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magic-sites [2021/03/29 20:15] naaira Changed order of page. Moved a picture to not bump with the TOC |
magic-sites [2022/03/30 21:32] (current) joste [Links] |
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======Magic Sites====== | ======Magic Sites====== | ||
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Magic Sites are present across the map from games start. Most sites are initially hidden, though there are some that are revealed as soon as a province is taken. Sites are revealed by using the " | Magic Sites are present across the map from games start. Most sites are initially hidden, though there are some that are revealed as soon as a province is taken. Sites are revealed by using the " | ||
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Most sites provide their owner with [[gems|gem]] income, though they can also provide recruit-able units/ | Most sites provide their owner with [[gems|gem]] income, though they can also provide recruit-able units/ | ||
- | Other than their effects magic sites have a rarity, level, and set of terrains. The rarity controls how likely a site is to spawn, with rarity 0 being the most likely and rarity 2 being the least likely. The level determines how skilled a mage needs to be to find the site. The set of terrains controls where the site can spawn and if the site is unique. Mixed terrains appear to be able to spawn any site available to any of their individual terrain types. | + | Other than their effects magic sites have a rarity, level, and a set of [[terrain]] tags. The rarity controls how likely a site is to spawn, with rarity 0 being the most likely and rarity 2 being the least likely. The level determines how skilled a mage needs to be to find the site. The set of terrains controls where the site can spawn and if the site is unique. Mixed terrains appear to be able to spawn any site available to any of their individual terrain types. |
{{ :: | {{ :: | ||
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====Element Breakdown==== | ====Element Breakdown==== | ||
- | ===Fire=== | + | <WRAP box> |
- | Ideally search with a level 3 mage everywhere (on land), though a level 2 is not much of a downgrade | + | <WRAP column 40px>\\ {{ : |
- | Underwater a level 1 mage is sufficient.\\ | + | There is only one underwater site with path greater than {{path> |
- | Waste and Deep Sea have the best return, so it may be worth remote searching for F in deep sea if you can't get a mage down there easily.\\ | + | </ |
- | ===Air=== | + | <WRAP box> |
- | Ideally search with a level 3 mage everywhere (on land), though a level 2 is not much of a downgrade | + | <WRAP column 40px>\\ {{ : |
- | It is barely worth searching sea provinces. If you do a level 1 search is sufficient\\ | + | Though infrequent, {{path> |
- | ===Water=== | + | </ |
- | Ideally search with a level 2 mage underwater and in caves, though a level 1 mage doesn' | + | <WRAP box> |
- | Above ground a level 3 mage should | + | <WRAP column 40px>\\ {{ : |
- | ===Earth=== | + | </ |
- | A level 3 mage is recommended for Caves and Deep Sea.\\ | + | <WRAP box> |
- | Elsewhere it is nice to have but level 2 also covers most things and it is likely not worth going back to search with a level 3 mage later.\\ | + | <WRAP column 40px>\\ {{ : |
- | Caves and Deep Sea have huge expected returns but are relatively rare. It is likely worth remote searching if you can't get a level 3 earth mage to your deep sea provinces.\\ | + | </ |
- | ===Astral=== | + | <WRAP box> |
- | The presence of the Unfound Door site (level 4, rarity 0) makes searching with a level 4 actually beneficial over a level 3, but the expected income difference is so low that I don't think remote searching is worth it unless you only have level 1s (and even then the return on Arcane Probing is very low as the example below shows).\\ | + | <WRAP column 40px>\\ {{ : |
- | Wastelands, Deep Sea, and Caves can't have this site so cap out at level 3 like the other gem types. Once again though level 2 searches are likely sufficient | + | </ |
- | ===Death=== | + | <WRAP box> |
- | The well of pestilence site (level 3, rarity 0) makes a level 3 search for death worthwhile. As this site is usually easy to detect without searching (due to diesease and death scales) it is only worth searching to level 2 above ground unless you suspect a well.\\ | + | <WRAP column 40px>\\ {{ : |
- | Caves and seas are likely | + | </ |
- | ===Nature=== | + | <WRAP box> |
- | It is worth searching to level 3 if possible but as always if you have searched to level 2 the extra level may not be worth the turns. Caves and seas cap out at level 2 and deep sea caps out at level 1.\\ | + | <WRAP column 40px>\\ {{ : |
- | Sea provinces can contain | + | </ |
- | Forests and seas have significantly better gem returns than the other terrain types so you should search these first.\\ | + | <WRAP box> |
- | ===Blood=== | + | <WRAP column 40px>\\ {{ : |
- | Not worth searching for gem income alone but you likely want to search to level 3 eventually if you are using blood for the chance of getting the summoning circle site (30% blood magic bonus).\\ | + | </ |
- | The second gate at level 2 and first gate at level 1 also have a blood bonus but are unique, | + | <WRAP box> |
- | Obviously don't search for blood underwater.\\ | + | <WRAP column 40px>\\ {{ : |
- | ===Holy=== | + | </ |
- | Despite the presence of the Ancient Temple site holy searching gives a very low return. The underwater version gives 1S AND 1W so is definitely worth searching for religiously. Luckily most nations have priest mages or dirt cheap priests so the search is ' | + | |
- | While H2 and H3 have some good sites (the records of mankind in particular) there are so few and almost all unique | + | |
=====Remote Site-Searching===== | =====Remote Site-Searching===== | ||
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Each magic path contains at least one [[rituals|ritual spell]] for finding magic sites. Casting a remote site-searching spell on a friendly province reveals all sites of the targeted path, regardless of level. The spells are: | Each magic path contains at least one [[rituals|ritual spell]] for finding magic sites. Casting a remote site-searching spell on a friendly province reveals all sites of the targeted path, regardless of level. The spells are: | ||
- | ^ Path ^ Spell ^ Comment | + | <WRAP box round> |
- | | Fire | ?? | + | <WRAP column third> |
- | | Air | ?? | + | <WRAP column twothirds> |
- | | Water | ??Voice of Apsu?? | + | <WRAP column 30px>\\ {{ : |
- | | | ??Voice of Tiamat?? | Finds all elemental sites, but can only target underwater provinces. Other nations with commanders in the province will also be notified of the discovered sites. | + | \\ |
- | | Earth | ??Gnome Lore?? | + | **??Augury??** |
- | | Astral | + | |
- | | | ??Acashic Knowledge?? | + | |
- | | Death | ??Dark Knowledge?? | + | |
- | | Nature | + | |
- | | Blood | ??Bowl of Blood?? | + | |
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Locates all Fire sites. | ||
+ | </ | ||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **?? | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Air sites. Cannot target sea or target provinces across the sea. | ||
+ | </ | ||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Voice of Apsu??** | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Finds all Water sites. Can target enemy-held provinces, but cannot target [[underwater]] provinces. Other nations with [[commander|commanders]] in the province will also be notified of the discovered sites. | ||
+ | </ | ||
+ | -------- | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Voice of Tiamat??** | ||
- | ====Remote Site Searching==== | + | </ |
- | On the whole the return on investment | + | <WRAP column third> |
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Finds all elemental sites, but can only target underwater provinces. Other nations with commanders in the province will also be notified | ||
+ | </ | ||
- | For example remote searching astral as [[LA Pan]] (only S1 access) will give a return of 0.164 pearls per turn on average for a plains province (assuming two sites on average). This takes 19 turns to repay itself and is close to the best example for the standard remote searches. | + | <WRAP box round> |
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Gnome Lore??** | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Locates all Earth sites. | ||
+ | </ | ||
- | ??Voice of Tiamat?? is potentially an exception here. If you haven' | + | <WRAP box round> |
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Arcane Probing??** | ||
+ | |||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Astral sites. Can be cast underwater. | ||
+ | </ | ||
+ | ------ | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Acashic Knowledge?? | ||
+ | |||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Finds all sites, but is very expensive. Can be cast underwater. | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Dark Knowledge?? | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Locates all Death sites. Can be cast underwater. | ||
+ | </WRAP></ | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **?? | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Nature sites. Can be cast underwater. | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP column third> | ||
+ | <WRAP column twothirds> | ||
+ | <WRAP column 30px>\\ {{ : | ||
+ | \\ | ||
+ | **??Bowl of Blood??** | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | //Path:// {{path> | ||
+ | </ | ||
+ | <WRAP column twothirds> | ||
+ | Reveals all Blood sites. Can target underwater, even though | ||
+ | </ | ||
===== Expected gem income ===== | ===== Expected gem income ===== | ||
+ | The following pictures show expected gem income when sitesearching provinces with only one tag in Early, Middle and Late Age at default site frequency settings. | ||
{{ : | {{ : | ||
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=====Site Generation procedure===== | =====Site Generation procedure===== | ||
+ | <WRAP box 400px right> | ||
+ | ==== Terrain Modifiers ==== | ||
+ | <WRAP column 150px rightalign> | ||
+ | Manysites \\ Throne \\ Farm \\ Waste \\ Cave \\ Kelp Forest \\ Forest \\ Mountains \\ Highland //and// UW \\ Highland \\ Deep Sea \\ Plains / Sea | ||
+ | </ | ||
+ | +25 \\ +20 (stacks with other terrains) \\ -20 (to a minimum of 5) \\ +20 \\ +15 \\ +10 \\ +10 \\ +10 \\ +15 \\ +5 \\ +10 \\ +0 | ||
+ | </ | ||
Based on large numbers of experimental analysis, it has been possible to gain a rough understanding of how magic sites are generated on the map. Each province has a magic site frequency, which is the sum of the global site frequency (determined at game creation) and a terrain specific modifier. Generally (but not all the time), the most positive terrain modifier takes precedence in the case of provinces with multiple terrains. | Based on large numbers of experimental analysis, it has been possible to gain a rough understanding of how magic sites are generated on the map. Each province has a magic site frequency, which is the sum of the global site frequency (determined at game creation) and a terrain specific modifier. Generally (but not all the time), the most positive terrain modifier takes precedence in the case of provinces with multiple terrains. | ||
- | ^ Terrain ^ Modifier ^ | + | Higher site frequency is associated with more magic sites: For each province, the initial chance to spawn a site is global site frequency |
- | | "Many Sites" map editor flag \\ [[Thrones]] | +30 | | + | |
- | | Waste \\ Swamp | +20 | | + | |
- | | Forest \\ Kelp Forest \\ Cave \\ Deep Sea \\ Highland \\ Gorge | +10 | | + | |
- | | Plains \\ Sea | 0 | | + | |
- | | Farmland | -20 | | + | |
- | Higher site frequency is associated with more magic sites: specifically, | + | Additionally, |
^ Rarity ^ Probabilty ^ | ^ Rarity ^ Probabilty ^ | ||
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[[http:// | [[http:// | ||
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