how magic sites are generated on the map. Each province has a magic site frequency, which is the sum of the global site frequency (determined at game creation) and a terrain specific modifier. Generally (but not all the time), the most positive terrain modifier takes precedence in the case of provinces with multiple terrains. | Based on large numbers of experimental analysis, it has been possible to gain a rough understanding of how magic sites are generated on the map. Each province has a magic site frequency, which is the sum of the global site frequency (determined at game creation) and a terrain specific modifier. Generally (but not all the time), the most positive terrain modifier takes precedence in the case of provinces with multiple terrains. | ||
- | ^ Terrain ^ Modifier ^ | + | Higher site frequency is associated with more magic sites: For each province, the initial chance to spawn a site is global site frequency |
- | | "Many Sites" map editor flag \\ [[Thrones]] | +30 | | + | |
- | | Waste \\ Swamp | +20 | | + | |
- | | Forest \\ Kelp Forest \\ Cave \\ Deep Sea \\ Highland \\ Gorge | +10 | | + | |
- | | Plains \\ Sea | 0 | | + | |
- | | Farmland | -20 | | + | |
- | Higher site frequency is associated with more magic sites: specifically, | + | Additionally, |
^ Rarity ^ Probabilty ^ | ^ Rarity ^ Probabilty ^ | ||
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[[http:// | [[http:// | ||
+ | |||
+ | {{template> |