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magic-sites [2021/11/11 23:59]
naaira [Site Generation procedure]
magic-sites [2022/03/30 21:32] (current)
joste [Links]
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 </WRAP> </WRAP>
 <WRAP box> <WRAP box>
-<WRAP column 40px>\\ {{ :magicpath:path_w.png |}}</WRAP><WRAP column 800px>All terrains may have {{path>W3}} sites except for Deep Seas, which (perhaps ironically) cap at {{path>W2}}. The only {{path>W4}} site is unique, and may be found in any land providence.</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_w.png |}}</WRAP><WRAP column 800px>All terrains may have {{path>W3}} sites except for Deep Seas, which (perhaps ironically) cap at {{path>W2}}. The only {{path>W4}} site is unique, and may be found in any land provence.</WRAP>
 </WRAP> </WRAP>
 <WRAP box> <WRAP box>
-<WRAP column 40px>\\ {{ :magicpath:path_e.png |}}</WRAP><WRAP column 800px>{{path>E3}} sites may be found everywhere, though underwater there are few possible {{path>E3}} sites. There are two, unique {{path>E4}} sites; one may be found in any non-Cave land providence, while the other may be found in a Cave or Waste.</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_e.png |}}</WRAP><WRAP column 800px>{{path>E3}} sites may be found everywhere, though underwater there are few possible {{path>E3}} sites. There are two, unique {{path>E4}} sites; one may be found in any non-Cave land provence, while the other may be found in a Cave or Waste.</WRAP>
 </WRAP> </WRAP>
 <WRAP box> <WRAP box>
-<WRAP column 40px>\\ {{ :magicpath:path_s.png |}}</WRAP><WRAP column 800px>Caves and Deep Seas have up to {{path>S3}} sites; there is a relatively common (rarity 0) {{path>S4}} site, the Unfound Door, which may be found in any other terrain except Wastes. There are five unique {{path>S4}} sites; two may be found in a Waste, one in a Mountain, and two in any non-Cave land providence. The only {{path>S6}} (!) site is unique, and may be found in a Forest, Mountain, or Waste.</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_s.png |}}</WRAP><WRAP column 800px>Caves and Deep Seas have up to {{path>S3}} sites; there is a relatively common (rarity 0) {{path>S4}} site, the Unfound Door, which may be found in any other terrain except Wastes. There are five unique {{path>S4}} sites; two may be found in a Waste, one in a Mountain, and two in any non-Cave land provence. The only {{path>S6}} (!) site is unique, and may be found in a Forest, Mountain, or Waste.</WRAP>
 </WRAP> </WRAP>
 <WRAP box> <WRAP box>
-<WRAP column 40px>\\ {{ :magicpath:path_d.png |}}</WRAP><WRAP column 800px>{{path>D3}} sites may be found in all terrains, except Deep Seas which cap at {{path>D1}}. Several sites spread disease; in the Army Setup menu for a providence (Hotkey: 't'), the Hotkey 'd' will select all diseased troops - a sudden outbreak of disease may indicate a hidden site. There are two unique {{path>D4}} sites; one may be found in a land providence, the other only in a Mountain (this one spreads disease, and so may be detected by an observant player).</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_d.png |}}</WRAP><WRAP column 800px>{{path>D3}} sites may be found in all terrains, except Deep Seas which cap at {{path>D1}}. Several sites spread disease; in the Army Setup menu for a provence (Hotkey: 't'), the Hotkey 'd' will select all diseased troops - a sudden outbreak of disease may indicate a hidden site. There are two unique {{path>D4}} sites; one may be found in a land provence, the other only in a Mountain (this one spreads disease, and so may be detected by an observant player).</WRAP>
 </WRAP> </WRAP>
 <WRAP box> <WRAP box>
-<WRAP column 40px>\\ {{ :magicpath:path_n.png |}}</WRAP><WRAP column 800px>{{path>N3}} sites may be found everywhere, save Seas and Caves (which cap at {{path>N2}}) and Deep Seas (which cap at {{path>N1}}). Note that an {{path>N1}} site, the Kelp Fortress, may be found in coastal underwater providences and creates a free fort. There are three unique {{path>N4}} sites; one may be found in a Forest, one in a Waste, one in a non-Cave land providence.</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_n.png |}}</WRAP><WRAP column 800px>{{path>N3}} sites may be found everywhere, save Seas and Caves (which cap at {{path>N2}}) and Deep Seas (which cap at {{path>N1}}). Note that {{path>N1}} site, the Kelp Fortress, may be found in coastal underwater provences and creates a free fort. There are three unique {{path>N4}} sites; one may be found in a Forest, one in a Waste, one in a non-Cave land provence.</WRAP>
 </WRAP> </WRAP>
 <WRAP box> <WRAP box>
-<WRAP column 40px>\\ {{ :magicpath:path_b.png |}}</WRAP><WRAP column 800px>Blood sites are never found underwater. On land, all terrain types may have {{path>B3}} sites, though Caves only have access to a single, rarity 2 (though non-unique) site. There are two unique {{path>B4}} sites; one may be found in any land providence, one may be found in any non-Cave land providence.</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_b.png |}}</WRAP><WRAP column 800px>Blood sites are never found underwater. On land, all terrain types may have {{path>B3}} sites, though Caves only have access to a single, rarity 2 (though non-unique) site. There are two unique {{path>B4}} sites; one may be found in any land provence, one may be found in any non-Cave land provence.</WRAP>
 </WRAP> </WRAP>
 <WRAP box> <WRAP box>
-<WRAP column 40px>\\ {{ :magicpath:path_h.png |}}</WRAP><WRAP column 800px>There are few Holy sites; all land providences may contain up to {{path>H3}} sites, while underwater providences cap at {{path>H1}} (Deep Seas have access to only one site, at rarity 0). There are two unique {{path>H4}} sites, both of which may be found in non-Cave land providences.</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_h.png |}}</WRAP><WRAP column 800px>There are few Holy sites; all land provences may contain up to {{path>H3}} sites, while underwater provences cap at {{path>H1}} (Deep Seas have access to only one site, at rarity 0). There are two unique {{path>H4}} sites, both of which may be found in non-Cave land provences.</WRAP>
 </WRAP> </WRAP>
  
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 [[http://dominionsmods.com/index.php?showtopic=4028|A more comprehensive guide to Dom5 magic site generation]] by Loggy [[http://dominionsmods.com/index.php?showtopic=4028|A more comprehensive guide to Dom5 magic site generation]] by Loggy
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magic-sites.1636675182.txt.gz ยท Last modified: 2021/11/11 23:59 by naaira